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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
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![]() There are mods to give your officer icons faces from DB, mods to make the interior of your boat look more like the one in DB, mods to put your crew in DB-style fashions, mods to make the outside of your boat look like the one in DB, mods to put sounds from DB into your game... ...altho I think some of the latter was done with GWX, if I'm not mistaken the crash dive sound effect is one of the "ALAAAAAAAARM" sequences from the movie. ![]() |
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#17 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Just hope you finished the tutorials on stock... cause in GWX, well...... you're toast...
And wait till you get comfortable with GWX before adding more mods. There's a LOT of mods that were incorporated into GWX, and you wouldn't want to duplicate or mess up something. Play a career, or at least a half dozen patrols, until you start adding more mods so get a feel for what stock-GWX should feel like, then start modding. That way if you do start getting errs, you'll know what baseline is. |
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#18 | |
Eternal Patrol
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They stole it from me. I stole it from the original DBSM made for SH2. "Stole" being a relative term, of course. Everybody asked everybody else's permission.
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#19 |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
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well, the mod is installed, and everything seems to be running smoothly, no detectable slow-down unless i'm at port, which is nothing new and that happened in stock sh3. (Whoever made this thing deserves a medal btw.) I did find something rather....strange though.
I was midway though a patrol and I encountered a sort of ghost-ship, completely red in color with two light-posts on it, no flag of any colors. I watched it for a while and it never moved, just kind of sit dead in the water, so out of curiosity i fired two torpedoes at it, both of which struck their target, the ship broke in half and sank rapidly to the bottom of the ocean. I checked the Captain's log to see if i got any tonnage from it, the kill wasn't recorded. *twilight zone music* ![]()
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#20 | |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
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Edit: It's worth mentioning that like hospital ships, light ships were considered neutral during wartime by international treaties as they served a humanitarian purpose for the shipping of all nations. Although again much like hospital ships, this neutrality wasn't always respected and on occasion light ships were attacked and sunk during world war 2. Last edited by King_Zog; 03-25-11 at 03:18 AM. |
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#21 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Yessir, you sank some scenery.
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#22 |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
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Curses! Yeah that fits the description quite perfectly. Leave it to me to mistake a floating lighthouse for the Flying Dutchman.
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#23 | |
Rear Admiral
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Okay I don't know that the Flying Dutchman is in GWX, altho I think Jimbuna had a cool video of a ghostly encounter stashed away somewhere... ![]() But I'm pretty sure the USS Cyclops is. (At least she's in my Sea folder, and I think GWX probably put her there.) |
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#24 |
Navy Seal
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The Flying Dutchman would be labeled NFD in the Sea folder.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#25 |
Stowaway
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GWX has the U.S.S. Cyclops.
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#26 |
Rear Admiral
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Yeah, I hadn't checked but I was sure there was no NFD in my Sea folder. I expect the Dutchman has to be added in somehow.
Is the Cyclops the one that has the Subsim "keelhauled" avatar peering out of one of the portholes? I know I've seen pics of that one around here somewhere. |
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#27 |
Stowaway
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Yep.
You see it several times in the Vid. And in Game if you ply the Bermuda Triangle at the right times. ![]() |
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#28 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#29 |
Navy Seal
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The Flying Dutchman is setup to possibly show when the game calls for a Netherlands Frigate class 11 after May 5, 1941.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#30 | |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
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Ruins the atmosphere yknow what'm sayin? mhmm? ![]()
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Tags |
problem, sh3, steam, technical |
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