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06-23-10, 10:27 AM | #2566 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Shall I be able to play fixed U-boat's PTO campaign using Type IXD2 and Type XVIII only if I install latest OM version along with RSRDC?
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06-23-10, 10:58 AM | #2567 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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06-23-10, 12:29 PM | #2568 |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Also forgot to mention. Game is from Steam. OS Windows Vista Pro Edition 32bit CPU intel dual core 2.66 GPU Nvidia GeForce 8800 GTX RAM 4GB |
06-23-10, 01:11 PM | #2569 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Are OM and RSRDC compatible with WEBSTER's game fix only mod v. 1.1?
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06-23-10, 03:31 PM | #2570 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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06-23-10, 03:39 PM | #2571 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Do your mods introduce any fug-fixes similar to WEBSTER's mods?
OK, anyway I installed your mods in the following order: RSRDC, OM, OMEGU with proper patches and some optional minor mods over vanilla SH5 v. 1.5. So now I can play campaigns on both sides without running JGSME aside of environment mods for Pacific and Mediterranean? |
06-23-10, 08:27 PM | #2572 |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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I think that the 20km ship spawn bug makes entering Scapa Flow CTD. Would be nice to find a fix for it but it seems difficult and apart from that, Lurker, VERY good work!
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06-24-10, 07:03 AM | #2573 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Yesterday playing (RSRDC+OMG+OMEGU) single mission I entered Scapa Flow and sunk HMS "Royal Oak" without problems...well, maybe one problem surfaced - actually I was sunk a while later.
PS. Later in second single mission I entered Halifax harbor and sunk one ship anchored there and one approaching escort warship. |
06-24-10, 04:13 PM | #2574 |
Swabbie
Join Date: Apr 2009
Location: St.Petersburg
Posts: 6
Downloads: 62
Uploads: 0
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06-24-10, 05:13 PM | #2575 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Конечно что ваш пробовать сказать мне? Он там никакой звук на bearing180? Not sure what your trying to tell me ? Is it there is no sound at bearing180 ? |
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06-25-10, 12:13 AM | #2576 | |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Quote:
I run the mod fine exept for this. While in campaign, I think it is impossible to go in and sink a ship without looking at least through you scope which is making OM CTD. |
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06-25-10, 07:17 AM | #2577 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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I did not play campaign game close to US harbors yet. However create many single missions near US coast and have fun!
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06-25-10, 01:55 PM | #2578 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Hi again, lurker!
Do German torpedoes in your mods have dud ratio set to 90%? I fired all torpedoes on-board Type IXC sub (T-III and T-V combo) and only two of them actually detonated... Also look at torpedo settings panel (Karamazov's mod). Numbers of torpedo tubes selected in each salvo mode are wrongly assigned. Last edited by Gorshkov; 06-25-10 at 03:33 PM. |
06-25-10, 06:46 PM | #2579 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Hello to whoever is reading this.
Until today I have pretty much ignored the existence of SH4 and it's associated forums, but I just heard about this OM mod in the SH3 forum and seeing as SH5 is poo I thought maybe buying SH4 and installing OM might be a good idea. So I came here to read the OP and... well I don't want to be rude but I've seen hex code that made more sense than the OP of this thread. Where does it say what this mod actually does? Can anyone tell me? Also, is this mod finished or a WIP? How buggy is it? In short, how good is it? Thanks for any help and advice! P.S. Do I need that SH4 U-boat expansion pack thing to use OM? |
06-25-10, 09:41 PM | #2580 |
Eternal Patrol
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Yes, you need the u-boat add-on. the easiest thing is to get SH4 Gold. It comes fully patched including the U-Boat Missions. That way you don't have to worry about fiddling with the patches.
As for Lurker's original post, I'm not sure what the problem is; but then I'm used to it all by now so I'm probably seeing things that aren't obvious to a newcomer to the game. Ask anything you want. We all live to help each other around here. [edit] Dang, OLC! I didn't notice it was you! And here I am talking like your a noob or something. [edit 2] As for what it does? It does pretty much everything NYGM does for SH3. Lots of improved AI and ships, lots of added stuff. Read the OP again and scroll down. There's a list of changes and additions. It doesn't do much in the way of the stupid little things I love. I keep hoping someone will add all the harbor traffic and locks and stuff, and I keep thinking I should quit hoping and start learning. Problem is I'm hopeless with a lot of that stuff. SH4 itself is much better once the problems are fixed, and most of them are. Graphics are much better, crew management is what people asked for after SH3 (as in the watch rotate themselves), calling Battle Stations is a hoot, and activates the entire crew, the TC works much better, when you get a radio message the runner hands you a clipboard (you still hit 'M', but a small board appears over whatever screen you happen to be in). Lots of cool stuff like crew walking around all the AI ships. Add all that to a campaign and combat mod that's on a par with NYGM (as I said) and while I still have small complaints (more like wishes) what we all have is an Atlantic campaign to die for. SH4+OM+OMEGU (the environment update) is one of the best!
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