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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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Dynamic Shadows.
The very first patch for SH3 removed this failed controller. What was NOT removed is all the SHD_whatever 3D meshes from the dats nor the controller embedded in the dats. Waste of space and processor time to read and ignore. Water Reflections in most cases is the same. No need for a separate 3D mesh. Just assign the controller to the main mesh. Very rare cases you may need the original way. Some may say "If it's not being used what's the harm?" How much processor time is wasted to read and refuse the ID's in those controllers and does it reject those ID's if assigned elsewhere? Remember, Names in dat's don't really mean a thing. (Open most clones and see for yourself) It's that ID number that is the most important thing. |
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#2 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
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I just wanted to clarify on this point. Can we reference a model ID that is outside of the dat file? Because S3D will not be able to link it, but SH3 will know where to find it? |
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#3 |
GLOBAL MODDING TERRORIST
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Yes. That's how location files work for one example.
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#4 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
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I looked. This is true, however in location files they are chunk type 11 not chunk type 4. I wonder If we can convert the type 4s in the unit files to 11s. And I believe the referenced models would have to be in the Library directory. As I think all the Location model references, the models live in the Library.
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#5 |
GLOBAL MODDING TERRORIST
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Best way to find out is to try it.
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#6 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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Well if the type 11s can reference outside dat, perhaps the type 4s can too. But maybe they only look in Library?
I'll test both conditions. Looks like the type 11s can't have any other node's attach to them, including materials. Takes investigating. |
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