SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-17-17, 08:03 AM | #16 |
Navy Dude
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Wow 1.08 threw a fly in the soup lol
No huds at all..
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09-17-17, 09:00 AM | #17 | |
Navy Dude
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Quote:
Also the torpedo reload tim is sooooo slow now!! It takes about 5min real time for a torpedo to load? WORKS //Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor) //Default toolbars overlap and enabled via tabs/keys ToolbarsPos=0,0,0 ForceAllToolbarsOn=FALSE HelmToolbarOffset=0,0 DiveToolbarOffset=0,0 SensorToolbarOffset=0,0 "NOTHING WORKS" //Force all toolbars on in bottom horizontal row //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=331,-346 //DiveToolbarOffset=640,-346 //SensorToolbarOffset=953,-346 "NOTHING WORKS" //Force all toolbars on in right vertical stack, anchored to mini-map //ToolbarsPos=0,0,1 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=0,0 //DiveToolbarOffset=0,71 //SensorToolbarOffset=0,142
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AKA Captain "Salty" at your service Visit, like and suscribe. is the best!!! https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ Last edited by GeneralGamer; 09-17-17 at 09:21 AM. |
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09-17-17, 10:45 AM | #18 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
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Actually it takes about 10-15 minutes to reload a torpedo, but that's not fun. It's probably faster to reload an unguided weapon.
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09-17-17, 01:12 PM | #19 | |
Seaman
Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
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Quote:
I did notice, for the first time, the AI shooting a torpedo at me. FROM A SURFACE SHIP. For whatever reason this hadn't happened before. It was exciting. Last edited by EnjoyableSTIG; 09-17-17 at 01:27 PM. |
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09-17-17, 01:30 PM | #20 |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Easy fix, goto
C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\ves sels\profile and rename wp_ms_kommunist.png to wp_ms_kommunist_profile.png
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09-17-17, 03:08 PM | #21 |
Edgerunner
Join Date: Jun 2015
Location: United States
Posts: 32
Downloads: 10
Uploads: 0
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Maybe someday we can get options for it in the menu? Like the Silent Hunter series gives us. Faster reloads for quicker action, or realistic reloads for the hard core guys.
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09-17-17, 03:30 PM | #22 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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First we need to know what the real reload times are OR, if the increased time is intended by the developers since I do not recall that item in the changelist and this particular update had many problems which also need addressing.
It may be the real world times are not known in which case these are being set to what the dev thinks is playable. In subs with only 4 tubes, only being able to launch 4 weapons every 15 minutes while the enemy is slinging dozens at you could be a problem. If the longer time IS intended, then yes, a fast/slow option seems reasonable. -Pv- |
09-17-17, 03:38 PM | #23 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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How do I go back to 107b seeing as 108 is a flop???
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09-17-17, 04:07 PM | #24 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"How do I go back to 107b seeing as 108 is a flop???"
http://www.subsim.com/radioroom/showthread.php?t=233439 -Pv- |
09-17-17, 05:53 PM | #25 | |
Watch
Join Date: May 2005
Posts: 25
Downloads: 9
Uploads: 0
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Quote:
[HUD LAYOUT] //All positions in screen pixels //From element's default anchored screen corner/position BottomLeftPanelPos=0,0 //Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor) //Default toolbars overlap and enabled via tabs/keys ToolbarsPos=0,0,0 ForceAllToolbarsOn=TRUE HelmToolbarOffset=0,0 DiveToolbarOffset=0,25 SensorToolbarOffset=0,50 //Force all toolbars on in bottom horizontal row //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=331,-346 //DiveToolbarOffset=640,-346 //SensorToolbarOffset=953,-346 //Force all toolbars on in right vertical stack, anchored to mini-map //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=0,0 //DiveToolbarOffset=0,0 //SensorToolbarOffset=0,0 |
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09-17-17, 05:59 PM | #26 |
Watch
Join Date: May 2005
Posts: 25
Downloads: 9
Uploads: 0
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Not sure this was the exact error I had. When I encounter an enemy I still cannot do XO status report most of the time.
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09-17-17, 08:51 PM | #27 | ||
Helmsman
Join Date: Feb 2010
Location: West Coast, USA
Posts: 106
Downloads: 105
Uploads: 3
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=232141 Quote:
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09-17-17, 09:13 PM | #28 |
The Old Man
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Based on this post, I would say 15 minute loads are not intended.
http://www.subsim.com/radioroom/show...4&postcount=67 -Pv- |
09-18-17, 02:12 AM | #29 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
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The reloads are set to 5 minutes for US subs on elite difficulty, and 4 minutes for russian subs. The times are reduced based on difficulty so on easy should be about 45 seconds, on casual about a minute and a half, on realistic 2½ and 5 on elite.
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09-18-17, 09:30 AM | #30 |
Watch
Join Date: Jul 2017
Posts: 22
Downloads: 9
Uploads: 0
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Sadly this patch is unplayable for me. Only one of the single missions show up, and it will not play and only the 1968 campaign is listed. It is the same, unplayable. When starting it will go to the strategic map bypassing the intro graphics. The map is frozen and the game does not respond to commands. I have to kill it with task manager. I have completely cleared out local files including mods and have done a fresh install. non-beta release works fine.
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