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Old 09-06-11, 10:52 AM   #16
Trevally.
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Quote:
Originally Posted by Laffertytig View Post
but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.
Yes as people have said there is still some risk when using real nav they way I use it.
When close to land it can be real tricky

I am looking at the map around our bases for landmarks (light house - shape of coast etc) and working out possition from that.

Perhaps one day a kind modder could add the landmarks to the main map

You can however use it another way (TDW likes to give us options).
In options.py you can set the navigator to give you coords only.
You would then have to mark the plots your self.
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Old 09-06-11, 04:44 PM   #17
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well ive got SH5 on order so im finally gonna be diving into it over the next few weeks.

lookin forward to tryin that supermod your working on.
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Old 09-09-11, 12:19 PM   #18
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Good article this, thanks. I did this only this morning using OH. I managed to get in through the front door, Brits drinking tea again. I managed a suface attack at night, I would not have tried this normally but I was running out of time and decided to risk all, made it with only three hours to spare. I had to dive a couple of times to get out of the way of destroyers, exciting stuff, last time I enjoyed this was SH3 I believe.

I spent a bit of time later, reading up on Prien and his lads, dam those guys had some guts. I cannot help thinking where I would have been on this boat if I had been there, engin room I recon. How would I have dealt with the tension over the hours this raid must have taken. I am surprised no one has made a movie of this event.

My hearty thanks go to the men who put open horizons together for this mission.
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Old 01-22-12, 05:24 PM   #19
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I just returned from "The Fortress". I was expecting some hard nut to crack and was a bit disappointed in the end. I sank my battleship and escaped without being noticed. Was sneaking in dived and looked out for mines, nets and escorts with the attack-periscope.
Not a single destroyer was taking action, even after the fireworks went of in the harbor. The only ship driving around was a large passenger carrier. Maybe it was a save/load bug? After I loaded the game again in the beginning of my attack at the eastern entry to Scapa Flow, a destroyer was close by and started firing his guns at me but did not make any intentions to chase me. So far the whole campaign was cherry picking. Made the 70000 tons easily with one patrol by the help of the deck gun and did not have one serious attack on me except from one plane that was able to give my boat some scratches.
I guess it will come sooner as I wish. But I have to say, I miss some serious battles with nerve thrilling escapes.
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Old 01-22-12, 06:16 PM   #20
Trevally.
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Originally Posted by Thaine View Post
I just returned from "The Fortress". I was expecting some hard nut to crack and was a bit disappointed in the end. I sank my battleship and escaped without being noticed. Was sneaking in dived and looked out for mines, nets and escorts with the attack-periscope.
Not a single destroyer was taking action, even after the fireworks went of in the harbor. The only ship driving around was a large passenger carrier. Maybe it was a save/load bug? After I loaded the game again in the beginning of my attack at the eastern entry to Scapa Flow, a destroyer was close by and started firing his guns at me but did not make any intentions to chase me. So far the whole campaign was cherry picking. Made the 70000 tons easily with one patrol by the help of the deck gun and did not have one serious attack on me except from one plane that was able to give my boat some scratches.
I guess it will come sooner as I wish. But I have to say, I miss some serious battles with nerve thrilling escapes.

What is your game settings
are you using real nav
do you have irai set at 100%

These things will change just how easy it is to get in and out
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Old 01-23-12, 03:52 AM   #21
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Originally Posted by Trevally. View Post
What is your game settings
are you using real nav
do you have irai set at 100%

These things will change just how easy it is to get in and out
Yep, RealNav is on. This is my Mod list; don't have access to it now, so I had to write it as I remember it. So order might be a bit different and maybe I'm missing one or two small mods.

MightyFine Crew Mod 1.2.1
More Crew Commands Dialog v1.04
SteelViking's Interior Mod v1.2.1
SteelViking's Interior Mod v1.2.1 Patch
FX Update 0.0.19
NewUIs TDC 6.9.0
NewUIs TDC 6.9.0 RealNavigation
Depth Keeping Problem HB 2.0.0
Depth Keeping Problem UHS patch HB 2.0.0
IRAI 0.0.30
IRAI upgrade to V0.0.31
TDW DC Water Distrubance v2.0
Dynamic Environment SH5 V2.1
Open Horizons II full v1.6.7
DeutschMod 1.0.2
Trevally Harbour & Kiel Canal Pilot Scripts v2.8
Sobers best ever fog

Realism is to almost 100%. Everything checked except "no Outside view".

First it looked quite promising. I was cruising along the coast to find the eastern entrance. I did not have Sobers fog installed then and had medium fog. So it was a bit searching before I spotted the buoys. I spotted a shadow right ahead but thought it would just be another tree on the coast. Seconds later an escort popped out of the fog. I hammered on the "C"-key and as soon as I was below surface stopped all engines and played dead, waiting for the worst. The destroyer was passing me some 50 meters on my starboard side. That was luck, I thought. He didn't spot us. So I continued dived a while, finally spotted the entry, surfaced and then...
Well then the baby-phone was yelling at my and my son awoke. So I had to postpone my attack. Before the next try I was installing Sobers fog and loaded up the game. The fog was gone and the destroyer still in my back. He started putting shells on me and I had to evade once again. But he did not chase me as I said already. He was sitting at the same place waiting. So did all the other escorts in Scapa Flow.
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Old 01-24-12, 01:25 AM   #22
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Quote:
Originally Posted by Trevally. View Post
do you have irai set at 100%
Hi Trevally

What's the default setting for IRAI difficulty?

sorry offtopic, but in your mod list you've installed IRAI before NewUI.
I just read (from the IRAI topic) that DW stated that you should install NewUI before IRAI..

