SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-27-07, 06:55 PM | #16 | |
Sea Lord
Join Date: Sep 1998
Posts: 1,846
Downloads: 156
Uploads: 5
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JCC |
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03-27-07, 07:06 PM | #17 |
Loader
Join Date: Jun 2006
Location: on the far side of society
Posts: 84
Downloads: 8
Uploads: 0
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shinnie brass, that the way I like it. Thanks bro.
SW |
03-27-07, 07:45 PM | #18 |
Sea Lord
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Awesome! I'm definitley gonna include this mod in my game....
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
03-27-07, 08:09 PM | #19 |
Soundman
Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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EXCELLENT!
I loaded the 'red' today and thought that down the road it will all be worked out ... little did I know that a couple of hours later and I'd be looking at a brass outline and the whole thing looking right on the money! Thanks very much for all the hard work jimimadrid. . |
03-27-07, 08:11 PM | #20 |
Captain
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 541
Downloads: 59
Uploads: 0
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Just loaded and tested - very cool.
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03-27-07, 09:07 PM | #21 |
Torpedoman
Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Very nice indeed ! I like the brass better too, and you made the front page !
Thank you sir. Because of the very nice screen shot that you posted, might ask those assembled what the "lock" at the left end of the tool bar locks and unlocks ? I can find no reference to its use. My pre-order copy only arrived yesterday giving me some little excuse for my ignorance. I'll still ask stupid questions after I've been fooling around with the game for months, but today I can hide behind this excuse. ;-) Thanks gents, Old Dog |
03-27-07, 09:44 PM | #22 | |
Seaman
Join Date: Mar 2007
Posts: 36
Downloads: 0
Uploads: 0
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03-27-07, 10:08 PM | #23 |
Torpedoman
Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Many thanks to you Tobowsi, and welcome aboard.
Smart and generous is a great combination. Fair winds and a following sea Old Dog |
03-27-07, 10:45 PM | #24 |
Watch Officer
Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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I wish I could play the game so I could d/l this Mod!!
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03-27-07, 10:53 PM | #25 |
Medic
Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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the shiny brass rocks!! I will use that one
thanks!
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03-28-07, 01:22 AM | #26 |
Lieutenant
Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
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D / L'd, Thanks Jimi !
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There are only two kinds of ships. Submarines and Targets. |
03-28-07, 02:30 AM | #27 |
Chief
Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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A little thing, but btter than vanilla for sure
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03-28-07, 03:03 AM | #28 |
Nub
Join Date: Apr 2005
Posts: 2
Downloads: 0
Uploads: 0
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I've never installed a mod before. Where do I extract the file to?
Thanks. |
03-28-07, 03:15 AM | #29 | |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Quote:
It will create a mod folder in your sh4 directory when you first run it. Put all compatible mods in here. A compatible mod will be in the folder structure of: Modname\Data So all mods will be in the mods folder: SH4\Mods\Modname\Data Run the JSGME application to activate the mods you want. Get the latest version of JoneSoft Generic Mod enabler here: http://www.users.on.net/%7Ejscones/s...sgme_setup.exe |
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03-28-07, 06:40 AM | #30 |
Engineer
Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
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Can someone please help? I've installed JSGME and d/l this mod but it will not show up in game. I have JSGME in my main SH4 folder, the mods folder was created and I've put my downloaded mods into this. I run JSGME and activate the mod. When I load the game, it does not show up.
I've used this tool with SH3 so I don't know what's going on.
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