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Old 04-06-10, 02:56 AM   #1
Magic1111
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Looks very good ! TOP!

Best regards,
Magic
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Old 04-06-10, 04:02 AM   #2
geosub1978
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Are you in competition with Makman????
You guys are excellent!
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Old 04-06-10, 06:13 AM   #3
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Beautyfull and clean GUI.
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Old 04-07-10, 01:51 PM   #4
Chisum
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Hello Hitman, there is the question.

What must I do about it ?




Notes I've push on "Yes" and try: no CTD all seems ok.

Many thanks to this superb job.

Now, just learn how it works, not the most easy lol.
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Old 04-07-10, 02:18 PM   #5
Hitman
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Chisum:

-Commands.cfg contains the definition of what each key does. I guess that my mod would still work without it, but you would need to be carfeul not to use a key-combo to lock/unlcok TDC, because it would unsync it.

-Cameras.dat is essential for the mod, but it won't break anything from other mods. You might at most get some views that go through objects when pivoting around.

-de_menu.txt only makes some small changes in terminology. It is not essential, though you could get a confusing lettering in some dial in the F6 screen if not using it. Not a big dial if you are already used to them and know what each one means (Plus you will now only rarely operate the dials from that station). Besides, it will only be relevant if you are using german language in the in-game texts. Otherwise you won't notice it at all.

-OfficerA.tga is the new icons of the left bottom part of the menu bar which are also shortcuts to stations. They are entirely cosmetic and you can safely not use them. In this case you get a warning because they are overwriting a custom one you had enabled before via JGSME.

In conclussion:

If you want to prevent most conflicts, you can delete following files from the mod BEFORE enabling it. Go to the JSGME "Mods" folder and there you can delete any of these files:

Hitman_GUI_GWX3_1.0\Data\Cfg\commands_en.cfg
Hitman_GUI_GWX3_1.0\Data\Menu\de_menu.txt
Hitman_GUI_GWX3_1.0\Data\Menu\Gui\Layout\OfficerA. tga

Once you have deleted those files that you don't want, enable the mod. Good hunting
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Old 04-07-10, 02:31 PM   #6
sergei
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Just FYI Chisum and Hitman -

I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine.
It doesn't break anything
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Old 04-07-10, 03:07 PM   #7
Chisum
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Many thanks to these informations.
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Old 04-12-10, 12:59 AM   #8
rea00cy
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Quote:
Originally Posted by sergei View Post
Just FYI Chisum and Hitman -

I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine.
It doesn't break anything

Hi, Sergei:

Do you mean DD's Open Hatch or Luca's CT open Hatch? I'm having trouble with the last one and this mod.
In any case, has anyone tried these two mods compatibility (Hitman's optics and CT OH)?.
Any suggestion will be greatly appreciated.

Thanks, rea00cy
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Old 04-12-10, 01:35 AM   #9
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The only incompatible files between this GUI and the OH mods is the cameras.dat

If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK.
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Old 04-29-10, 06:57 PM   #10
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[QUOTE=Hitman;1348122]



Pictures/Features:

ATTACK PERISCOPE:



I must first thank you, Hitman, for this mod. I've just started testing it on top a 12-mod list made compatible by one of Aces' fix mods and it works like a charm. Retraining myself a little bit, after being accustomed to other GUIs, now I've found your interface, optics and tools very interesting and since they are historically more accurate your mod has motivated me to face the new challenge.
One thing that I've found is that the small fonts on the chart shown on the left in the picture above(range and AoB) are difficult to read and the language is German. Do you have an img of this chart in Vector graphics-format? I ask because I would like to make some changes on it. I'm not a modder at all ( I wish I were), but know edit images using PS, GIMP or Fireworks.
Thank you,

rea00cy
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Old 04-30-10, 04:05 AM   #11
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Well, I've just downloaded and installed this GUI. Hitman, I gotta say I'm a fan of your work, your attack wheel template was excellent! I use it quite extensively. I'm actually on my second one because the first one I built (kind of a practice run) wore out pretty quickly.

I absolutely LOVE being able to input everything into the TDC without having to move stations.


EDIT: NO GRIPES! I'm a retard!
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Old 05-08-10, 01:25 PM   #12
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I've been out of the loop for about a month and a half while finishing my criminology thesis. As mentioned in the OP, I was one of the lucky ones who got to enjoy this GUI ahead of time. I just got back to SH3 and these forums now, so I have to post my endorsement late!

Hitman has provided what is, in my opinion, a very realistic and very impressive GUI. Even in the beta stage, I could think of only one or two suggestions, and they were minor. Everyone should download this GUI, and the accompanying documentation which accompanies it (which is also incredibly impressive in its own right).

Hitman has made SH3 much more fun than I would have thought possible.
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Old 08-30-10, 11:27 AM   #13
Obltn Strand
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One quick question. How do I measure distance to a target with periscope using 6x zoom? Will the table from older Hitman's optics do the trick?
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Old 08-30-10, 01:41 PM   #14
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If you are using mast heigth and the formula provided (Mast/nº of marks x 1000) then you need to multiply the result by 4

The thing is, the more I use it the more I realize why real life commanders almost always made simply guesstimates. Once you get the hang of it, it's the easiest way to go the reticles and such are just a guide. Nothing replaces -or even works better than- the good old seaman's eye.
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Old 06-04-14, 02:25 PM   #15
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Quote:
Originally Posted by Tycho View Post
Here's a quick fix for this problem!

Need to edit two files: "menu_1024_768.ini" and "Dials.cfg" with text editor!

In "menu_1024_768.ini" search for: [G26 I112] and [G26 I113], the changes are:

[G26 I112]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x26020005 ==============>>>change 5 with 6
ParentID=0x26020000
Pos=85,-116,14,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Hanhart_Min_Red.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G26 I113]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26020005
ParentID=0x26020000
Pos=0,0,200,300 ;180,990,183,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/H_Chronometer.tga
MatFlags=0x29
TexFmt=0x9
Drag=true =============>>>change true with false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


In "Dials.cfg" search for: [Dial28], and the change is:

[Dial28]
Name=PerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x26020005 ===========>>> change 5 with 6
NewVal=0x0
DialVal=0,360
RealVal=0,75; Was 0,60 ;minutes
Circular=Yes

This is for Attack Periscope.

For ObsPeriscope, exactly the same way!
In "menu_1024_768.ini", search for:
[G2B I112] and [G2B I113]
In "Dials.cfg", search for:
[Dial33]

For UZO, exactly the same way!
In "menu_1024_768.ini", search for:
[G28 I97] and [G28 I98]
In "Dials.cfg", search for:
[Dial38]

This is quick fix.
For me, I choose to delete [G26 I108] - Reflection, annoys me a lot.
Then rename ItemID for
[G26 I109] to 0x26020001
[G26 I110] to 0x26020002
[G26 I111] to 0x26020003
[G26 I112] to 0x26020004
[G26 I113] need to stay 0x26020005

Then in dials rename CrtVal
[Dial25] to 0x26020001
[Dial26] to 0x26020002
[Dial27] to 0x26020003
[Dial28] to 0x26020004

Finally, renumber group 26 in "menu_1024_768.ini" with Menu renumbering tool.
Repeat exactly the same procedure for ObsPeriscope and Uzo.
Now i can click all over the stopwatch and it work.

My screen

Also, i made the slide out wiz wheel, not slide out, but related to telegraph button, just like compass with vernier and enlarged depth dial. Does anyone need this?
Thanks. This solution for stopwatch works.
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