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Old 08-08-11, 01:51 AM   #16
TorpX
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This typhoon was comparatively small; but, owing to the fact that a number of deballasted destroyers ran smack into it, more damage was inflicted on the Navy than by any other storm since the famous hurricane at Apia, Samoa, in March 1889. Three destroyers capsized and six or seven other ships were seriously damaged, with the loss of almost 800 officers and men. As Admiral Nimitz said, this was the greatest uncompensated loss that the Navy had taken since the Battle of Savo Island.
Didn't know the loses were that high.

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I wish we could include specific big local weather events with extreme wind and heavy seas like Typhoon Cobra that struck east of Leyte Gulf in Dec 1944.
Even random/ ahistorical storms would be a big plus.
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Old 08-08-11, 10:22 AM   #17
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Ain't gonna happen. SH4 is a dead duck and we have what we have. It's still the best submarine sim in the world with no danger of being surpassed unless another company with a better business model picks up WWII submarine simulation. We're about as far as the drink coaster business model can take us.
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Old 08-08-11, 11:47 AM   #18
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Think positive RR....

What if the patrol orders (mis) for that rough time frame and location called for lousy weather - isn't there a foul weather button in the mission editor?

Something is controlling the weather for each mission....
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[Mission]
MissionType=0
MissionDataType=1
MultiMissionType=0
Year=1940
Month=1
Day=1
Hour=0
Minute=0
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0
Of course there are many things in SH4's files that have no effect and are relics from SH3. Maybe this has no effect?

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Old 08-08-11, 12:07 PM   #19
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Originally Posted by TorpX View Post
Didn't know the loses were that high.


That particular storm was also the centerpiece of Herman Wouk's legendary work of fiction The Caine Mutiny.
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Old 08-09-11, 07:41 AM   #20
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Originally Posted by Sailor Steve View Post


That particular storm was also the centerpiece of Herman Wouk's legendary work of fiction The Caine Mutiny.
Actually, I was thinking of that.
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Old 08-09-11, 09:49 AM   #21
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I am running FOTRS V1.3 and understand that it was based off of TMO. Does that mean that FOTRS fleet boats have the same fuel economy set up as TMO ones? IE 16 kts is best fuel economy?
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Old 08-09-11, 10:47 AM   #22
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Originally Posted by AJ94CAP View Post
I am running FOTRS V1.3 and understand that it was based off of TMO. Does that mean that FOTRS fleet boats have the same fuel economy set up as TMO ones? IE 16 kts is best fuel economy?
Doubt it, it was based off an older TMO version when best speed was 9kts.
9kts is still best for fuel, TMO 2.2 adjusted standard speed of 15 or so to match the old fuel rates of 9kts, so we could hurry through the ocean faster. If you use 9kts in TMO 2.2 you can now run around the planet several times.
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Old 08-09-11, 11:11 AM   #23
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And that's probably a good reason why (I don't know) maybe Ducimus might be reluctant to be satisfied with this range fix. People are going to find out how to extend the ranges beyond its intent of 15 kts if they try everything.

I showed someone this and the 1st thing they did was report back on fuel economy at various speeds. That wasn't my intent. My intent was having realistic speeds and batteries.
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Old 08-09-11, 11:21 AM   #24
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Should I get 2.2? What are the major improvements? These things always happen when I'm at sea and can't upgrade. Then I forget about them.....
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Old 08-26-11, 08:04 PM   #25
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Default I'm back for more help -- Ducimus? Anyone?

I would like to reset the stock speed setting to conform to TMO speed and fuel settings. I am playing stock, with the OTC mod (by Admiral Scurvy,) map contacts disabled. The standard speed uses too much fuel, and it not possible to sail to Japan and back. So I am sailing at 1/3 speed which is 8 kts., which I sometimes adjust to 9 kts. That works until I do an emergency dive, which takes me to flank. If I fail to reset speed to 8-9 kts. when I resurface, I begin guzzling fuel. I need a simple fix, or I will keep getting stranded mid ocean without fuel.

I need a walk through on the changes with the correct path. Can anyone help? I could not follow aanaker post above.
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Old 08-26-11, 08:51 PM   #26
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Check PM

Happy Hunting!

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Old 08-26-11, 10:15 PM   #27
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Default aanaker

sent you an email 2 minutes ago.
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