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Old 03-10-10, 03:00 PM   #16
AOTD_MadMax
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Quote:
Originally Posted by PL_Cmd_Jacek View Post
Nice job MadMax. But regarding funelsmokes, I compared stock with your version and looked what I noticed.

STOCK:



Your version:



Look at your smoke, it is not depended on wind , why ????
Hi,

the funelsmoke interacts with the wind but not in the same way like the firesmoke.
I will take a look to that.

Regards

Maddy
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Old 03-10-10, 03:01 PM   #17
sergei
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Quote:
Originally Posted by Dragon81 View Post
FW190a5=****e Wulf FW 190

really with **** or the original name?
I'm taking a guess here that the forum autocensor kicked in and inserted the stars!
Put the proper name in (I just doublechecked the readme.)

AOTD_MadMax, good work. The funnel smoke is much improved, and I really like the Alarm Crash Dive sound you included.
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Old 03-10-10, 03:12 PM   #18
piri_reis
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Quote:
Originally Posted by TheDarkWraith View Post
Especially if everyone would DOCUMENT what they did in their documentation text file!
That would be nice, there's so much stuff in here.

For example, what's new in the cameras.dat Max?
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Old 03-10-10, 03:20 PM   #19
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Quote:
Originally Posted by TheDarkWraith View Post
Especially if everyone would DOCUMENT what they did in their documentation text file!
Like BEERY did few years ago....good old times
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Old 03-10-10, 03:25 PM   #20
AOTD_MadMax
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Quote:
Originally Posted by piri_reis View Post
That would be nice, there's so much stuff in here.

For example, what's new in the cameras.dat Max?
Hi Piri,

thats the free camera tweak from CCIP !
Take a look to his thread and you know what he did.
In ouer Readme you can see which mod we used.

It is not possible to document every thing we do cause that took more time then the modding itself.
Document the changes is not an big problem when you workout a small mod wich change only one thing but in this big mod the documentation will fill many pages.
When you wanne know what we have done, take a look to the files, thats what we do when we wanne know what other poeple worked out.

Regards

Maddy
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Old 03-10-10, 03:25 PM   #21
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Quote:
Originally Posted by TheDarkWraith View Post
Especially if everyone would DOCUMENT what they did in their documentation text file!
Why do you have strong feelings about that? you didnt wrote yourself in your Doc what u have changed in which line with the explecit editor?

zomfg

all other non-detailed infos are in the readme.
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Old 03-10-10, 03:31 PM   #22
piri_reis
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Thanks Maddy
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Old 03-10-10, 03:36 PM   #23
Indietro
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Hello ? How about making mods compatible already ? Moders, how about starting to cooperate to each other, because mods are just flowing in and the more we have them the more conflicts they will face to each other.
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Old 03-10-10, 03:41 PM   #24
ddrgn
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Ummm, excuse me but this guy gave you every detail to make adjustments to the files without conflicting with others work allowing you to use multiple mods in one game intstall.

How about complainers like yourself learn to make the folders compatible with JSGME instead of wasting time posting your bs here....
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Old 03-10-10, 03:47 PM   #25
Indietro
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Untill the final patch from UBI is not released there wil be dozens of seperated mods that might and will be not compatible with others untill a project of Supermod is going to be announced. Hoping this will deal with chaos we're going to face no matter what untill this happens.
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Old 03-10-10, 03:54 PM   #26
bigboywooly
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danke Maddy
Didnt take you long did it
lol
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Old 03-10-10, 04:15 PM   #27
KptLt. Erich Topp
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Hey Maddy !

Absolutely Brilliant ! Many thanks for the Mod !


Its nice to see you haven't fired your Crew
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Old 03-10-10, 04:35 PM   #28
AOTD_MadMax
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Quote:
Originally Posted by Indietro View Post
Untill the final patch from UBI is not released there wil be dozens of seperated mods that might and will be not compatible with others untill a project of Supermod is going to be announced. Hoping this will deal with chaos we're going to face no matter what untill this happens.

We have started a Supermod and we have released the Beta here at subsim in the german forum.

With RDA " Rückkehr der Asse " you got an Standalone-package with the most outstanding mods for SH5.

Ouer intention is to release an very early version of RDA cause SH5 is nearly unplayable without mods.

Here you can read more about RDA.

http://www.subsim.com/radioroom/showthread.php?t=163515

Regards

Maddy
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Old 03-10-10, 05:04 PM   #29
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Looks interesting
Will DL now and give it a go
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Old 03-10-10, 08:32 PM   #30
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Good thing u can just remove whatever files you dont want before activating the mod
I'm only interested in the funelsmoke and planes
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