SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-03-19, 03:08 PM | #16 | |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Quote:
Btw I remember duration not works correct with aggregate triggers. I mean when triggers with duration are on aggregate trigger list. |
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10-04-19, 12:16 PM | #17 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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After I am done with Mission 3, I plan to post them online so people can play and give me some feedbacks. Just wonder where would be the best place to post them?
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10-05-19, 05:06 AM | #18 |
Girt by Sea
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What about the Subsim downloads section, mate?
Stew |
10-05-19, 06:12 AM | #19 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I was waiting over year for permission to uploading on Subsim because admins 3 times missed my messages. I think request for permission to uploading is good choice but in meantime own google drive is better solution
Btw i think uploading small size files should be easier for users. |
10-05-19, 07:15 PM | #20 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Btw, I have a quick side question. I just got a new laptop with better components than my old desktop. However, my laptop doesn't have a CD reader. =( My Dangerous Waters is on 2 CD's. How could I possibly install the name onto my new laptop now? Is there any way to do this?
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10-05-19, 10:26 PM | #21 | |
Good Hunting!
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Quote:
You can get a USB CD drive. Or make images of the discs and use a disc image mounter.
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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10-09-19, 10:10 PM | #22 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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How do I have a trigger that fires as soon as my tomahawks are launched.
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10-10-19, 06:07 AM | #23 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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use attached trrigger (to your sub)
PAGE 1 Trigger activation: - approach PAGE 2 Side: - any Country: - Civilian Class: - UGM Missile Name: - TLAM UGM-109 D User PAGE 3 Radius: 0.10 |
10-10-19, 07:59 AM | #24 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Awesome. Thank you. You are the best. I am working on mission 4 and 5. 5 is a massive sea battle air, sea and underwater as a US strike group transit towards Taiwan strait.
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10-10-19, 08:10 AM | #25 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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@p7p8. I just noticed the skins for Chinese Type 52C&D DDG and Type 54A FFG look different than before. Type 54A now looks like La Fayatte. I thought we used to have something that looks more like the reality.
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10-10-19, 10:41 AM | #26 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Just another few helps needed:
1. How do I make destination trigger into a rectangle instead of circle? 2. How do I make phase line when my ship passes that line then goal is complete? 3. Put a time limit on a goal. My ship needs reach a destination by a certain time otherwise mission fails |
10-10-19, 12:16 PM | #27 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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1. You can't
2. You can draw very large circle (radius 300 nmi or more) where small "section" will be "almost line" second option is to use many smaller triggers (with destination circle) next to each other. 3. Every trigger can start or end in specified time (page 3) In this case large number of destination triggers creates "virtual line" Best to add 1 more aggregate trigger for binding all above. |
10-10-19, 07:27 PM | #28 |
Girt by Sea
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What a great idea - I would have never of thought of that!
Stew |
10-10-19, 07:39 PM | #29 | |
Ocean Warrior
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Quote:
Make sure you buy the DIRECT DOWNLOAD version of the game. It isn't that expensive and it will install directly to your lappy. Its also already pre-patched to 1.04 and its a very stable version of the base game. |
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10-11-19, 07:58 AM | #30 |
Chief
Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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@p7p8, one of my missions, the own ship is tasked to ping the Akula. When Akula heard the ping, it will accelerate to 30, dive to 1000ft and turn to bearing 260. I created a script for that. When the ping trigger is fired, it will run the script. However, the Akula didn't dive or turn to the correct heading. But its speed increase was good. Is the depth number in meters or feets? I am afraid when I put in 1000, it actually meant 1000 meters, which was too deep and the Akula just ignored that.
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