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#16 |
Rear Admiral
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You're probably right about the Conte, Lurker being historical as he is would've left em out.
Still, the Conte looks like the Taiyo Maru. I read a great book years ago, wish I could remember the title that told how it was used by the IJN to scout for attack on Pearl "On 22 Oct 1941 she departed Yokohama for Hawaii with three IJN officers aboard to scout out the route the Japanese striking force would follow one month later on the way to Pearl Harbor. Also collected intelligence assembled by Japanese consulate in Honolulu. Sailed for Japan 5 Nov, arriving 17 Nov just in time for briefing of Japanese midget submarine crews. Sunk by American submarine Grenadier in the China Sea, 8 May 1942" I bet those 3 had one heck of a time...Would make a good movie... ![]() Last edited by Armistead; 10-09-10 at 06:16 PM. |
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#17 |
Helmsman
![]() Join Date: Sep 2010
Posts: 102
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I've decided what I dread the most:
Planes. Don't care which type. Just planes in general. Against destroyers, I can attack sneakily or only in favourable conditions. I can also fight back against them if need be. Planes.... not so much. You can't really fight back against them, and if you use time compression, you will lose more boats to planes than anything else, as you get bombed and sunk before time compression drops and you get to yell "wtf?" ![]() |
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#18 |
Torpedoman
![]() Join Date: Aug 2010
Location: Florida
Posts: 116
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#19 | |
Ensign
![]() Join Date: Nov 2009
Location: France
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Despite this, the detection capabilities are influenced by: a) their speed. At 25 knots, they are deaf like snakes, b) the wind speed. For 0 m / sec, you can be detected several miles, c) the noise made by your sub and your crew, d) the profile that shows your figure, e) the drag of your periscope. The destroyers are then classified poor to elite. This affects their response to aggression. Gibus
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![]() "Pacific is a big ocean. You don't have to find the enemy if you don't want to." Dick O'Kane |
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#20 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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sim.cfg is not the only file that controls escorts.
AI_sensors.dat (or additional AI_sensors_ files) also configures sensors, which controls AI. All the specifics of given sensors are in one of those dats. |
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#21 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
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Also i believe the .sns file in each ships folder specifies different types of sensors that are used.
For example the Akikazi uses... [Sensor 1] NodeName=O01 LinkName=AI_Visual StartDate=19380101 EndDate=19451231 [Sensor 2] NodeName=H01 LinkName=Type3-1P StartDate=19380101 EndDate=19421231 [Sensor 3] NodeName=H01 LinkName=Type3-2P StartDate=19430101 EndDate=19451201 [Sensor 4] NodeName=N01 LinkName=Type3-1A StartDate=19380101 EndDate=19421231 [Sensor 5] NodeName=N01 LinkName=Type3-2A StartDate=19430101 EndDate=19451231 While the Akizuki uses... [Sensor 1] NodeName=O01 LinkName=AI_Visual StartDate=19380101 EndDate=19451231 [Sensor 2] NodeName=H01 LinkName=Type93-1P StartDate=19380101 EndDate=19430901 [Sensor 3] NodeName=H01 LinkName=Type93-5P StartDate=19430901 EndDate=19451231 [Sensor 4] NodeName=N01 LinkName=Type93-1A StartDate=19380101 EndDate=19421001 [Sensor 5] NodeName=N01 LinkName=Type93-3A StartDate=19421001 EndDate=19430901 [Sensor 6] NodeName=N01 LinkName=Type3-1A StartDate=19430901 EndDate=19441101 [Sensor 7] NodeName=N01 LinkName=Type3-2A StartDate=19441101 EndDate=19451231 So i would assume the different sensors have different abilitys.
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#22 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Yes, the sns file merely tells the game what sensors to use for a given cfgdate of vessel. The LinkName points at the name within a dat. The specifics of the sensor are all in that dat.
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