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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
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Awesome! Thanks.
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“Never do anything you can't take back.” —Rocky Russo |
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#17 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Woa just found this baby now! Great idea for a mod
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#18 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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Great news, just downloaded. I just hit a convoy the other night and had about 20 spotlights light me up
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#19 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Downloaded. Pretty immersive addition mate.
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#20 |
Admiral
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Hello schlechter_pfennig,
for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice. Please don't understand my work as rivalry. It's intended to be an alternative. Greetings, h.sie |
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#21 | |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#22 |
Admiral
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Thanks
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#23 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Further to my earlier post, I can confirm that this mod is a great addition to SH3/GWX. I was stalking a convoy for a night surface attack (Sept 1940), the convoy was lightly defended by two Flower Corvettes and an Auxillary Cruiser. Fired two torpedoes at a medium tanker which hit and sunk it. No searchlights from the merchants only from the two corvettes. The forward corvette moved towards the rear of the convoy to join the other corvette in the hope of finding me there whilst I moved forward and sunk a large cargo. Steamed through the convoy lanes at full speed and used my stern torpedo on another large cargo also sending it to the bottom. However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire. Took some slight damage before crash diving to the depths. This mod works exactly how I expected it to, thank you schlechter pfennig.
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#24 | |
Chief of the Boat
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#25 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#26 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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LOL ![]() P.S. I'm using it too. ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#27 | |
Chief of the Boat
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#28 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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Is there a patch for MFM and USAM or I have to make one for my game?
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#29 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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#30 |
Loader
![]() Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5
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Ok, so i will do one for my game
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