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Old 10-08-07, 11:47 AM   #1
JScones
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Quote:
Originally Posted by bigboywooly
Too many late nights Jaesen ?
My post was to WS not andylegate and by quoting I guess so was the Kpts
:rotfl: My point exactly. Think about it.

Then compare his response to the responses of some of the other GWX team members.

Methinks it's someone else who is the one having too many late nights, not me.

Last edited by JScones; 10-08-07 at 11:59 AM.
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Old 10-07-07, 11:47 PM   #2
clayton
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by bigboywooly


You can always reload stock
Agreed.

Everybody is a bloody expert.

"Too much of this.... too much of that.... my porridge is cold."



Frag the critics.
C'mon, man!
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Last edited by clayton; 10-08-07 at 01:18 AM.
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Old 10-07-07, 02:00 PM   #3
slow_n_ez
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Maybe you using the 16 km atmospher option ? lets you see things farther away .. but also can be seen easier too ..........

Try this ........ http://www.subsim.com/radioroom/showthread.php?t=106453

A mod by Mush Martin ... load her up and kick some
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Old 10-07-07, 02:09 PM   #4
KrvKpt. Falke
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Quote:
Originally Posted by WilhelmSchulz.
Convoy is spoted at about 5-6,000 meters
5-6 km?
Are you sure it wasnt a single accident?
This has happen to me only once, in 2005, when i was playing sh3 without any mods. The weather was very bad and i literally woke up in the middle of a convoy... ahh memories...

Edit: OR - do you mean THEy spotted YOU at 5-6 km?
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Old 10-07-07, 02:17 PM   #5
PapaG39
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The same thing happen to me just a few days ago. I'm just now going into 1940 so it had to have been around July of 1939 in the North Sea area.

I'm sitting there on the surface (twilight) being swallowed by the swells trying to see the convoy at 5000m or so when "boom" the bugger starts firing at me. I could not even see him he was so far away.
I do have the GWX & 16 mod installed.
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Old 10-07-07, 02:23 PM   #6
Dowly
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While on my last WaW patrol, I was ordered to mine the port of Southend. I made my approach & mine laying on surface, during night, with escorts at 2-4kms away without being spotted.
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Old 10-07-07, 02:46 PM   #7
Bosk
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I've noticed similar things with GWX.

It's a wonderful mod, but the AI is tuned too heavily in favor of the enemy. For a mod that boasts ultimate realism it seems pretty strange.

From everything I've read about uboats 1939 was a Happy Time, yet in GWX the escorts can sniff you out remarkably easily- which is not to say their depth charges will actually find you, but the ease at which they detect you is nuts. I guess it forces you into using more sound techniques and strategies to attack convoys, but in the end I find it unecessarily frustrating.

In particular, what annoys me is how easily a destroyer will spot my periscope or pick me up with hydrophones before I've even attacked a convoy. They have no reason to be so alert to the presence of a submarine unless they already know there is one lurking around.
I could understand that sort of behavior in 1943+ but in 1939?



Why doesn't the GWX team bring out some kind of Easier AI optional mod that can be installed with JGSME?
Seems to me that would make the game more enjoyable for a lot of people.
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Old 10-07-07, 03:04 PM   #8
KeptinCranky
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umm, I've done several night-time surface attacks on convoys without such issues, it was probably bad luck running into an experienced crew on that Flower, I don't think one example says it all, I haven't found GWX impossible at all, yes it's more difficult but in 1939 an 1940 I can mostly roam and hunt with impunity unless I get stoopid or unlucky

But these things happen, variety is the spice of life, next time you'll get see them before they see you and then it's your party....
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Old 10-08-07, 07:19 PM   #9
Spruence M
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Quote:
Originally Posted by Bosk
I've noticed similar things with GWX.

It's a wonderful mod, but the AI is tuned too heavily in favor of the enemy. For a mod that boasts ultimate realism it seems pretty strange.

From everything I've read about uboats 1939 was a Happy Time, yet in GWX the escorts can sniff you out remarkably easily- which is not to say their depth charges will actually find you, but the ease at which they detect you is nuts. I guess it forces you into using more sound techniques and strategies to attack convoys, but in the end I find it unecessarily frustrating.

In particular, what annoys me is how easily a destroyer will spot my periscope or pick me up with hydrophones before I've even attacked a convoy. They have no reason to be so alert to the presence of a submarine unless they already know there is one lurking around.
I could understand that sort of behavior in 1943+ but in 1939?



