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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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For some reason, after 5 years, I hated the colour scheme.
![]() Anyhow, keep up the the good work, Reaper ![]() MLF
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Je pense donc je fuis! |
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#3 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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__________________
Je pense donc je fuis! |
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#4 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Any news in merchant ship reskin mod please?
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U-552 Tiger IDF |
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#5 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Any news reaper?
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U-552 Tiger IDF |
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#6 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok, started to rethink this one in order to get the random skins working.
I have a solution but it will a lot more work to skin the models. The current method of editing the Hull texture works be tiling the models like wallpaper so only basic texturing can be applied. The stock method of re skinning is to place a shadow map offer the texture to create a darker colour over the original - ok for camo effect etc. So I tried an experiment and it works: By converting the Hull texture to an overall white texture (I did a light Grey for the test), it will allow the Shadow mask to retain its full colour. Now the shadow mask can be repainted how ever we like. So curved lines, camo etc can be created and will now retain its full colour. So now white can be created in the texture. Stock hulls prevented this - everything was a mix of the shadow colours with the blues and Grey's etc of the hull. Now this is a slow process as the Shadow mask has to be worked out what applies to where on the model. As can be seen in the following pic - its not straight forward - The hull is not on e perfect straight section, but is made up from a few pieces. ![]() This process will have to be done for each ship type also. But once done it should be a relatively easy task to create a more textures, allowing multiple skins to be created for each ship type. Also diff skins can be assigned via the roster for diff countries etc. May need some help with skins though, any volunteers? ![]() EDIT: Just tried this in user made mission. And once more all ships rendered with the same skin. It didn't pick skins at random even though there were 3 variants. Will have to do some more testing. Last edited by reaper7; 09-28-10 at 05:17 PM. |
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