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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#17 | |
Loader
![]() Join Date: Jun 2006
Posts: 86
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![]() Thanks all
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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#18 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
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Most Excellent work !!!
Kudos for a beautiful document. I'm printing mine on High glossy photo paper!!! Deep Six
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#19 |
Watch
![]() Join Date: Mar 2007
Posts: 20
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THANK YOU
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#20 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#21 |
A-ganger
![]() Join Date: May 2001
Location: Lancaster, CA
Posts: 71
Downloads: 13
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Great Job Ocean! Thank You!
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Michael aka Kamikaze |
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#22 |
Lucky Jack
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Awesome! Now I can see what sub is what and make my choice
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#23 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
Posts: 258
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Very nice Ocean Blue ! Thanks !
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There are only two kinds of ships. Submarines and Targets. |
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#24 |
Loader
![]() Join Date: Jun 2006
Location: on the far side of society
Posts: 84
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Sweet bro, thanks.
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#25 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Excellent stuff Ocean Blue
![]() Just a general question, Is there any information around regarding hull crush depths for all the sub types? |
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#26 | |
Loader
![]() Join Date: Jun 2006
Posts: 86
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add characteristics (historical fact) each types. add Tropedo Information. Thanks Ocean Blue
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
Last edited by Ocean Blue; 04-20-07 at 09:51 AM. |
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#27 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#28 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
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Is it possible to display this information in the game? Someone did something similar for the torpedoes. When you hover the mouse over an item, it displays a tooltip with the performance data.
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Rock 'n' roll is the only religion that will never let you down |
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#29 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
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Yea, that would be great. I miss all the facts that were in SH3. They even told who manufactured the turbo charger things and so forh.
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#30 | |
Loader
![]() Join Date: Jun 2006
Posts: 86
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Open your menu.txt file and copy and paste in the following information. 5370=Type: Mark 10|Range: 3,500 yards at 36 knots|Propulsion: Wet-heater. 5371=Type: Mark 14|Range: 4,500 yards at 46 knots OR 9,000 yards at 31 knots|Propulsion: Wet-heater |There was much malfunction. 5372=Type: Mark 16|Range: 13,700 yards at 46 knots|Propulsion: Hydrogen Peroxide. 5373=Type: Mark 18|Range: 4,000 yards at 29 knots|Propulsion: Electric-Battery. 5374=Type: Mark 23|Range: 4,500 yards at 46 knots|Propulsion: Wet-heater. 5375=Type: Mark 27|Range: 5,000 yards at 12 knots|Propulsion: Battery. And If do you want a add Information data ( At the end of each item add " |There was much malfunction " ) Thanks Ocean Blue
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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