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Old 04-15-10, 07:57 PM   #16
KL-alfman
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Originally Posted by frau kaleun View Post
And they all need baths as well, the damn dirty hippies.

and fresh clothes!
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Old 04-15-10, 09:09 PM   #17
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And will they ever turn down that darn rock and roll music!
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Old 04-15-10, 09:10 PM   #18
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Originally Posted by Snestorm View Post
Have no fear, you can get all the upgrades you desire (except flak - no big deal).
Are you sure that the only thing we can't get with the B is the conning towers that enable the flak modifications?

If so, this is good news to me. I have always saved my renown until I got the C and then upgraded.

Learn something every day
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Old 04-16-10, 03:22 AM   #19
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Are you sure that the only thing we can't get with the B is the conning towers that enable the flak modifications?
100% positive.

I like the VIIB, but not the VIIC.
All the electronic goodies are available.

Flak Gunners are like Medics.
I keep them both, and hope I'll never need them.
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Old 04-16-10, 05:15 AM   #20
LostDream
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Gilbou :
Like you, I love the Type VIIB, yes it has it's limitations, but with it's menacing net cutter bow, and deck gun, it is the quint essential U-Boat.

Fido
U-552
But the net cutter on the bow is just for looks right? It would not help any when hitting a subnet in GWX, right?
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Old 04-16-10, 03:00 PM   #21
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This is great news. I too liked the "B" but thought I would be giving up the cooleo upgrades.

After wasting my renown on the U-flak option, I don't bother with AAA any more.

When I rotate back to the Kregsmarine, it will be the "B" for me

(poetry!)
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Old 04-16-10, 03:01 PM   #22
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Originally Posted by Snestorm View Post

Flak Gunners are like Medics.
I keep them both, and hope I'll never need them.

Speaking of which, does the medic ever make a difference in the game?
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Old 04-16-10, 03:09 PM   #23
frau kaleun
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Originally Posted by LostDream View Post
But the net cutter on the bow is just for looks right? It would not help any when hitting a subnet in GWX, right?
Don't think so. And I don't think it did much good in real life, either.
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Old 04-16-10, 03:30 PM   #24
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Speaking of which, does the medic ever make a difference in the game?
Never had an injured crewman, but from what I've read . . . No.
(I'll keep one around though, just in case.
People who believe everything they read . . . shouldn't read.)

It's interesting to note that, if they do work, an officer medic can never help another officer's recovery. (One officer slot per berthing compartment.)
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Old 04-16-10, 03:33 PM   #25
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Originally Posted by LostDream View Post
But the net cutter on the bow is just for looks right? It would not help any when hitting a subnet in GWX, right?
It's like the new "and improved" plastic bumpers on cars.
Looks impressive. Does nothing productive.
(Just another thing to break.)
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Old 04-16-10, 03:36 PM   #26
Weiss Pinguin
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Originally Posted by Platapus View Post
Speaking of which, does the medic ever make a difference in the game?
I've never really taken the time to check, but I like to keep an officer (or two if it's a big boat) and one other person qualified as Medics anyways. Just in case.

Quote:
Originally Posted by Snestorm
It's interesting to note that, if they do work, an officer medic can never help another officer's recovery. (One officer slot per berthing compartment.)
I wonder if it's possible for an regular medic to affect an officer's recovery?
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Old 08-25-10, 12:20 AM   #27
Tessa
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Originally Posted by Weiss Pinguin View Post
I've never really taken the time to check, but I like to keep an officer (or two if it's a big boat) and one other person qualified as Medics anyways. Just in case.


I wonder if it's possible for an regular medic to affect an officer's recovery?
Sorry to zombie this thread, came about in comparing VIIb to VIIc and whether or not they are really worht the upgrade.

To answer the question about medics, I can attest they do help. A few patrols have sustained major damage and large numbers of casualties, but maybe only one or two people dead. Put the medic into the stern with the wounded people and they heal about double the rate, also if you're officer is wounded and you have no medic then you're sol. Need the medic to heal an officer.

When you're in a bad situation like that good chance all those wounded will turn into dead sailors, with 1 or 2 hp left a good depth charge drop or two can KO them. If you're still under heavy attack the medic helps to keep those people alive, and eventually start healing and be up to full in a few hours (and you finally get to award someone a wound badge!).
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Old 08-25-10, 08:47 AM   #28
Hans Uberman
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(and you finally get to award someone a wound badge!).
I'm gonna go wound one of my sailors right now! Medals for everyone, but me! Thanks Tessa!
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Old 08-25-10, 11:49 AM   #29
Zedwardson
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Originally Posted by Hans Uberman View Post
I'm gonna go wound one of my sailors right now! Medals for everyone, but me! Thanks Tessa!


"Want a metal?"

"Yes sir!"

"Good" BANG

"My FOOT!"

"Back birth, see the medic, get your medal, NEXT?!"
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Old 08-25-10, 11:53 AM   #30
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No takers for the XXI or XXIII?
The one time I played this game to the end of the war, not playing DiD, the XXI was never offered as an option to me. I don't know why. Maybe I was not in the right port?

Steve
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