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Old 09-29-13, 09:11 AM   #16
SnipersHunter
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I will send my debug view next week.
And yes i use patches by TDW
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Old 10-16-13, 10:30 AM   #17
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Oh man it just closed again the next session i will open my Debub view and post it here
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Old 10-16-13, 12:57 PM   #18
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Here now it just closed after 1 hour of playing i cant post i its to long so sorry.

Hope you can help

Maybe this one causes the closing?
Quote:
00009253 19:41:31 [5644] SH_ServerOrbitProtocol.cpp (111): Failed to read packet from client.


Debug.LOG
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Old 10-16-13, 02:56 PM   #19
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That happens about 28 seconds before the crash, it can hardly be related I think. I cant see anything obvious in the log .. seems to be normal gameplay, untill the last message. There's an option in the patcher to disable the orbit listener .. you could test that I suppose.
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Old 10-16-13, 03:09 PM   #20
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Debugger never shows a reason of CTD..
Disable Orbit Listener option is an option for custom missions only.. because when this option is enabled you never see campaign progress.. a campaign progress is not savable in this case..
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Old 10-16-13, 03:12 PM   #21
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Okay but i already tried to reinstall the game i startet a new campaign what could i do ...
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Old 10-16-13, 04:23 PM   #22
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...well to a certain extend, CTD's are to be expected .. save often and at important moments, taking into account that ubisoft rushed this thing, and people are using their spare time to fix this game.

I get a CTD every hour or two of actualy playing .. time spend alt+tab-ed does not seem to matter. Using a lot of high TC seems to speed it up. Saving often seems to keep it at bay longer. I've not yet pinpointed the issue, but people using Magui seem not to have it as often if they use 'researched' modlists. Perhaps there is a memory leak or devide by 0 or other bug in the python code .. or an unintended effect that's difficult to replicate that throws an unhandled exception. There's a million options.

It also seems to be linked to ships getting into contact range or getting loaded onto the grid for lack of a better term .. detected by any of the sensors perhaps. But this is all based on a few isolated crashes not that well researched.

I tried to make an effort to pinpoint another CTD scenario .. and ended up with the bug mysteriously vanishing. sh5 is unpredictable .. feces happens untill it stops happening or someone get's lucky and has a Eureka moment

It would help if you always post a modlist for reference, and try to reproduce the error first .. if we can not reproduce it, there is no way in silent hunt....ehr.. hell, that we will magically guess what's wrong unless your modlist or order is the issue.

Last edited by plj; 10-16-13 at 04:27 PM. Reason: fecal language filter made stars of a certain word :D
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Old 10-16-13, 04:25 PM   #23
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The mod list doesn't work , simple as that .
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Old 10-16-13, 11:38 PM   #24
SnipersHunter
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@Plj my modlist is in the first post
@sober its to 88 percent your mod order
My mod order is right,right? Maybe one mod isnt compatible with another mod...

Last edited by SnipersHunter; 10-19-13 at 01:54 PM.
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Old 10-19-13, 01:53 PM   #25
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Quote:
Originally Posted by plj View Post
...well to a certain extend, CTD's are to be expected .. save often and at important moments, taking into account that ubisoft rushed this thing, and people are using their spare time to fix this game.

I get a CTD every hour or two of actualy playing .. time spend alt+tab-ed does not seem to matter. Using a lot of high TC seems to speed it up. Saving often seems to keep it at bay longer. I've not yet pinpointed the issue, but people using Magui seem not to have it as often if they use 'researched' modlists. Perhaps there is a memory leak or devide by 0 or other bug in the python code .. or an unintended effect that's difficult to replicate that throws an unhandled exception. There's a million options.

It also seems to be linked to ships getting into contact range or getting loaded onto the grid for lack of a better term .. detected by any of the sensors perhaps. But this is all based on a few isolated crashes not that well researched.

I tried to make an effort to pinpoint another CTD scenario .. and ended up with the bug mysteriously vanishing. sh5 is unpredictable .. feces happens untill it stops happening or someone get's lucky and has a Eureka moment

It would help if you always post a modlist for reference, and try to reproduce the error first .. if we can not reproduce it, there is no way in silent hunt....ehr.. hell, that we will magically guess what's wrong unless your modlist or order is the issue.
I thinks that is not a good solution , to live with ctds. Or did yiu gett all ctds and just save often?
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Old 10-19-13, 02:35 PM   #26
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Quote:
Originally Posted by SnipersHunter View Post
@Plj my modlist is in the first post
@sober its to 88 percent your mod order
My mod order is right,right? Maybe one mod isnt compatible with another mod...
Can you please edit your mod list at post #1 marking sober's mods missing from your list, and mods not featured in sober's megamod which are in your list? Also annotate if by any chance you have changed position to some mods relative to their position in sober's list
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Old 10-19-13, 02:58 PM   #27
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and start a new campaign
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Old 10-20-13, 05:02 AM   #28
SnipersHunter
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Quote:
Originally Posted by sober View Post
and start a new campaign
i already tried that but it didnt helped







I hope it could help

Last edited by SnipersHunter; 10-20-13 at 10:46 AM.
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Old 10-20-13, 10:46 AM   #29
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Quote:
Originally Posted by gap View Post
Can you please edit your mod list at post #1 marking sober's mods missing from your list, and mods not featured in sober's megamod which are in your list? Also annotate if by any chance you have changed position to some mods relative to their position in sober's list
I did it and edited the first post hope it could help
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Old 10-24-13, 09:13 AM   #30
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Push
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