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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
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Thanks Peabody,that clears that up fine...
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#17 |
Stowaway
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hi all
i have here a xxi with a fore and a aft 5inch gun turret only i have a couple problems the aft turret is facing to the front and not to the back and i can use only one turret is it possible that i can use both ? grt henk ![]() |
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#18 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() ![]() Take Care, My Friend, Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#19 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
![]() ![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#20 |
Stowaway
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i have change it to 1 fore main gun 105mmdg and the 2 20 mm aa
but i can play with one aa and the 105mmdg how can i make it possible that i can use the second aa also grt henk ps: do you not like a batlle sub peabody ? ![]() |
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#21 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#22 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
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I'm as far as placeing the new compartment in the Gato UPC file,I cant find where it goes in the Gato file and I dont really think I have done anything right to this point..Maybe so....
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#23 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
The tutorial is mainly for new subs/ships made from scratch that don't have any guns yet. The Gato already has the compartments and crewmen and slots necessary to add a gun. So some of the steps you don't need to do. But, so you will know if you need to do it in the future, the compartments just goes next in line for the compartments. If you take a few minutes to go through the subs.upc file you will see a pattern to it. At first it just look like a mess. But this is the way it is layed out. 1. Compartments 2. Crewmembers for the compartments 3. Equipment and Weapons for the compartments 4. Upgrades for the Equipment and weapons. 5. Functional subsystems..These entries just define what all that stuff it so the game wil know. So once you see how things go in order, you can follow the tutorial to see how it got there. If it was the Gato it would be put on like this: [UserPlayerUnit 1. Compartment 7] That creates the compartment. A gun is considered a compartment, just like the engine room is considered a compartment. [UserPlayerUnit 1. Compartment 7. CrewmemberSlot 1] And [UserPlayerUnit 1. Compartment 7. CrewmemberSlot 2] This creates a place to put the men on the gun [UserPlayerUnit 1. Compartment 7. WeaponSlot 1] That creates a place to put the gun Then he show how to put upgrades if you want the gun to change or be able to buy a different one during the war. Then he shows the funtionalsubsystems. So I think maybe the reason you got confused as to where to put it is because it is already there on a stock sub, and most of the mod subs. The only difference is in the tutorial he is using compartment 6 and on the gato it is compartments 7 and 8. So if you follow through reading the tutorial but look at the gato compartment 7 it will make sense. So if you go to part 2 of the tutorial you can put a gun on the sub that isn't normally available for a sub. Etr3 is going to take one out of the GunsRadars.dat which are normally on ships and put it on a sub, and on the Gato you already have a place to put it. Hope that makes sense. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#24 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
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Ok Bro then theres no sense me messing with it..I have 2 deck and 2 AAA on my Gato..Thanks for clearing the whole thing up...
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#25 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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Part 3 of the tutorial is now up! See 3rd post.
P.S. @ peabody, thanks for stepping in and helping out! ![]()
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#26 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Great tutorial on a difficult topic. Appreciate the time you put into it. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#27 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#28 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 147
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This is AWESOME!!! Now I can make my Ohio a death ship, even without nukes. Now I'm just curious, how would I go about setting up the guns so they are stored in the missile tubes, and then on the surface, the tubes open and the guns pop out.
I just want to see how to get the tubes to open, and get the guns to lower and raise. If possible, I'd like to learn how to set up the commands/timing so the guns come out only when the guns are manned, so that the sub looks like a regular Ohio until I call GQ. ![]() Kinda like a Q-ship, just really fast, mean, and quiet. I hope it's not too much trouble, I'm just a complete n00b in this stuff and want to learn. |
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#29 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
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etr3 this is great tutorial all i want to ask is that does it work with surface convert playble ships or liners wich dont have any deck gun to fire back at enemy and antiaircraft gun too?
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#30 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
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Thanks.!!!!!!!!!
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