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02-12-09, 12:02 PM | #256 |
Sea Lord
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To be honest Neal I am starting to think the Deck is a little stacked against Humans here... Or it could be Im simply too thick to be any good at playing this game.... most likely the latter.
I mean the werewolves for all we know are posting as openly as the humans are... during the night at that. During a lynch vote if we discuss it obviously the werewolves are going to save thier own skin by throwing people off the scent. Also people are putting other people in their RP's and there are multiple actions both from the character and from other characters using a character. I don't have a fliping clue what the hell is going on... no matter how many times I read and reread the thread.
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I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too! Last edited by Penelope_Grey; 02-12-09 at 12:32 PM. |
02-12-09, 12:35 PM | #257 |
Pacific Aces Dev Team
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The problem in my opinion is that humans are not following the strategy that would be most logic . It needs a bit patience, and at least two nights, but here's the best way to start solving the problem:
Day 1: All humans don't vote lynching anyone, because they can't be sure who is who. Because humans are a majority, nobody will get lynched. Night 1: The Seer identifies someone. It might be a human, wolf, another Seer or a Guardian. Day 2: Still no vote to lynch, nobody dies in front of the firing squad. Night 2: The Seer contacts the person he identified (Unless he was a wolf, obviously) and tells him he knows his identity. That establishes inmediately a relationship based in trust, because the identified one can recognize the Seer, and the Seer is sure of who he has contacted. The following nights, the Seer has to identify and contact more humans, spreading amongst them who he already identified as human. Obviously, any guardian already contacted by the Seer should provide him continuous protection. Day 3: By now probably well founded votes for lynching can start, as werewolves will have been identified either positively or negatively. As you see, the problem is that the initiative is in the hands of the seers, and the rest of humans must have patience, even if some of them are dying in the meantime. But none of the two requisites seem to have been met here, hence werewolves -who can't be as organized- are winning
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02-12-09, 12:48 PM | #258 |
Admiral
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It is not that easy Hitman...
What Seer knows who are the Humans and who are not ??? What Seer contacts another player knowing exactely that that player is human ??? I have to agree with Pen here, thought the game was a awesome expir. for me, I never had anybodys contact to do what ever...But offcorse from Neal S. to vote and stuff.... Nobody wants to take a chance, there are some of the players that posted so short posts so far that you have litlle info but the Posts from Neal Stv to follow or take conclusions... If you see carefully the people who developed more play and posts were allways the same ones... I think that everyone should get more involved in the game so that things are easyer for all... |
02-12-09, 12:53 PM | #259 |
Navy Seal
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What if the Seer is murdered on the first day?
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02-12-09, 12:54 PM | #260 |
Born to Run Silent
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Once the game is over and we can recap what really happened, who did what, etc it will be a lot clearer for you And interesting for you as well, I think.
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SUBSIM - 26 Years on the Web |
02-12-09, 12:59 PM | #261 |
Navy Seal
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Are werewolves even vulnerable to holy water? I thought that was only vampires (Unlike silver)
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Current Eastern Front status: Probable Victory |
02-12-09, 01:08 PM | #262 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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02-12-09, 01:10 PM | #263 | |
Lucky Jack
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Quote:
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02-12-09, 01:11 PM | #264 | ||
Born to Run Silent
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Quote:
That's the basis of the whole game--in addition to the role playing, everyone has to determine who they trust by their actions and words.
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SUBSIM - 26 Years on the Web |
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02-12-09, 01:12 PM | #265 | ||
Navy Seal
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Quote:
Maybe I should've told ALL of you that story my mother told me about werewolves instead of just Jimbuna on the first night...
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02-12-09, 01:13 PM | #266 | |
Admiral
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Quote:
You can check this ... http://en.wikipedia.org/wiki/Werewolves |
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02-12-09, 01:15 PM | #267 |
ACE
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Aha! Now I'm useless.. unless
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02-12-09, 01:16 PM | #268 |
Sea Lord
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Well I tell you what... if we don't bag a werewolf on this next lynching... Im committing character suicide.
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02-12-09, 01:17 PM | #269 | ||
Navy Seal
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Quote:
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Current Eastern Front status: Probable Victory |
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02-12-09, 02:09 PM | #270 |
Navy Seal
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Can I murder a character? Just asking this is a question from XabbaRus forum member not game character.
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