Why doesn't the GWX team bring out some kind of Easier AI optional mod that can be installed with JGSME?
Seems to me that would make the game more enjoyable for a lot of people.
Hey man, remember that 30,000 of the 40,000 men who went to sea on U-Boats never returned...

...

...

...

How easy can you expect it too be?

And I never thought it was that hard... Even GWX...

Heres to wishing it was a little more difficult?

...
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Old 10-08-07, 07:35 PM   #10
andylegate
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Quote:
How easy can you expect it too be?
Real easy! I just made Lt. Comander!

Take a look:

PERSONNEL FILE

Name: ERICH WEISS
Date of Birth: 10MAR14
Place of Birth: TORGAU
Date of Intake: 01APR34 (CREW 34)

Promotions

11JAN35 SEEKADETT
01OCT35 FÄHNRICH Z. S.
01JUL37 OBERFÄHNRICH Z. S.
01NOV37 LEUTNANT Z. S.
07SEP39 OBERLEUTNANT Z. S.
02MAR40 KAPITÄNLEUTNANT

Medals

13OCT39 IRON CROSS, SECOND CLASS
24NOV39 IRON CROSS, FIRST CLASS
01FEB40 KNIGHT'S CROSS
02MAR40 KNIGHT'S CROSS WITH OAK LEAVES

Badges
01FEB40 U-BOAT BADGE
U-Bootwaffe Postings
18JUN38 U-Boat Flotilla Weddigen (Commander training)
01SEP39 2nd Flotilla (6 patrols)

U-Boat Commands
01SEP39 U-109, Type IXB (6 patrols)

Patrol Dates Ships Sunk
(Merchant/Warship)
Tonnage
(Merchant/Warship)
Comments 1 01SEP39 - 07SEP39 (7 days) 8 (2/6) 20707 (3686/17021)
2 08OCT39 - 13OCT39 (6 days) 12 (8/4) 72028 (65290/6738) U-Boat damaged (H.I. 77.27%) 3 13NOV39 - 24NOV39 (12 days) 10 (4/6) 84832 (31554/53278) U-Boat damaged (H.I. 78.47%) 4 25DEC39 - 30DEC39 (6 days) 13 (9/4) 49346 (43846/5500) U-Boat damaged (H.I. 91.61%) 5 08JAN40 - 01FEB40 (25 days) 6 (6/0) 29409 (29409/0) U-Boat damaged (H.I. 74.47%) 6 27FEB40 - 02MAR40 (5 days) 11 (9/2) 58978 (56478/2500)
TOTALS: 6 patrols (61 days) 60 (38/22) 315300 (230263/85037) 0 enemy planes downed
0 crew lost

Now, of course the hardest I've had it is at 51% realism. That's good enough for me. If I really wanted to get my butt kicked I'd go all the way to 100! But, though I was in the Navy for 10 years, I was a Skimmer, not a Bubblehead!!!! :rotfl:
I served on Targets, not Boats.

But goes to show, if you want it easy GWX or No GWX you can make it easy, or you can crank it up.
One thing people do need to realize: takes practice and patients to sneak into a convoy. If you have neither, than go to a FPS or Flight sim. Things happen faster. I've been on 6 month cruises, and yah boy, they can be boring.

God, I just looked at my Avie! Dude looks like he came from a Zombie convention! LOL!
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Old 10-08-07, 08:07 PM   #11
Spruence M
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Na, he just borrowed Benards special cigarettes.
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Old 10-07-07, 03:18 PM   #12
Neptune#1
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One thing I have noticed is that in almost all single missions ships are on you before you even have a chance to get your own bearings let alone fire a torpedo at one and seems no matter what you do you are doomed right from the start shure is not much fun to me.
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Old 10-07-07, 03:23 PM   #13
Morts
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oh comeone
GWX is not that hard
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Old 10-07-07, 03:32 PM   #14
The Munster
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Quote:
Originally Posted by Neptune#1
One thing I have noticed is that in almost all single missions ships are on you before you even have a chance to get your own bearings let alone fire a torpedo at one and seems no matter what you do you are doomed right from the start shure is not much fun to me.
Have you tried the single mission, 'Happy Times' ? That one gives you time to work out your plan of attack etc.
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Old 10-07-07, 06:01 PM   #15
Pablo
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Quote:
Originally Posted by Neptune#1
One thing I have noticed is that in almost all single missions ships are on you before you even have a chance to get your own bearings let alone fire a torpedo at one and seems no matter what you do you are doomed right from the start shure is not much fun to me.
Hi!

Which missions, in particular?

Pablo
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