That confuses me... which way is the right way?

Thanks

btw Nice job on the Scapa raid. I just received the same orders...
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Old 01-24-12, 04:32 AM   #23
Trevally.
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Originally Posted by JohnnyBlaze View Post
Hi Trevally

What's the default setting for IRAI difficulty?
Im not sure what the default value is, but im sure it will be set quite high and only needs adjusting if you find escaping DDs to hard.

Quote:
sorry offtopic, but in your mod list you've installed IRAI before NewUI.
I just read (from the IRAI topic) that DW stated that you should install NewUI before IRAI..
With the three main mods from TDW (UI, IRAI and FX) always install the newest one last - so order should be set by date of update


There are still some issues with the AI for escorts and DDs in this game, even with IRAI - which has worked wonders so far.
Rongel has found something that I think will make a hugh improvement and that is getting the ships to fire at your scope. The more poeple testing his findings the better.
Im also sure that when TDW finishes the GR2 tool - some of these findings by rongel may be added to IRAI.

For Scapa - the depth there is alsways going to be a factor to just how the DDs can re-act.
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Old 01-24-12, 09:38 PM   #24
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Originally Posted by Trevally. View Post

With the three main mods from TDW (UI, IRAI and FX) always install the newest one last - so order should be set by date of update
That clears it up for me

Thanks
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Old 02-04-13, 07:22 PM   #25
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Default No capitalship(s)

I did this mission earlier, got in the harbor, all for some merchants and Destroyers, I couldn't find a capitalship anywhere.

I'm not sure if maybe it's bugged, or because I went there on 3 OCT instead of 14 OCT? Kinda sucked though.

Here is my modlist, maybe somthing in there is 'cause it. I got this list from the donating-bonus, some of them where outdated and I replaced them with newer ones, without changing the order. Probably some others in there might be outdated as well. I hope someone can help me with this.

Quote:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers game loading tips SH5
Dynamic Environment SH5 Basemod (normal ) V2.1
sobers best ever fog V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V9 09012013
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
Speech fixes and additions (english version)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Advanced Shift Keys 2.3 DBSM
German U-Boat Crew Language Pack
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
MCCD_1.04_MFCM_1.2.1_compatible
Expanded Navies by Cybermat47 v.1.0.0
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V4 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
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Old 02-04-13, 08:53 PM   #26
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Trev, was this a fix for OHIIv1.3? First time I've seen this one.

With my newest mod soup install with OHII v2.0 full I waited 4 days in in the 'Flow' for a capitol ship. Not a thing in the 'Flow' at all. Even scoured around outside but never saw a one. This was from 10/26/39 to 10/30/39. Ended up Failed.... got tired if sitting so we went hunting merchants.

Could your Scapa Raid OHIIv1.3 be updated as a 'fix' for use with OHII v2.0 full?
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Old 02-05-13, 08:13 AM   #27
Trevally.
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Hi Lexstock and welcome to Subsim

Quote:
Originally Posted by Lexstock View Post
I did this mission earlier, got in the harbor, all for some merchants and Destroyers, I couldn't find a capitalship anywhere.
You did not look everywhere

****HINT****





Quote:
I'm not sure if maybe it's bugged, or because I went there on 3 OCT instead of 14 OCT? Kinda sucked though.
No bugs
Date was ok

OT: I often tell my wife that we have no **insert your own item here** left.
She responds with "did you look"
I say "yes"
She then opens a drawer and hands me the **insert your own item here**



Quote:
Here is my modlist, maybe somthing in there is 'cause it. I got this list from the donating-bonus, some of them where outdated and I replaced them with newer ones, without changing the order. Probably some others in there might be outdated as well. I hope someone can help me with this.
There is nothing wrong, look here is the cap ship
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Old 02-05-13, 09:05 AM   #28
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Quote:
Originally Posted by Trevally. View Post
Hi Lexstock and welcome to Subsim



You did not look everywhere

****HINT****







No bugs
Date was ok

OT: I often tell my wife that we have no **insert your own item here** left.
She responds with "did you look"
I say "yes"
She then opens a drawer and hands me the **insert your own item here**





There is nothing wrong, look here is the cap ship
Thanks for the quick response Trevally! I do believe I looked there though.
I ran out of torpedo's so I headed back, I just refitted, and now I'll head back up there to check it out again. I hope you're right!

Grtz
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Old 02-05-13, 09:49 AM   #29
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Default Still not

Hmm, I went back to that exact location that you showed me, and I can only find some destroyers and a merchant on that place. The ships are installed though, I can look at them in the Museum thing.
Also, none of those ships start attacking me. I'm guessing the yellow full circle around destroyers is their hearing range, if I race through there at Ahead Flank, none of them come investigate or somthing.

I guess I'll just do a clean install of the entire game and the mods, maybe that'll fix it. I've been screwing around with mods, without reinstalling the game, and I read that might cause some issue's aswell. I'm going to do that now, and I hope it's fixed then.

Grtz!
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Old 02-09-13, 12:41 PM   #30
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Just wanted to say that after the fresh install, everything is working pretty stable and oké! The mission was a success! Still having some doubts about the AI response, but still, it was fun.
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