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Old 06-23-10, 10:27 AM   #2566
Gorshkov
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Shall I be able to play fixed U-boat's PTO campaign using Type IXD2 and Type XVIII only if I install latest OM version along with RSRDC?
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Old 06-23-10, 10:58 AM   #2567
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Quote:
Originally Posted by Gorshkov View Post
Shall I be able to play fixed U-boat's PTO campaign using Type IXD2 and Type XVIII only if I install latest OM version along with RSRDC?
RSRDC make no changes to the German side
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Old 06-23-10, 12:29 PM   #2568
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Originally Posted by lurker_hlb3 View Post
Unable to recreate your problem

Also forgot to mention. Game is from Steam.
OS Windows Vista Pro Edition 32bit
CPU intel dual core 2.66
GPU Nvidia GeForce 8800 GTX
RAM 4GB
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Old 06-23-10, 01:11 PM   #2569
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Are OM and RSRDC compatible with WEBSTER's game fix only mod v. 1.1?
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Old 06-23-10, 03:31 PM   #2570
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Originally Posted by Gorshkov View Post
Are OM and RSRDC compatible with WEBSTER's game fix only mod v. 1.1?
No.
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Old 06-23-10, 03:39 PM   #2571
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Do your mods introduce any fug-fixes similar to WEBSTER's mods?

OK, anyway I installed your mods in the following order: RSRDC, OM, OMEGU with proper patches and some optional minor mods over vanilla SH5 v. 1.5. So now I can play campaigns on both sides without running JGSME aside of environment mods for Pacific and Mediterranean?
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Old 06-23-10, 08:27 PM   #2572
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I think that the 20km ship spawn bug makes entering Scapa Flow CTD. Would be nice to find a fix for it but it seems difficult and apart from that, Lurker, VERY good work!
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Old 06-24-10, 07:03 AM   #2573
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Yesterday playing (RSRDC+OMG+OMEGU) single mission I entered Scapa Flow and sunk HMS "Royal Oak" without problems...well, maybe one problem surfaced - actually I was sunk a while later.

PS. Later in second single mission I entered Halifax harbor and sunk one ship anchored there and one approaching escort warship.
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Old 06-24-10, 04:13 PM   #2574
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Type 23 U-Boat
OM 720
OMv720_Patch5

http://www.subsim.com/radioroom/pict...pictureid=2312
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Old 06-24-10, 05:13 PM   #2575
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Quote:
Originally Posted by e7pus View Post
Type 23 U-Boat
OM 720
OMv720_Patch5

http://www.subsim.com/radioroom/pict...pictureid=2312

Конечно что ваш пробовать сказать мне? Он там никакой звук на bearing180?


Not sure what your trying to tell me ? Is it there is no sound at bearing180 ?
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Old 06-25-10, 12:13 AM   #2576
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Quote:
Originally Posted by Gorshkov View Post
Yesterday playing (RSRDC+OMG+OMEGU) single mission I entered Scapa Flow and sunk HMS "Royal Oak" without problems...well, maybe one problem surfaced - actually I was sunk a while later.

PS. Later in second single mission I entered Halifax harbor and sunk one ship anchored there and one approaching escort warship.
Did you tried that in campaign mode, 'cuz that's what I was talking about.

I run the mod fine exept for this. While in campaign, I think it is impossible to go in and sink a ship without looking at least through you scope which is making OM CTD.
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Old 06-25-10, 07:17 AM   #2577
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I did not play campaign game close to US harbors yet. However create many single missions near US coast and have fun!
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Old 06-25-10, 01:55 PM   #2578
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Hi again, lurker!

Do German torpedoes in your mods have dud ratio set to 90%? I fired all torpedoes on-board Type IXC sub (T-III and T-V combo) and only two of them actually detonated...

Also look at torpedo settings panel (Karamazov's mod). Numbers of torpedo tubes selected in each salvo mode are wrongly assigned.

Last edited by Gorshkov; 06-25-10 at 03:33 PM.
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Old 06-25-10, 06:46 PM   #2579
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Hello to whoever is reading this.

Until today I have pretty much ignored the existence of SH4 and it's associated forums, but I just heard about this OM mod in the SH3 forum and seeing as SH5 is poo I thought maybe buying SH4 and installing OM might be a good idea. So I came here to read the OP and... well I don't want to be rude but I've seen hex code that made more sense than the OP of this thread. Where does it say what this mod actually does? Can anyone tell me? Also, is this mod finished or a WIP? How buggy is it? In short, how good is it? Thanks for any help and advice!

P.S. Do I need that SH4 U-boat expansion pack thing to use OM?
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Old 06-25-10, 09:41 PM   #2580
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Yes, you need the u-boat add-on. the easiest thing is to get SH4 Gold. It comes fully patched including the U-Boat Missions. That way you don't have to worry about fiddling with the patches.

As for Lurker's original post, I'm not sure what the problem is; but then I'm used to it all by now so I'm probably seeing things that aren't obvious to a newcomer to the game.

Ask anything you want. We all live to help each other around here.

[edit] Dang, OLC! I didn't notice it was you! And here I am talking like your a noob or something.


[edit 2] As for what it does? It does pretty much everything NYGM does for SH3. Lots of improved AI and ships, lots of added stuff. Read the OP again and scroll down. There's a list of changes and additions.

It doesn't do much in the way of the stupid little things I love. I keep hoping someone will add all the harbor traffic and locks and stuff, and I keep thinking I should quit hoping and start learning. Problem is I'm hopeless with a lot of that stuff.

SH4 itself is much better once the problems are fixed, and most of them are. Graphics are much better, crew management is what people asked for after SH3 (as in the watch rotate themselves), calling Battle Stations is a hoot, and activates the entire crew, the TC works much better, when you get a radio message the runner hands you a clipboard (you still hit 'M', but a small board appears over whatever screen you happen to be in). Lots of cool stuff like crew walking around all the AI ships.

Add all that to a campaign and combat mod that's on a par with NYGM (as I said) and while I still have small complaints (more like wishes) what we all have is an Atlantic campaign to die for. SH4+OM+OMEGU (the environment update) is one of the best!
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