SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-28-16, 06:27 PM | #2776 | |
Sink'em All
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(Shouting at top of my voice) Admiral on Deck!!!! Everyone look busy.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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11-28-16, 06:50 PM | #2777 |
Navy Seal
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We don't have to look busy. We ARE busy. You guys are the best mod team this side of Procyon!
When I get the credentials, my plan is to upload. Of course if you're an hour from THE PATCH, I could be persuaded to wait for it..... Thank you Neal! No hurry there.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
11-28-16, 07:54 PM | #2778 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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The grasshoppers are eating razor wire and pooping razor blades...You better hurry,this could get real messy!!!
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
11-28-16, 09:45 PM | #2779 |
Born to Run Silent
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Account activated.
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SUBSIM - 26 Years on the Web |
11-29-16, 06:49 AM | #2780 |
Admiral
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Checks watch for the umpteenth time and still no sign of vo.4, there's no time for sleeping RR there's a bloody war on you know.
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11-29-16, 12:47 PM | #2781 |
Stowaway
Posts: n/a
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Ahoy Captains,
A big thanks to you all for this (FOTRS Ultimate) Downloading now and can"t wait to try it out! Will let you know how it works for me after a few career missions!!:Kaleun _Cheers: Captnmike. |
11-29-16, 12:51 PM | #2782 |
Navy Seal
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Places everybody. Have a seat. This time it's for real.
Okay, we're going for it: the opening of our first public beta release! Call it 100_FalloftheRisingSun_Ultimate_v0.40_PublicBeta_E N! (YES, that's finally a link there!) After much fumbling with keys, sticking chronometers in front of torpedo fire buttons, wait a minutes from mission/campaign wizards in the mod team and a little sleep last night, here it is: the public beta of Fall of the Rising Sun Ultimate v0.40 Public Beta. It's our aim to be the goto mod for people who play SH4 and ask "what mod should I use." With this release, we're not there yet. This base mod is a tribute to the work of the Aces of the Deep Modding Team of Germany, headed up by AOTD_MadMax. As such, it is intended to keep as much of their work as possible intact, bringing their vision to a brand new audience here at Subsim, those who predominately play single player with the Silent Hunter 4:U-boat Missions version of the game. When you see it, you'll have to agree that their vision was knockout amazing! You'd better have patience. Weighing in at 967,314 megabytes packed, 3.6 gigabytes unpacked, FOTRS Ultimate Edition is larger than any other mod. We recommend that you have at least 4 GB of RAM and apply the Large Address Aware patch to SH4.exe. We recommend that you change your desktop shortcut to point to SH4.exe instead of gu.exe. Finally we recommend that you have a pristeen SH4 stock file lockbox so you can deal with the inevitable mod soup you will create by adding mods to FORTSU. Please post any issues you have with as much detail of the circumstances as you can in this thread. This isn't the end. It's the BEGINNING! Thanks to the mod team and closed beta testers! I didn't deserve you but I got you anyway! Oh.....What's that 100 crap before the name of the mod? Well, it's important and I think you'll agree when we get to the real star of the FOTRSU show: Certified Plug-in Mods. More details on that later. We are changing the way Silent Hunter 4 is played. The best is yet to come.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-29-16 at 02:45 PM. |
11-29-16, 02:51 PM | #2783 |
CTD - it's not just a job
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Excellamundo! Rockin Robbins, I'd like to thank you for your calm, steady leadership, and for letting us loose in the lab with explosive materials. It's been a real blast mixing all this together...
In the credits for Florida Sailor, you could add the line "Private Consultant to propbeanie and cdrsubron7 - my bill is in the mail". Lest we forget, CapnScurvy is the one who gave us those wonderful scout airplanes that launch from the BB, CA & CL, and can drop bombs down your periscope while you're sighting your target. btw RR, for me, that should be "Campaign Weenie", as in Weenie Hut Junior. cdrsubron7 is the genie, with the good eye for detail, and the finder of things not done correctly... |
11-29-16, 02:59 PM | #2784 |
Navy Seal
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Now you've made the good Capn a good deal of trouble as players now know who to curse!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
11-29-16, 03:31 PM | #2785 | |
Sink'em All
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Quote:
There is a difference between finding things and stumbling into them, ya know.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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11-29-16, 05:07 PM | #2786 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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You are right - I had noticed that a few times
Pretty sure it is not in TMO 2.5 (I would have to double check that) That is what happens when you convert from yards to meters, and then back to yards again - as I am sure everyone here knows Never an issue for me - I never had to use that chart I know 7 knots equals 7nm per hour I figure as long as someone can do their 12 times table they can pretty much ignore that chart
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
11-29-16, 05:58 PM | #2787 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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What is the crush depth for the subs??The gauge shows periscope depth but no crush depth marker..(tool bar) I have also enabled the crush depth mod and no marker.
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
11-29-16, 06:26 PM | #2788 |
Navy Seal
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No mods have crush depth markers. Some have design depth markers in red, but those can be safely disregarded. We didn't change anything about sub durability from what we inherited from FOTRS. I took a Porpoise down to about 650 and came back up when I heard the glass breaking sounds. At about 375 the sub died, so crush depth isn't treated like some mods. You take accumulated damage until you die. I like it a lot. Nobody knew what crush depth was for their sub in the war. We shouldn't know either.
Now I'm going to channel Ducimus. This is a supermod. It specifically is not compatible with other mods, especially environmental mods. The environment in SH4 isn't just eyecandy, but invades all aspects of your and the enemy's detection, the ability to lock the periscope, yada, yada and so on. Also, FOTRS Ultimate pushes the limit of the game's tolerance for monkey business to the uttermost. The mod you add might be your last! That being said, we stuck to the JSGME installation because we don't want to be in a position of telling you how to play your game. Some great things happen when players try something stupid and something really great happens.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
11-29-16, 06:31 PM | #2789 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Quote:
If I remember right it shows about 250 feet in the early war hulls, and 400-450 feet in the later war hulls Of course you and I know we can go deeper But how much deeper? Secret - I do not want to have to kill you
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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11-29-16, 06:32 PM | #2790 | |
Torpedoman
Join Date: Dec 2013
Location: pennsylvania
Posts: 112
Downloads: 1218
Uploads: 117
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Nice
Quote:
Wow is this for sh4 1.5?
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My youtube channel> https://www.youtube.com/watch?v=aX2hANYYCS0 My SH3 mediafire>https://www.mediafire.com/folder/p2q..._HUNTER_3_MODS My SH4 mediafire>https://www.mediafire.com/folder/1p7..._HUNTER_4_MODS |
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