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05-01-15, 11:57 AM | #2821 | |
Sailor man
Join Date: Sep 2010
Location: Finland
Posts: 45
Downloads: 1
Uploads: 0
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Quote:
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"Everyone loves you when you are dead..." |
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05-01-15, 01:52 PM | #2822 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Yes, I changed the number of reverse gears. Also I am doing a sound mod too and the first thing that had to be done is change 22.50Khz to 44.1Khz on the Tigers engine, track and gear files. But, remember if you do any work with TvT sound files they need to be 16bit Mono files, not Stereo. And stay with 22.5 and 44.1Khz. ZW |
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05-01-15, 03:00 PM | #2823 | |
Sailor man
Join Date: Sep 2010
Location: Finland
Posts: 45
Downloads: 1
Uploads: 0
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Quote:
Awesome to hear about new sounds coming, can't wait to hear them!
__________________
"Everyone loves you when you are dead..." |
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05-18-15, 06:09 AM | #2824 |
Swabbie
Join Date: May 2015
Location: Ukraine
Posts: 14
Downloads: 2
Uploads: 0
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If this game is interesting to somebody - respond!
Last edited by Dr. Foofenshmirtz; 06-01-15 at 08:28 AM. |
05-19-15, 03:01 PM | #2825 |
Gefallen Engel U-666
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welcome aboard!
Dr. Foofenshmirtz!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
05-20-15, 05:38 AM | #2826 |
Chief of the Boat
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Welcome to SubSim Foofenshmirtz
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-11-15, 08:36 AM | #2827 |
Swabbie
Join Date: May 2015
Location: Ukraine
Posts: 14
Downloads: 2
Uploads: 0
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Probably that the topic T-34 vs Tiger is dead.
It is a pity! |
06-11-15, 11:18 PM | #2828 |
Grey Wolf
Join Date: Dec 2009
Posts: 897
Downloads: 0
Uploads: 0
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If you're asking about Multiplayer then the answer is yes it's dead!
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06-20-15, 02:19 AM | #2829 |
Swabbie
Join Date: May 2015
Location: Ukraine
Posts: 14
Downloads: 2
Uploads: 0
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I see nothing for singleplayer.
Nobody spreads textures, the SoundPack isn't present. RAW cards aren't present,scripts aren't present,new missions aren't present, new models aren't present. All topic is devoted only to work of ZeeWolf, and where the others ? ZeeWolf is silent as the spy, about the MS2 models is silent. |
06-20-15, 02:27 AM | #2830 |
Swabbie
Join Date: May 2015
Location: Ukraine
Posts: 14
Downloads: 2
Uploads: 0
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Nobody tried to force the soldier to throw the grenade?
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06-20-15, 11:13 AM | #2831 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Started smelling a little smoke from burnout. But, like I told you in our e-mails Dr. Foofenshmirtz it is not possible to teach you 3d modeling - so end of story. It would be great to hear some feedback from you guys though Vorwärts Kameraden! ZeeWolf |
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06-21-15, 12:57 AM | #2832 |
Swabbie
Join Date: May 2015
Location: Ukraine
Posts: 14
Downloads: 2
Uploads: 0
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I am glad that at you everything is all right!
Forgive if wrote something unpleasant. Sadly that with 3D models everything is so bad, in game obviously there are no normal bridges, minefield, 88 mm FLAK 36, machine gunners, in the village there is no toilet, kubelwagen, motorcycle BMW R75. The list can be continued. It is a pity that in a topic it is impossible to attach WinRAR, I will attach Scripts in txt, if it is interesting to someone. Today it is a barrel and a mine (I have no mine model), damage as from GunPak40GunHEBulletExplosion. |
06-21-15, 10:01 AM | #2833 |
Gefallen Engel U-666
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__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
06-21-15, 11:21 AM | #2834 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
ZeeWolf |
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06-22-15, 01:24 AM | #2835 | |
Swabbie
Join Date: May 2015
Location: Ukraine
Posts: 14
Downloads: 2
Uploads: 0
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Quote:
I suggest to change the mode of firing of standard infantry: quantity of cartridges 150, does on 5 shots with a pause in 5 seconds for a recharge. By the same principle also Nebelwerfer works, only it does on 6 shots with a pause of 90 seconds. Standard Nebelwerfer model, works from CBaseAITask (soldier too), range of firing of 1500 meters as well as in GunPak40, speed of a shell 320. Range decreases with increase in curvature of a trajectory Vector GravityAccel = CPiercing::MortarGravityVector; in the Piercing.script file and Vector GravityVector = CWorldPhysics::MortarVector; in the Physics.script file. Both of these vectors are equal -30. Last edited by Dr. Foofenshmirtz; 06-22-15 at 01:42 AM. |
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