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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Original post revoked by Nsomnia.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 08-26-16 at 08:23 AM. |
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#17 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Looking for next dev update...
![]() Not yet kamaraden, not yet?
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#18 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#19 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start. The game should save on the captain's PC so an ongoing mission is possible. There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup. If the captain gets disconnected, game is saved on Exec machine. A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening. The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#20 |
Born to Run Silent
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Sept update:
The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station. Artwork |
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#21 |
Chief of the Boat
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Onward and upward
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#22 |
Ace of the deep .
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
![]() A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again . |
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#23 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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#24 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#25 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Looking very cleaned up
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#26 |
Swabbie
![]() Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
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#27 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#28 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Good work, devs! ![]()
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#29 |
Eternal Patrol
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Looking good so far.
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“Never do anything you can't take back.” —Rocky Russo |
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#30 | |
Chief of the Boat
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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