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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Sep 2009
Posts: 12
Downloads: 9
Uploads: 0
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#17 | |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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![]() Quote:
![]() years ago i had one that had such features, and it converted between intel/mac plus a bunch of other stuff but i just cannot remember the name of the thing. ahh heck that was in the 20th century too. ![]() |
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#18 | |
Sailor man
![]() Join Date: May 2009
Posts: 46
Downloads: 177
Uploads: 0
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Thanks in Advance Ringy. |
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#19 |
Mate
![]() Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
Downloads: 11
Uploads: 0
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Just use the Goblin editor, is much easier. You don't need to fool around with eng_power unless you want your sub to accelerate faster.
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- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
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#20 | |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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![]() Quote:
first, open the .gr2 file of the sub you want to change, located in the data/submarine/NSS_Uboat7xxx, wait for it to load(a 3d image of the sub will pop up on the right) then Merge the sim,zone ect as it says on the mod tutoral sticky then look in the project group column for unit_submarine, all the old values are there, and able to edit, save using button, load game and go, you may have to start a new campaign for some things to change. |
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#21 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 1
Uploads: 0
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Sorry where is that tutorial found. I haven't run across it yes.
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#22 | |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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![]() I think this is the tutorial they are talking about. http://www.subsim.com/radioroom/showthread.php?t=162702 its good i guess, but im still having the dll issues. when i try to merge the .sim file it states im missing several actor dll's. *shrugs* ive even made sure the editor was pointing towards my sh5.exe install directory and im STILL getting the actor dll errors. cant win this week heh. Edit: got the goblin editor to work. its a LOT easier just plugging in the numbers there instead of hex editing. Now all i need is to figure out how to increase the torpedo reserve amounts and im good to go. Last edited by voidster; 03-11-10 at 08:33 PM. |
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#23 |
Swabbie
![]() Join Date: Sep 2009
Posts: 12
Downloads: 9
Uploads: 0
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How you did solve the goblin editor's "missing actors dl" problem? I got that too.
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#24 |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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#25 |
Watch
![]() Join Date: Apr 2005
Location: NC
Posts: 27
Downloads: 5
Uploads: 0
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I would also like to know a simple way to change sub and ship speeds. The SH3 MiniTweaker made it very simple.
An idiots, idiot guide would be extremely helpful. Many Thanks
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#26 |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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the goblin editor is really easy to figure out (at least editing stats. not sure about its other features.) Check out that editor first. I had no trouble finding all the data i wanted to change. Im still trying to add more torpedo storage to a VIIA but i havnt had much time today to mess with it.
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#27 |
Watch
![]() Join Date: Mar 2008
Posts: 29
Downloads: 1
Uploads: 0
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#28 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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First, open goblin editor, located in the /ubisoft/silent hunter 5 directory, Then you open options thusly,
![]() then you go into options and set the two directories wherever you have sh5 installed to, you can see in my case it is, C:/ubisoft/silen thunter 5 yours may differ. ![]() Then you wont get hte controllers error or the .dll error anymore. Hope this helps you out. |
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#29 | |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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![]() Quote:
OPEN the Nss_uboatxxx.gr2 file, wait a bit for it to load, then MERGE the sim, val, zone and chr files and in the project tree column, double click wpn_SubTorpedoSys, then rooms, fore, storage. with storage selected, right click it, and add new entry, until your finger gets tired lol. then you goto file, and save, quitting the editor and trying to save doesnt work all the time, or most of the time. heh you will have to start a new campaign to get this to work. |
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#30 | |
Watch
![]() Join Date: Jul 2007
Posts: 25
Downloads: 10
Uploads: 0
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AndrejD: that was English........ ....... :-P
Quote:
![]() thanks for the picture assist too, i tried to make it clear to other users before but..well a picture is worth ..ya know. thanks again. |
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