![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
CTD - it's not just a job
|
![]() Quote:
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|
![]() |
![]() |
![]() |
#17 | ||
Pooped from posting
![]() ![]() |
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#18 |
Pooped from posting
![]() ![]() |
![]()
Does anyone have performance problems with this mod?
|
![]() |
![]() |
![]() |
#19 |
CTD - it's not just a job
|
![]()
I do see a rather large performance hit, though I still do not go below about 45fps on my destop, which is an nVidia 560Ti inside an old DuoCore E8350 quad-core with 8 gig of RAM. My thinking is that with the camera coming from the original CR "pivot point", that a person down by the officer's kitchen is thrown about from floot to ceiling, but I don't know if that affects the lower end of the fps or not. I think it does rather well, for all of the info you've had to add. Is it possible to add like a "NSS_Gato_FR" folder and set of files instead of attaching it to the CR files? Or does that ruin the open hatch? My guess is that the game does not have an "attachment" point for inside the sub, if done separately?
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#20 | |
Argentinian Skipper
|
![]() Quote:
Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
#21 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
beautiful!
nice to see you are still working on SH4 Vickers!
__________________
![]() |
![]() |
![]() |
![]() |
#22 | ||
Pooped from posting
![]() ![]() |
![]() Quote:
Quote:
![]() |
||
![]() |
![]() |
![]() |
#23 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
#24 |
GLOBAL MODDING TERRORIST
|
![]()
You can not do an open hatch type mod with out building everything in to a complete model.
When you go into the Subs? There is no outside so to speak. It's a completely different rendered environment with no connection to the World in Game. |
![]() |
![]() |
![]() |
#25 |
Admiral
![]() |
![]() Razark, Am guessing here, that it was a yes to the s boat class... ![]() Of course, this is just a guess... but am going with an educated guess, nonetheless... ![]() ![]()
__________________
|
![]() |
![]() |
![]() |
#26 | |
CTD - it's not just a job
|
![]() Quote:
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|
![]() |
![]() |
![]() |
#27 |
GLOBAL MODDING TERRORIST
|
![]()
Off the top of my head with years of experience behind me?
I'd say no. The question has raised an interesting idea though. ![]() |
![]() |
![]() |
![]() |
#28 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]()
These interiors look really gorgious, superb
![]() Speaking about interiors, I know other mods like TMO / OTF that have added a radio room and many clickable items in the sub interior like maps, captain's log, id-book, attack map, crew management etc. and formost: you being able to walk inside the boat with cursor keys. Are there already compatible mods which do this for FOTRS / FOTRSU ? I ask this considering that your new interiors will work for FOTRSU (reading the last entries here) and I guess you will add such clickable items in the rooms. Thanks! ![]() |
![]() |
![]() |
![]() |
#29 | ||
Pooped from posting
![]() ![]() |
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#30 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
|
|