SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-18-11, 04:30 AM | #2911 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
Thanks. I inadvertantly extracted the data file from the download, so when I activated the folder via JGSME, it contained nothing. I repeated the extraction process a second time, activated the folder via JGSME in the recommended order after first deactivating the mods installed after it, and viola, there was the after battery comparment. I figure everything must be in order as well. My mistake.
|
02-18-11, 06:43 AM | #2912 |
Argentinian Skipper
|
Now I have TMO 2.1 with RSRDC, last version.
It seems works fine, but I lose (logically) the Ten-Ten dock in Pearl and some of the modifications in aircrafts (overwrited by RSRDC). The AI seems work fine (but they are from RSRDC). I have the After Battery Room and the son-of-Admiral-Nimitz mate (the guy for recommended protection...). @Ducimus: Is it possible a new update with more japanese ships? RSRDC add some pretty ships to TMO. My actual JSGME: Generic Mod Enabler - v2.6.0.157 [C:\SH4\MODS] TriggerMaru_Overhaul_2 TMO_Update_20_to_21 TMO_Sample_Emblem TMO_Stock_Gramaphone Poul-Sound for SH4 speech_overhaul Webster's Missing Voices RSRDC_TMO_V502 TMO_Visuals_for_RSRDC Fixed_CD_sonar_RSRDC Fixed Zero Bomb Load RSRDC Many thanks and best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
02-18-11, 09:36 AM | #2913 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
My MODs list is; TriggerMaru_Overhaul_2 TMO_Update_20_to_21 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Convoy Routes TMO+RSRD SCAF for RSRDC v502_2.0 MaxOptics IV for TMO_2 3000 Yard Bearing Tool (1280x) EAXsoundsim_without_WebstersManeuver_TMO19 Return for Creaks and Man the deck(flak) gun Fixed Zero Bomb Load RSRDC Fixed_CD_sonar_RSRDC TMO_Visuals_for_RSRDC Webster's Smaller Rain for TMO SofuGan TGT AOB TO PK FIX - TMO TMO_Easier_AI Map Colour Scheme 3 New_Large_Lifeboat IJN_Radar_Fix_for_TMO2_Easier_AI My questions is have I really installed TMO2.1 ? |
|
02-18-11, 04:34 PM | #2914 |
Commander
Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
|
Hi guys,
Mu current install looks like this. Where should I upload the latest patch, what would be the optimal order ? Thx. Uploaded with ImageShack.us |
02-18-11, 04:43 PM | #2915 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
I think he means it's the menu screen in game that will say TMO 2.1. Look at the main menu where you get to start a campaign, single mission etc and that will tell you.
__________________
-------------------------------- This space left intentionally blank. |
02-18-11, 04:51 PM | #2916 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
I couldn't resist
These all work fine with the new update.
Trigger Maru_Overhaul_2 TMO_Update_20 to 21 RSRDC_TMO_502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 MaxOpticsIV for TM0_2 IJN_Radar_Fix_for_TMO2_v1 Fixed Zero Bomb Load for RSRDC Fixed_CD_sonar_RSRDC TMO_Visuals_for RSRDC Convoy Routes TMO+RSRD Stock Map Icons (note: for map contacts enabled; this mod enables the oringinal ship and aircraft colors) Extra Allied naval bases for SH4 + UBM + TMO v1.7 TGT DIALS TO PK FIX - TMO Nav Map Make-Over v.1.1 SS142 USS Barbarinna_Fooskin Combo_Custom EAXsoundsim_with_WebstersManeuver_TMO19 #4 PE4 Shi_debris_SH4_with bodies (now we need a shark mod with AI) 3000 Yar-Meter Bearing Tools (1280x960) If map contacts are not enabled, then delete the Stock Map Icons mod, supra, and install nigeis' incredible 3D TDC and Radar Range Unit1.2 and razark's show air contacts1.1 mod. Maybe I should add the realistic lifeboats mod? Last edited by I'm goin' down; 02-18-11 at 07:05 PM. |
02-18-11, 05:03 PM | #2917 | |
Argentinian Skipper
|
Quote:
Where can I download those mods? (the yellows...). Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
02-18-11, 06:06 PM | #2918 |
Commander
Join Date: Sep 1999
Location: Orofino, Idaho
Posts: 443
Downloads: 66
Uploads: 0
|
Some questions!!!!
I have 21 Update installed, my enabler screen shows TMO 2 and TMO Update 20 to 21. My menu screen shows 2.0, what have I failed to do?
