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12-26-05, 08:57 PM | #16 |
Watch
Join Date: Dec 2005
Posts: 24
Downloads: 2
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i expect it very much
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12-27-05, 08:27 PM | #17 |
Ocean Warrior
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
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It will certainly be nice to get these models in DW. I'm kind of wondering if there will be newer models that were not even included in SCX. For example, PLAN needs an update with the addition of 051C, 052B, and Yuan SSK.
Sea Demon |
12-28-05, 03:49 AM | #18 |
Sub Test Pilot
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NOTE: only gepard is red on her underside in the akula family the only other ones that have a red belly are a few deltas and even an oscar at one time
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12-28-05, 08:17 PM | #19 |
Captain
Join Date: Sep 2005
Posts: 518
Downloads: 0
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That ingame model looks absolutely great
Hope that the team is considering releasing the models to us eagerly awaiting fans as they are completed one at a time, instead of making us wait for all of them to be completed at once. |
12-28-05, 08:30 PM | #20 | |
Navy Seal
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I have no clue how to change the weapon launch areas with out editing the .dlls but thats minor compaired to the sail view problem. Some noobs would no doubt complan, but would anyone really care if the torpedo comes out of thin air if it ment getting a realistic looking Akula model? |
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12-28-05, 08:38 PM | #21 |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
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I understand what your saying TLAM, well i think i do LOL
Not too sure about the no faces part though - i know nothing about 3d stuff The only problem i can see from this is that it would be a pain to map and pain two fin tops (one for normal external view and the other for fin top view). Regarding an example - do you mean a 3d example ? if so - sure send me it and i'll see what happens. The launch points for weapons can also be changed via DWEdit - its just a case of getting the x,y,z co-ordinates right for each tube on each model
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12-28-05, 08:52 PM | #22 | ||||
Navy Seal
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I guess what I said might be helpful to modelers like Xabba. Quote:
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12-31-05, 11:18 AM | #23 |
Navy Seal
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About having no faces on the inside.
Ever put the camera position so you are infront of the model, then deselected the unit so that no vessel is selected and the model swims through your camera? You'll go inside the model and see the paintjob from the inside out so the two sail thing wouldn't work. Somehow in DW the inside faces get the paintjob too... |
12-31-05, 11:33 AM | #24 |
Captain
Join Date: Sep 2005
Posts: 518
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Still can't wait to be able to drive such a great looking model :|\ .
Question: What are those small appendages on the ventral hull aft of the sail? Countermeasure despensers? |
12-31-05, 11:35 AM | #25 |
Lieutenant
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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As there is no easy way of changing the bridge position, then the only way is to make the models so the bridge position get into the correct place.
Maybe take measurements to the stock models and make the new ones within same measurements. Just an idea...
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01-02-06, 06:19 AM | #26 |
Watch
Join Date: Dec 2005
Posts: 24
Downloads: 2
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bridge position is actually a big question, if we will take created mod to DW, maybe the radar, periscope position will be changed!
i wanna know a way that can change them position? |
01-04-06, 09:40 AM | #27 |
Swabbie
Join Date: May 2004
Location: France
Posts: 9
Downloads: 4
Uploads: 0
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Don't know if u're interested, but found this http://www.heiszwolf.com/subs/plans/plans.html with drawings
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01-04-06, 12:44 PM | #28 |
Navy Seal
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Well here is a screeny of my partly painted with doors akula.
Thing is the doors pivots haven't been sorted so they spin in the wrong direction. Apart from that all it needs is a paint job. |
01-04-06, 01:14 PM | #29 |
Ocean Warrior
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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It looks like their cloaking device is malfunctioning.
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01-04-06, 01:55 PM | #30 | |
Navy Seal
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