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View Poll Results: How do you currently play SH3&4?
Minimum Difficulty 9 5.33%
Moderate Difficulty 8 4.73%
Normal Difficulty 54 31.95%
Real Deal 98 57.99%
Voters: 169. You may not vote on this poll

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Old 12-24-09, 05:29 AM   #1
Arclight
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Somewhere between 3 and 4; I'll enable any option that makes it more realistic, and conduct my patrol like a real captain would (to the best of my knowledge), but going at real-time the whole patrol is a bit too much.

I'm patient, but I'm just a mortal as well. My time is not infinite.

(voted 4, think it comes closest)
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Old 12-24-09, 05:40 AM   #2
jimbob
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Im about 2 I think. I like the visuals a lot.
Manual plotting makes things interesting.

Also, been playing them guitars about 30 years now, actually I have several guitars, some amps etc. It's a hoot !


I don't have Guitar Hero. But i'd like to see this:

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Old 12-24-09, 06:30 AM   #3
karamazovnew
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Quote:
Originally Posted by jimbob View Post
I don't have Guitar Hero. But i'd like to see this:

Pft... a plastic accordion can't hold a candle to these mean beauties:



Look at the woodwork man!
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Old 12-24-09, 06:32 AM   #4
JU_88
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Voted moderate, bascially I dont really care about stuff that can be tweaked later.
Im a more worried about other core features and mechanics such as AI routines etc, (things that cannot be modded easily later on)

Difficuty is effected by a zillion different factors anyway, so long as I can remove any heath-meters-above-enemy-units I will be happy.
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Old 12-24-09, 06:38 AM   #5
karamazovnew
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Uhmm..
Quote:
This isn't about what you want to see in SH5, or even how you would like to play it in the future. I want for you to think clearly and pick your current style of play.
Not that I condone the choice, if it still applies.
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Old 12-24-09, 10:43 AM   #6
finchOU
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When i was growning up I would be a 3 (normal) type of simer. Now with some experience I am a 4. Its the only way to keep the immersion there to keep me coming back. I think its a must to have all levels as its like discovering a new game once you up the difficulty. No one likes a game you cant win.....but no one plays a game you can win everytime.
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Old 12-24-09, 10:44 AM   #7
Webster
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well im a "game" player and a "sim" player

it depends how im feeling at the time and how much time i have to play so i do straight "game" play then i can do true "sim" play too so i do both

i see no real purpose for intermediate level, if im not good enough for true sim then i just die

i cant do "real deal" because i love my exterior cam too much to not use it
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Old 12-24-09, 10:56 AM   #8
Subnuts
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It takes me three hours to cross the Atlantic in this game, and I have to keep surfacing every 30 seconds to recharge my batteries.

Why is there an option for "Dud Torpedoes?" What kind of retard would purposely sabotage themselves? SH5 takes place in the middle of a war, why haven't I seen any massive naval battles yet? All I see are merchant ships going back and forth and a couple of destroyers that aren't worth wasting a torpedo on. And the "limited fuel" option? I turn THAT on, and my boat barely makes it halfway across the Atlantic at flank speed before running out fuel! And the damage model? One depth charge explodes five feet from me, and I'm dead instantly. Didn't the devs ever watch U-571? The U-boat in that movie takes dozens of close depth charges, and the worst damage is to Matthew Mcconaugh...McCouna...McConahe...McConald's composure.

This game sucks.
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Old 12-24-09, 10:42 AM   #9
Kapt Z
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"Real Deal".

Played that way ever since the original SH.

Use 'manual' tdc, but with the aid of weapons officer so it comes out to 94%. Do miss the external view from time to time, but have learned to live without it.

Realism wins out against high tonnage every time.
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Old 12-27-09, 09:09 AM   #10
Wolfgang42
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Oh, "Real Deal" all the way.

Comes from my background of doing Historical Reenactments and Living History events. The more real the better.

Test Dive on leaving port, drills, alarm drills, more drills, daily trim dive, the right grammaphone tunes, etc...
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Old 12-27-09, 11:49 AM   #11
Sailor Steve
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@ Sniper and Magic: You guys sound just like me. I said my piece earlier about manual targeting, so I won't again, but your complaints and wishes for the way the Attack Map works are mine as well.

But there may be a solution. In SH3 I use the Assisted Plotting Mod. It makes it so nothing at all in the way of shipping appears on the map. But if you spot something it appears on the map, but only as a small dotted circle and then only when your cursor passes over it, and even then all it says is "Unknown". If you put your UZO or periscope on it and properly ID it, or have the WE do it, clicking on it now shows the information correctly (or incorrectly if you got it wrong). Other ships on the map still show up as "Unknown", as you can only do it one ship at a time.
http://www.subsim.com/radioroom/down...o=file&id=1328

There was one made for SH4 as well, but every time I've tried to use it I get a crash.

Sorry for the diversion, but I wanted to answer these complaints directly.
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Old 12-28-09, 03:56 PM   #12
CaptainHaplo
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My answer was Option 3 - for the following reason.

Regardless of how I want to play (and I alternate between ridiculously easy and as hard as it gets based on mood) - Option 3 is the only one that mentioned CHOICES of how to play. Its not up to me to say how someone else should play - and I LIKE Options.
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Old 12-29-09, 09:08 AM   #13
sharkbit
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Voted option 3.

I try to play as realistically as possible and throw in a little role playing but I just don't like the map contacts options and I like eye candy, so I have external views turned on.
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Old 12-30-09, 02:27 AM   #14
THE_MASK
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I think i am gettin it . SH5 may be more realistic with the FPS play and the talkin to the crew and all . We wont talk about the simulation side though .
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