SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-27-12, 09:46 PM | #16 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( and manually too!)
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-28-12 at 08:35 AM. |
03-28-12, 08:04 AM | #17 | |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Thanks for your great work on SH3.
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Irish1958 |
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03-28-12, 09:01 AM | #18 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Rubini.
This is great work my friend. Awesome job! Between you, Hsie and Stiebler, you guy's have made SH3 my favorite subsim. There are some questions I have regarding this mod of yours but it will have to wait until I get home from work and I can collect my thoughts. This really has more potential than is on the surface I think and I hope that you continue tinkering with it.
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03-28-12, 12:32 PM | #19 | |
Navy Seal
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Your English is fine and better than some of the native-born people I have had to deal with, including some people I have worked with who have college degrees. Thanks again for the great mods!...
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__________________________________________________ __ Last edited by vienna; 03-29-12 at 04:46 PM. |
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03-28-12, 02:41 PM | #20 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Quote:
Any plans for releasing the source code so that others can get some inspiration Once again, great work! Regards, LGN1 |
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03-28-12, 03:49 PM | #21 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
Almost all my english skills i learnned here in this forum along of these 7 years!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-28-12, 04:05 PM | #22 | ||
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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Anyway I can release the souce code in a near future...let's wait for more feedbacks(good or not so good) first.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-30-12, 01:08 PM | #23 |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 530
Downloads: 671
Uploads: 0
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Salute! Rubini,
Your mod is exactly what I have been expecting for a long time! Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3? I am enclined to think it is, but with my luck, I could be completely wrong .... Last, Can I install it and staart using it at any timze (in the middle of a patrol)? Merci
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Borgneface |
03-30-12, 02:19 PM | #24 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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-You can start it and never used it (never unpaused it). -If in use (scripting unpaused and running) you can pause (PAUSE/BREAK key) at any moment and do what you want. Then unpause again (PAUSE/BREAK key again) and go. -If in use but paused, have did a lot of things by yourself, i then suggest you to reset the script (ALT+PAUSE/BREAK key) before unpause again (PAUSE/BREAK key), and so on.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-04-12, 01:57 PM | #25 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Great Work
Hey Rubini,
great work...that is raelly something i have mist in sh3. Thanks a lot and best Regards DrJones |
04-12-12, 01:53 AM | #26 |
Ace of the Deep
Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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Sounds like a great idea and will try!
Thanks for all the work! |
04-20-12, 02:38 PM | #27 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Rubini,
would it be possible to make the time how long the boat is submerged adjustable via the ini file? This would allow the player to adapt the script for early-war patrols (most time surfaced) and late-war patrols (most time spent submerged). Regards, LGN1 |
04-20-12, 03:50 PM | #28 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
- the TC is adjustabe on the fly (from 128 to 1024) - corrections on convoy detection, now task forces are also detectable - added Stiebler's Fog warning 16x detection, - added player's on the fly choice to pause (script & game) on detections - some code improvements I can add your suggestion too, no problem...but my damn busy RL whith so much work and so few free time...soon I hope.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 04-21-12 at 10:07 PM. |
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04-21-12, 09:34 PM | #29 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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File not there.... http://www.mediafire.com/error.php?errno=320
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
04-21-12, 10:06 PM | #30 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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