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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
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![]() and fresh clothes! ![]()
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Life, Liberty and Property! |
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#17 |
Fleet Admiral
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And will they ever turn down that darn rock and roll music!
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#18 | |
Fleet Admiral
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If so, this is good news to me. I have always saved my renown until I got the C and then upgraded. Learn something every day ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#19 | |
Stowaway
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I like the VIIB, but not the VIIC. All the electronic goodies are available. Flak Gunners are like Medics. I keep them both, and hope I'll never need them. |
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#20 |
Sailor man
![]() Join Date: Feb 2010
Posts: 46
Downloads: 72
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But the net cutter on the bow is just for looks right? It would not help any when hitting a subnet in GWX, right?
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#21 |
Fleet Admiral
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This is great news. I too liked the "B" but thought I would be giving up the cooleo upgrades.
After wasting my renown on the U-flak option, I don't bother with AAA any more. When I rotate back to the Kregsmarine, it will be the "B" for me (poetry!)
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#22 | |
Fleet Admiral
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Speaking of which, does the medic ever make a difference in the game?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#23 |
Rear Admiral
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#24 | |
Stowaway
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(I'll keep one around though, just in case. People who believe everything they read . . . shouldn't read.) It's interesting to note that, if they do work, an officer medic can never help another officer's recovery. (One officer slot per berthing compartment.) |
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#25 |
Stowaway
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#26 | ||
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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#27 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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To answer the question about medics, I can attest they do help. A few patrols have sustained major damage and large numbers of casualties, but maybe only one or two people dead. Put the medic into the stern with the wounded people and they heal about double the rate, also if you're officer is wounded and you have no medic then you're sol. Need the medic to heal an officer. When you're in a bad situation like that good chance all those wounded will turn into dead sailors, with 1 or 2 hp left a good depth charge drop or two can KO them. If you're still under heavy attack the medic helps to keep those people alive, and eventually start healing and be up to full in a few hours (and you finally get to award someone a wound badge!). |
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#28 |
Stowaway
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#29 | |
Sparky
![]() Join Date: May 2010
Posts: 154
Downloads: 10
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![]() "Want a metal?" "Yes sir!" "Good" BANG "My FOOT!" "Back birth, see the medic, get your medal, NEXT?!"
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SH3 - GWX3 & Commander 3.2 Realism- 43%, D.I.D. (I play with unlimited fuel and with Auto-ID targets) |
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#30 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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Steve |
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