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Old 11-01-13, 10:35 AM   #2626
volodya61
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Originally Posted by gap View Post
..Someone with a better understanding of this subject please correct me if I am wrong
I can only confirm this .. all the rendering/video issues I heard/read/saw were related only with the nVidia cards..
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Old 11-01-13, 10:47 AM   #2627
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Originally Posted by volodya61 View Post
I can only confirm this .. all the rendering/video issues I heard/read/saw were related only with the nVidia cards..
yep, my assertion is also based on empirical evidence taken from various reports by Nvidia card owners. I wonder if the most recent Nvidia cards and/or detonators have solved the issue, at least in part
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Old 11-01-13, 11:06 AM   #2628
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yep, my assertion is also based on empirical evidence taken from various reports by Nvidia card owners. I wonder if the most recent Nvidia cards and/or detonators have solved the issue, at least in part
I don't think it's a big problem.. for all the time I had problems with only couple of the Sober's mods (IIRC underwater fx and see through wake fix) and one texture in the SteelVikings Interior mod..
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Old 11-01-13, 11:08 AM   #2629
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I don't think it's a big problem.. for all the time I had problems with only couple of the Sober's mods (IIRC underwater fx and see through wake fix) and one texture in the SteelVikings Interior mod..
Yes, more an annoyance than a real problem
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Old 11-01-13, 05:17 PM   #2630
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Its suppose to be black to make it more challenging . So you are telling me in ww2 , uboats would sit under the water close enough to the surface to see destroyers above them
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Old 11-02-13, 09:03 AM   #2631
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Default nVidia issue

What I've seen before is that the software 'nHancer' - Advanced Control Panel and Profile Editor for nVidia cards
can start playing games with you.

Disable it.
Or, even better - uninstall
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Old 11-04-13, 02:56 AM   #2632
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sobers 1800 04112013
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sobers storm Clouds v1 SH5
Realistic_Hydrophone_1_1
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Old 11-04-13, 04:29 AM   #2633
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sobers 1800 04112013
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sobers storm Clouds v1 SH5
Realistic_Hydrophone_1_1
Thanks! I'm going to add them to my list.

By the way: I've noticed you are using a 'documents' folder inside the mod archives.
According to pages 13 and 17 on the JSGME User Guide (www.subsim.com/radioroom/downloads.php?do=file&id=3814), this should be renamed to 'Documentation'. That way the documentation files show up inside JSGME, instead of just being copied to the root of SH5, where they are of no use. Hope this helps.
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Old 11-04-13, 07:10 AM   #2634
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Enable TDW EXE patcher settings (do not enable experimental or advanced users options) .
Are there any exception regarding this? You haven't enabled anything with "advanced" tags , orbit patches, render patches ect?

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The most economical fuel setting for the Type 2 a submarine is 7 knots .
Type 2? You actually have that beauty enabled?

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Climb down the hatch and dive to periscope depth and then surface at the start of every game load .
Why so? Can you elaborate this a bit further?
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Old 11-04-13, 07:31 AM   #2635
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Its suppose to be black to make it more challenging . So you are telling me in ww2 , uboats would sit under the water close enough to the surface to see destroyers above them
http://en.wikipedia.org/wiki/Underwater_vision

Till about 50m depth, you have visability underwater .. up to about 80m in ideal conditions. Colors drop off as you get deeper. You could use the periscope underwater .. only issue would be that if you can see them, they can see you as well.
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Old 11-04-13, 07:57 AM   #2636
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Originally Posted by vdr1981 View Post
Are there any exception regarding this? You haven't enabled anything with "advanced" tags , orbit patches, render patches ect?


Type 2? You actually have that beauty enabled?


Why so? Can you elaborate this a bit further?
I have waterdrops turned off .
Alright type V2 .
You must climb below decks at least once befor using teleporting .
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Old 11-04-13, 07:58 AM   #2637
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Originally Posted by rainiere View Post
Thanks! I'm going to add them to my list.

By the way: I've noticed you are using a 'documents' folder inside the mod archives.
According to pages 13 and 17 on the JSGME User Guide (www.subsim.com/radioroom/downloads.php?do=file&id=3814), this should be renamed to 'Documentation'. That way the documentation files show up inside JSGME, instead of just being copied to the root of SH5, where they are of no use. Hope this helps.
Thanks for that , i didnt realise .
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Old 11-04-13, 10:16 AM   #2638
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http://en.wikipedia.org/wiki/Underwater_vision

Till about 50m depth, you have visability underwater .. up to about 80m in ideal conditions. Colors drop off as you get deeper. You could use the periscope underwater .. only issue would be that if you can see them, they can see you as well.
To this I'd like to add this.
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Old 11-04-13, 04:52 PM   #2639
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To this I'd like to add this.
Ok , you win . I will look at it this week .
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Old 11-05-13, 02:47 AM   #2640
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sobers 1800 05112013
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sobers realistic underwater FX4 SH5
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