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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Gunner
![]() Join Date: Feb 2010
Location: U-64, Generally
Posts: 94
Downloads: 70
Uploads: 1
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I follow the same rules that K-61 does as well ... sorta. I'm of the opinion that if they are obviously headed to the UK then they are fair game.
I will not allow anyone to give aid and comfort to the enemy. If they don't want to be fired upon ... they can stay out of the war zone. ![]() **Edit** Exception to any hospital ships. They are strictly hands off for me. |
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#17 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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I follow a strict policy:
If it fires at me, It dies by me. Also I don't attack unarmed merchants below 1000-3000 tonnes unless its a bad day or their part of a convoy and have escorts Like Capt. Teach I'd never attack a hospital ship the enemys wounded deserve their rest same as ours. I run a quick check of all unconfirmed targets: 1. Check the flag, if unable to check flag go to step 2 2. Check ship type 3. Check to see if armed, if not then skip step 4 4. Move to "Blindspot" where they can't hit you(If impossible then not worth the risk as this is a warship/battleship) 5. Surface, man deck gun and fire a shot/SS over the ship, but don't hit it. 6. wait for it to react, if it lights you up its most likly hostile. 7. If armed check to see if it is trying to aim at you. If it was unarmed surface go over their check the flag from short range. I run this check every time I cann't see the flag and also never try this or try to attack a warship if you don't know who it belongs too. Happy Hunting ![]() Last edited by JokerOfFate; 09-18-10 at 07:38 AM. |
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#18 |
SUBSIM Newsman
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Well, I always check carefully the nationality of the ship is and what action she does, always double check, if there is an emergency, which usually occurs later in the war when ships are equipped with guns.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#19 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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Well, I just enjoy the greatest US past time ever with the DG while trying to find uses for it...
...Blowing stuff up! ![]() |
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#20 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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If I change the renown modifier to '0', will i not receive any credit, nor get penalized for sinking a neutral? I mean cause like the thread has pointed out, sometimes neutrals gotta be neutralized. (booooo
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#21 | |
Rear Admiral
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[RENOWN] RenownReachGridObjCompleted=500 RenownPatrolGridObjCompleted=200 CompletedPatrol=0 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=-5000 Change it to NEUTRAL=0 and there should be no reward or penalty for sinking a neutral ship. |
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#22 |
Eternal Patrol
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Unlike the others, that is the pattern I follow. Neutrals are '0'. If I sink one in a convoy or out of it I get no credit, but neither do I get penalized. In a like fashion I changed the 'Friendly' credit from -10 to -1. Several friendly ships were sunk by u-boats, and invariably the ensuing court-martial decreed that the sunken ship was outside the prescribed areas, or disguised as an Allied ship.
I have to admit, though, that the reason for labeling a neutral as +1 is just as good as my reasons for making them '0'.
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“Never do anything you can't take back.” —Rocky Russo |
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#23 | |
Chief of the Boat
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#24 |
Rear Admiral
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#25 |
Chief of the Boat
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I sincerely hope whoever they were washed them first
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#26 |
A-ganger
![]() Join Date: Aug 2010
Posts: 76
Downloads: 145
Uploads: 0
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OK, this question kind of fits here. Do you get spanked by BdU for sinking British ships before the official start of the war? I left port on 1 August 1939, sailed through the Channel to my patrol grid and patrolled for 24 hours. I'm now making my way to the Western Approaches to await the start of the war, but I've got a lone merchant poking it's way westward and the temptation to try out Hitman's realistic targeting system is getting a might hard to resist. Also, is there a &%$^& calendar on this boat? I can't seem to find out what the date is.
Thanks, Tigershark624 |
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#27 |
Rear Admiral
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@ Tigershark: if you a sink a ship at any time when her country is not at war with Germany it will register as a neutral ship, unless it's actually an Axis ship, in which case you sank a friendly. Bad kaleun! BdU spank!
How badly you get spanked depends on whether or not you've edited the RENOWN reward/penalty for sinkings. In GWX (without any editing), when you sink a neutral ship you lose the same amount of renown you would've been awarded if she'd actually been an Alllied vessel. If you sink an Axis vessel, you lose that amount x10. Some people edit the reward/penalty modifiers for various reasons. As discussed above, some people change the modifier for neutrals to 0, and so they don't gain or lose renown if they sink one. That seems like a good way to go, as it means that there is nothing to be gained by making a point of sinking a known neutral just for the heck of it, but no loss of renown if one is sunk by accident (while traveling in convoy with enemy shipping, for instance). As Sailor Steve has noted, he changes the modifer for Axis vessels from a minus 10 to a minus 1, which means there is some loss of renown but not enough (in most cases) to set you back enough to finish a patrol with negative renown and thus find your career ended. His reasoning for this seems sound enough, as there were a few cases of u-boats sinking Axis ships during the war but no commander was ever severely penalized for it as it was usually determined that the misidentification was the fault of the vessel that was sunk and not the guy who sank it. Whether or not you choose to edit the modifiers is up to you, but in answer to the original question: absolutely, if you sink a British vessel prior to receiving notification that you are officially at war with Britain, it will count as a neutral ship. |
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#28 |
A-ganger
![]() Join Date: Aug 2010
Posts: 76
Downloads: 145
Uploads: 0
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Thanks for answering. I did edit the neutral renown value to 0, but I'll save my torpedoes for when I get the radio message that hostilities have actually started.
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#29 | |
Rear Admiral
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![]() As a side note, just in case you don't know - if you do attack a neutral or friendly vessel at any time during the game, that vessel's nation will consider you - not Germany, but you personally - an enemy combatant for the following 24 hours of game time. You will be subject to attack without warning by any and all armed units from that nation that you encounter during that time. So why make trouble for yourself when it gets you nothing in return? |
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#30 |
Stowaway
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I'm just going to guess here but,
I'd think the Dev's set the renown loss as they did to TRY to say, DON'T SINK NEUTRAL OR ALLIED UNITS! If you know your only loseing 1 point? What IS the point? ![]() Sure We don't have a 'REAL' BDU to trounce your Arse. (Much like War with Columbia over an 'OOPS! U-505 WTF?) |
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