SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-21-20, 12:20 PM | #256 |
Planesman
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 423
Uploads: 0
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Thx for the great mod...
now that updates are slowing down I might be able to get more than one patrol in. |
02-23-20, 03:12 AM | #257 |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
Uploads: 0
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The color on the Viic con tower is a bit off
Dark on the right side And Bright on the left side See pic https://ibb.co/P671b6w Btw Would it be possible to ADD more Crew in Command RooM of IX class? Looks so empty compared too the detailed type vii |
02-23-20, 04:19 AM | #258 | |
Navy Seal
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I don’t have the dark color at all. Might be your settings. My VIIC is clean neat everywhere around. As you may have read in post above, i take a break from modding this mod. So no more crew for the moment...
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02-23-20, 06:35 AM | #259 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
Uploads: 0
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I had not seen u where taking a break😅 Well i Will look into my settings Not a Big problem anyways What mod do you play with on sh3? I Saw you where going back to that game ☺️👍 |
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02-23-20, 07:24 AM | #260 | |
Navy Seal
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I’m amazed by the overall rendering and the game play for such an old base game. Of course WAC5 has better external looking U-Boats, but still have some running troubles with it (occasional CTDs - not to say huge loading times) which i don’t have with LSH3.
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02-23-20, 08:03 AM | #261 | |
Helmsman
Join Date: Apr 2010
Location: Denmark
Posts: 103
Downloads: 505
Uploads: 0
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Never tried lsh3 Could not get the game installed proberly? I have tried WAC5.0 but i Got tired of the loading times Good hunting🤜 |
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02-23-20, 08:22 AM | #262 | |
Sea Lord
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different exposure
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fine-tune your graphics settings see https://www.subsim.com/radioroom/sho...&postcount=107 |
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02-23-20, 08:53 AM | #263 |
Sea Lord
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different exposure
For exemple navigation west the sun is Sud
Naviguation Sud west the sun is sud the phenomenon is there |
02-23-20, 03:43 PM | #264 |
Electrician's Mate
Join Date: Jan 2016
Posts: 133
Downloads: 183
Uploads: 0
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Can't lock onto ships at all making the statimeter unusable.
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02-23-20, 10:10 PM | #265 |
CTD - it's not just a job
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Do you have a range estimate, AOD, the type of weather, how high are the seas, how high is your periscope, or other pertinent information?
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02-24-20, 08:59 PM | #266 |
Watch
Join Date: Jul 2015
Posts: 16
Downloads: 248
Uploads: 0
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Quick question, do i follow the map marking or what the actual orders say? Because i have a patrol that says i need to go to BF74, but the actual patrol marker is in BF72.
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02-25-20, 01:49 AM | #267 | |
Navy Seal
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OM grid is slightly off as stated Lurker in his original thread, only at some places...
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02-25-20, 01:38 PM | #268 |
Watch
Join Date: Jul 2015
Posts: 16
Downloads: 248
Uploads: 0
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Oh okay. Thats what i thought, nice to have some confirmation tho. I remember one time i had orders where the map marker was in the middle of the Atlantic but my actual orders were much closer to the East Coast of the US lol. I was so confused.
Last edited by York2016; 02-25-20 at 08:27 PM. |
03-02-20, 08:11 PM | #269 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
Uploads: 0
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Just downloaded this mod, installed and tested.
Looks great, but I have two questions: 1. Is there a way to do this in wide-screen? I select 16:9 60 Hz, but it shows up as non-widescreen. 2. Is there a way to provide an "Identify Target" key assignment. I love manual targeting except for having to flip through the recognition manual. Thanks! Bizarre - I loaded it up a second time and re-selected the 16:9 60 Hz resolution and now it works for both issues above... Last edited by 3catcircus; 03-02-20 at 08:19 PM. |
03-02-20, 08:43 PM | #270 |
CTD - it's not just a job
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That is the way the Silent Hunter series works. They are old DirectX v9.0c games, and have to be re-started for certain changes to take effect. Most of the game runs off of the Save folder. Be sure and empty your Save folder ("C:\Users \UserName \Documents \SH4" by default), else you will mix what you were running before with what you have now, and end up with "mod soup" of the bad kind...
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