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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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The former Modders and i just tweak the Sensors for good Depth Charges Hunting. |
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#17 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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In summary, I appreciate you naming this a Sensor mod rather than an "AI" mod. ![]() |
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#18 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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![]() But the destroyers aggro really needs a tweak. When a destroyer in a group of 4 suddenly get's torpedoed i'm pretty sure the 3 other immediatly started searching no matter how rookie the crew was. In game they just sail on drinking tea. It's plain silly.
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#19 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#20 | ||
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 165
Uploads: 0
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#21 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Does this also effect the merchants sensors? I mean i want to effect thge destroyers only.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#22 | ||
Rear Admiral
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If your gonna cite the source, at least cite the author when you know who it was.
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Secondly, when i see complaints like, "I can't get away", i wonder what was tried. Any AI adjustment i do, has one major thing in mind, to remove the "Go really deep, slow to 1 kt, and hit Time compression tell the DD goes way." You need to twist, turn, and be engaged in the game without much TC, or your never going to get away. Last edited by Ducimus; 03-22-10 at 04:34 PM. |
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#23 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#24 | ||
Stowaway
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And in the same manual/book 6-7 specific places are mentioned where they are more profound then usualy (mentioned are Skagerrak, Kattegat, West coast of Norway, Pentland Firth, the Gulf Stream and Straits of Gibraltar) Additionally in the book they write: Quote:
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#25 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Most of the North Atlantic IS too deep and cold, but obviously there are localities with various circumstances. To make a blanket statement about no reachable thermal layers and apply it to every square meter of the N. Atlantic is over generalization. That said, it was largely true, and if you have to choose one or the other for the game ( do we still ?) then taking them out is certainly a choice that can be rationalized. |
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#26 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I installed this with JGME . But does this mod actually support JGME?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#27 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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#28 |
Stowaway
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Hmmm perhaps areas could be defined like harbour areas ??
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#29 |
Rear Admiral
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No you cant select specific areas for thermal layers. They are either ON, or OFF. There is no in between. So you have to pick the most correct setting.
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#30 |
Stowaway
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I was thinking more in the line of a script that gave a penalty to the sensors of a destroyer asdic or sub hydrophone/sonar if inside an area and the sub is below a certain(or even variable chance) depth.....
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