Do I need the max optics and hot fix 041789? AND dumbest question of all where do I find the instructions to get rid of the NOMO GRAPH, and how to get tails back? I swear I will write it down. Be kind and chalk it up to advanced years, I am 70 years old, and spent to many years in a high neutron flux on to many old boats. The glow dimished some time back, hardly noticeable in full light. Respectfully, Ron Banks MMCM(SS), USN(Ret) |
02-18-11, 06:13 PM | #2919 |
Sonar Guy
Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
|
How are the campaign layers done? Is RSRDC still a good way to go?
__________________
"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
02-18-11, 06:18 PM | #2920 | |
Argentinian Skipper
|
Quote:
Observe if the TMO 20 to 21 mod overwrites some files of TMO in JSGME. If not, the structure of the folder is wrong. Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 02-18-11 at 11:00 PM. |
|
02-18-11, 07:17 PM | #2921 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
fitzcarraldo
[/QUOTE]Where can I download those mods:
1. Stock Map Icons (note: for map contacts enabled; this mod enables the oringinal ship and aircraft colors) 2. Extra Allied naval bases for SH4 + UBM + TMO v1.7 3. TGT DIALS TO PK FIX - TMO 4. Nav Map Make-Over v.1.1 5. SS142 USS Barbarinna_Fooskin Combo_Custom 6. EAXsoundsim_with_WebstersManeuver_TMO19 7. #4 PE4 Shi_debris_SH4_with bodies (now we need a shark mod with AI) 8. 3000 Yar-Meter Bearing Tools (1280x960) Best regards. Fitzcarraldo [/QUOTE] 1-3. Search the mods forum using keywords. 4. The is the easy aob mod, which you can find via Neal Stevens' popular mod sticky, 4. Search the mod forum using keywords. 5. This is a custom mod made by the old Kill Flags moderator, with emblem made by Gunfighter. 6. See Webster's mod site. 7. Download Pacific Environment and it is a sub file; or ask armistead. 8. See Neal Stevens' popular mod sticky. for 1-3, 4, 6, 7 and 8 also check the Subsim download site. Hint: search the forum for posts using the search words. that should get you to where you want to go pretty quickly. |
02-18-11, 07:20 PM | #2922 | |
Argentinian Skipper
|
Quote:
4. The is the easy aob mod, which you can find via Neal Stevens popular mod sticky, 4. Search the mod forum using keywords. 5. This is a custom mod made by the old Kill Flags moderator, with emblem made by Gunfighter. 6. See Webster's mod site. 7. Download Pacific Environment and it is a sub file; or ask armistead. 8. See Neal Steven's popular mod sticky. for 1-3, 4, 6, 7 and 8 also check the Subsim download site.[/QUOTE] Many thanks! I´m searching in subsim; I read about a 1.2 version of Nav Map MakeOver and a patch for 1.1. Extra Naval Bases don´t change the RSRDC? I have a mod with white sharks for SH4, but I never NEVER see a shark... Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
02-18-11, 07:28 PM | #2923 |
Ocean Warrior
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
Extra Naval Bases
RSRDC still leaves from the same bases as before. Later in the war, as new bases are added, you have more locations to refuel your killer sub. However, you still must return to the home base to end mission.
I have used the white shark mod. Never seen one either. We need a shark mod with whites, makos, white pointers, hammerhead, and bull sharks. Shark AI would be good too. That would make for some interesting post impact viewing with the free camera!!! Sailors in the water are a shark's idea of a vacation. |
02-18-11, 10:43 PM | #2924 | ||||
Rear Admiral
|
Quote:
Or simply left click on that first directory you see within the 7z file, drag it, and drop it into the SH4/mod directory. The way some people do it, i think they extract the whole 7z file without ever looking to see whats in it. However they do it, you end up with the mod being "nested". Meaning instead of: Funny_Mod_Name/Data/etc etc they'll have Funny_Mod_Name/Funny_Mod_Name/Data/etc etc The first one works, the second one doesn't. Quote:
Quote:
Its located in SH4/data/menu Open it with note pad, and search for "nomo". When you find it, they'll be a block of code, looks sort of like [G124 IH] bunch of numbers here bunch of numbers here blah blah blah texture something or rather "data/menu/somepath/nomograph.tga blah blah blah Either put a semicolon before each line, or just delete the block entirely. They'll be two instances of this in the menu.ini file. One for the germans, one for the US. The nomograph is cool, but to be honest i don't use it all that much either. Quote:
|
||||
02-18-11, 10:57 PM | #2925 | |
Argentinian Skipper
|
Quote:
Great idea is an AI hungry shark. Do you use the machinegun (tra-tra-tra), for kill the enemies in the lifeboats? Mush Morton kill the survivors of a troops transport (from the USS Wahoo - August 1942, I think), because they should survive arriving to the coast, and kill american guys. The hungry sharks seems a more "elegant" solution... Best regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
|
|