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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Looks very good ! TOP!
![]() Best regards, Magic ![]() |
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#2 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Are you in competition with Makman????
![]() You guys are excellent! ![]()
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#3 |
Watch
![]() Join Date: Sep 2009
Posts: 30
Downloads: 49
Uploads: 0
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Beautyfull and clean GUI.
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#4 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Hello Hitman, there is the question.
What must I do about it ? ![]() Notes I've push on "Yes" and try: no CTD all seems ok. Many thanks to this superb job. Now, just learn how it works, not the most easy lol. ![]() |
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#5 |
Pacific Aces Dev Team
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Chisum:
-Commands.cfg contains the definition of what each key does. I guess that my mod would still work without it, but you would need to be carfeul not to use a key-combo to lock/unlcok TDC, because it would unsync it. -Cameras.dat is essential for the mod, but it won't break anything from other mods. You might at most get some views that go through objects when pivoting around. -de_menu.txt only makes some small changes in terminology. It is not essential, though you could get a confusing lettering in some dial in the F6 screen if not using it. Not a big dial if you are already used to them and know what each one means (Plus you will now only rarely operate the dials from that station). Besides, it will only be relevant if you are using german language in the in-game texts. Otherwise you won't notice it at all. -OfficerA.tga is the new icons of the left bottom part of the menu bar which are also shortcuts to stations. They are entirely cosmetic and you can safely not use them. In this case you get a warning because they are overwriting a custom one you had enabled before via JGSME. In conclussion: If you want to prevent most conflicts, you can delete following files from the mod BEFORE enabling it. Go to the JSGME "Mods" folder and there you can delete any of these files: Hitman_GUI_GWX3_1.0\Data\Cfg\commands_en.cfg Hitman_GUI_GWX3_1.0\Data\Menu\de_menu.txt Hitman_GUI_GWX3_1.0\Data\Menu\Gui\Layout\OfficerA. tga Once you have deleted those files that you don't want, enable the mod. Good hunting ![]()
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One day I will return to sea ... |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Just FYI Chisum and Hitman -
I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine. It doesn't break anything ![]() |
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#7 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Many thanks to these informations.
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#8 | |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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Hi, Sergei: Do you mean DD's Open Hatch or Luca's CT open Hatch? I'm having trouble with the last one and this mod. In any case, has anyone tried these two mods compatibility (Hitman's optics and CT OH)?. Any suggestion will be greatly appreciated. Thanks, rea00cy
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ATROPOS-the deadly nightshade |
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#9 |
Pacific Aces Dev Team
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The only incompatible files between this GUI and the OH mods is the cameras.dat
If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK.
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One day I will return to sea ... |
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#10 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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[QUOTE=Hitman;1348122]
![]() Pictures/Features: ATTACK PERISCOPE: ![]() I must first thank you, Hitman, for this mod. ![]() ![]() ![]() One thing that I've found is that the small fonts on the chart shown on the left in the picture above(range and AoB) are difficult to read and the language is German. Do you have an img of this chart in Vector graphics-format? I ask because I would like to make some changes on it. I'm not a modder at all ( I wish I were), but know edit images using PS, GIMP or Fireworks. Thank you, rea00cy
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ATROPOS-the deadly nightshade |
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#11 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
Uploads: 0
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Well, I've just downloaded and installed this GUI. Hitman, I gotta say I'm a fan of your work, your attack wheel template was excellent! I use it quite extensively. I'm actually on my second one because the first one I built (kind of a practice run) wore out pretty quickly.
I absolutely LOVE being able to input everything into the TDC without having to move stations. EDIT: NO GRIPES! I'm a retard!
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Zu Betrunken Last edited by toodrunk; 04-30-10 at 04:34 AM. |
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#12 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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I've been out of the loop for about a month and a half while finishing my criminology thesis. As mentioned in the OP, I was one of the lucky ones who got to enjoy this GUI ahead of time. I just got back to SH3 and these forums now, so I have to post my endorsement late!
Hitman has provided what is, in my opinion, a very realistic and very impressive GUI. Even in the beta stage, I could think of only one or two suggestions, and they were minor. Everyone should download this GUI, and the accompanying documentation which accompanies it (which is also incredibly impressive in its own right). Hitman has made SH3 much more fun than I would have thought possible.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#13 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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One quick question. How do I measure distance to a target with periscope using 6x zoom? Will the table from older Hitman's optics do the trick?
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#14 |
Pacific Aces Dev Team
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If you are using mast heigth and the formula provided (Mast/nº of marks x 1000) then you need to multiply the result by 4
The thing is, the more I use it the more I realize why real life commanders almost always made simply guesstimates. Once you get the hang of it, it's the easiest way to go ![]() ![]()
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One day I will return to sea ... |
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#15 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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