SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-13-10, 05:21 PM | #16 |
Samurai Navy
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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How sweet it is!
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03-13-10, 05:36 PM | #17 |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,364
Downloads: 475
Uploads: 11
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Hell Yeah!
Nice that was on my todo list if no-one took it on. IMO, It's all the little things that count! |
03-13-10, 05:40 PM | #18 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
03-13-10, 08:13 PM | #19 |
Ace of the Deep
Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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thanks
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03-13-10, 08:19 PM | #20 |
Watch
Join Date: Aug 2006
Posts: 25
Downloads: 29
Uploads: 0
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Thanks, those things were annoying the hell out of me.
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03-13-10, 08:26 PM | #21 |
Frogman
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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No, I left those yellow objective icons alone. I think they might be necessary for the game. I guess I could make a beta test release with them removed. We could see if it causes any problems.
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03-13-10, 08:28 PM | #22 | |
Frogman
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Quote:
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03-13-10, 08:30 PM | #23 |
Frogman
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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03-13-10, 09:04 PM | #24 | |
Sparky
Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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Not working
Quote:
Thank you
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03-13-10, 09:27 PM | #25 |
Frogman
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Hi. Are you installing it in the correct order? If you are using DarkWraith's UI mod, you need to enable his mod first with JSGME. Then this one second. If you are using vanilla SH5 UI, I'm not sure what the problem is. I tested the vanilla version of this mod, and it seems to be working correctly.
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03-13-10, 09:57 PM | #26 | |
Sparky
Join Date: Jun 2006
Location: NY
Posts: 153
Downloads: 144
Uploads: 0
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Yep I did them in order
Quote:
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03-13-10, 10:21 PM | #27 |
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Difter, great idea but I am having a small problem. More of a nuisance actually: when I activate "vanilla version" of your mod, it does exactly what advertised but it also removes the "skip" and "x" button in briefing.
The "clickable spots" are still there so if I want to skip the briefing and have enough patience (i.e. click in the general vicinity of the buttons) I can manage. Would it be possible to eliminate all the "help reminders" and still keep the buttons in the briefing? THX!
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03-13-10, 10:33 PM | #28 | |
Frogman
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Quote:
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03-13-10, 10:38 PM | #29 |
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Thanks, mate! Those icons are REALLY annoying.
Just a quick question: would it be also possible to get rid of the golden "exclamation mark" for (new) objective?
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03-13-10, 10:40 PM | #30 |
Frogman
Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Hehe. I was just about to upload a new version with that feature, but then I saw your post.
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