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Old 06-08-10, 06:56 AM   #16
Wreford-Brown
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Thank you h.sie, this is another great addition to realism.
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Old 06-08-10, 07:47 AM   #17
h.sie
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Thanks, thanks, hope you like it.
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Old 06-08-10, 09:52 AM   #18
Goetz von B
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Hello h.sie and everyone elsel,
Thank you for this mod. I have a question about the year when the different percentages of spotlights are changed. To my way of thinking spotlight discipline would be far worst at the start of the war and get progressively better. By say, 1943 I would expect that spotlight discipline to be almost 100%. By that time those who didn't follow spot light discipline would have been weeded out (sunk). If I wanted to change the probability dates to follow my logic do I simply change the probability date that you mention in your "fine tuning" section to read, say: 1939: P_dark > 80%, 1943: P_dark > 95%

If it is more complicated could you describe how I could change the probability years and percent?

I am using your ACM-GUI reloaded, and enjoy it very much. Thanks for your contributions

GvB
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Old 06-08-10, 10:26 AM   #19
h.sie
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Hi GvB,

the problem is that I have no historically based information about that question. So I had to guess. My thoughts were: According to the .eqp files of the ships, the weapons of most ships get heavier during the war time and because of that I assumed, that the ships become more courageous to use their lights. But I may be wrong. Your argumentation also sounds meaningful and you are free to change my mod as you like. But deleting folders 100-199 won't help you.

You first have to understand how the Random-folder function of SH3-Cmdr. works. One of these folders 0 - 199 is chosen by random on startup. Only the folders 10-49 contain data. Look into one of these folders and you'll see how the time-dependence works. If we e.g. have 17 July 1943, then all data from the subfolders 19380101 to 19430101 is copied into SH3 in order to activate the lights. But not the data from folder 1944xxxx. But if we have 5 May 1939, only the contents of 19380101 and 19390101 are copied.

So you have to work the other way around (reverse) as I did. You first have to activate some SL by default and then succesively deactivate the SL during the war. Use the standard .dat files from the ships to activate the lights, and use "my" modified .dat files to deactivate the lights.

It's hard work to fill the 40 folders 10-49 with pseudo-random content, but I've written a batch script to do that. Tell me if you want to have it.

h.sie
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Old 06-08-10, 11:44 AM   #20
Goetz von B
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h.sie,
Thank you so much for your quick response. I understand your logic, which I believe is equally valid. My logic is not based on any concrete data, but rather when I did some research on The Battle of the Atlantic several sources regarded the " The turning point (the Battle of the Atlantic ) was slow Convoy ONS–5 (April–May 1943), when a convoy of 43 merchantmen escorted by 2 destroyers and a frigate was attacked by a wolf-pack of 30 U-boats. Although 13 merchant ships were sunk, the U-Boats were detected by HF/DF, six U-boats were sunk by escorts or Allied aircraft and – despite a storm which scattered the convoy – the merchantmen reached the protection of land-based air cover causing Dönitz to call off the attack."

This German reversal was due to convergence of new allied technologies and tactics. I thought that wrapped up in all this was the gradual enforcement of light discipline from what the Brits learned from 1939 through the disastrous lack of blackout/light discipline of the US's entry into the war to the Allied convoys of '43,'44,'45.

I don't believe that there is a right or wrong to this issue. Either way you have developed a tremendous mod.

I would like to try the batch script that you kindly offered to me. I will send you my e-mail by PM.

Thanks again

GvB
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Old 06-09-10, 01:14 PM   #21
reaper7
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Any chance of an alternative link. Have been trying for days but keep getting Page not found for http://www.mediafire.com/hsie
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Old 06-09-10, 01:23 PM   #22
h.sie
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Funny, for me it works. Will upload it to filefront. Will take some time...
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Old 06-09-10, 02:59 PM   #23
Plissken_04
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Quote:
Originally Posted by reaper7 View Post
Any chance of an alternative link. Have been trying for days but keep getting Page not found for http://www.mediafire.com/hsie

Download it here

ftp://maikhaas.dyndns.org/Volume_1/S...ITYMODS/H.SIE/


So Long

Maik
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Old 06-09-10, 03:16 PM   #24
h.sie
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Plissken already has the mods before release date....
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Old 06-09-10, 03:23 PM   #25
Plissken_04
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Quote:
Originally Posted by h.sie View Post
Plissken already has the mods before release date....

Are you going to release a new version of this Mod?

Someone ask for another Link and i gave one,what's the Problem with that?


So Long

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Old 06-09-10, 03:28 PM   #26
h.sie
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this was meant to be a joke, har har, or, more precise: a compliment for your FAST work regarding your ftp-server.
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Old 06-09-10, 03:30 PM   #27
Plissken_04
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Quote:
Originally Posted by h.sie View Post
this was meant to be a joke, har har, or, more precise: a compliment for your FAST work regarding your ftp-server.

I understand
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Old 06-10-10, 03:25 PM   #28
reaper7
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Quote:
Originally Posted by Plissken_04 View Post
Cheers, that worked.
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Old 06-10-10, 04:41 PM   #29
Plissken_04
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Quote:
Originally Posted by reaper7 View Post
Cheers, that worked.

No problem
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Old 06-12-10, 04:49 AM   #30
nemo7
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Cool addition h.sie.
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