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Old 10-22-13, 05:34 PM   #2536
plj
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Originally Posted by volodya61 View Post
Just disable sub-sighted messages guys.. because they don't work correctly..
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Old 10-22-13, 05:40 PM   #2537
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Originally Posted by volodya61 View Post
Just disable sub-sighted messages guys.. because they don't work correctly..
IIRC, those messages don't actually discern between enemy and allied ships. This is why so many of them are dispatched while still in bunker
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Old 10-22-13, 05:44 PM   #2538
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Ya - they were triggered by range rather than being spotted
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Old 10-22-13, 05:48 PM   #2539
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Ya - they were triggered by range rather than being spotted
...nice proximity alarm :p
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Old 10-22-13, 06:14 PM   #2540
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Ya - they were triggered by range rather than being spotted
exactly! intercepting one of those message doesn't necessarily mean that you have been actually spotted. They are there just for immersion, but for me they have always worked the other way around
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Old 10-22-13, 07:58 PM   #2541
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@ Hotjoe

going by the screenshot you have posted, I think we can exclude that 0.1% remaining margin of doubt that your game is not patched to v 1.2.
It is

There are chances that you messed things up while trying to edit New UI's options. I would suggest you to disable the mod, scrap it, and enable a fresh copy of it. Leave alone configurable options until you can fully understand what they are for
Ok, ill try that, but should I disable all the UI parts or just the main one? Cause as you can see I have 3 enabled. Main, alt officer wounded by torpedo, and Rad cap tools.

I'm going under the assumption of "There are no dumb questions"
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Old 10-22-13, 09:12 PM   #2542
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Ok tried above, didnt work BUT! Found the culprit!

Through process of elimination I have found that Reaper 7's Stadimeter fix mod is the only one causing those windows. Dont enable only that and the windows arent there.

Obviously there being a conflict, does the New UI's fix the stock stadimeter bug as Reaper7's mod does?
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Old 10-23-13, 01:05 AM   #2543
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Originally Posted by Hotjoe View Post
Ok tried above, didnt work BUT! Found the culprit!

Through process of elimination I have found that Reaper 7's Stadimeter fix mod is the only one causing those windows. Dont enable only that and the windows arent there.

Obviously there being a conflict, does the New UI's fix the stock stadimeter bug as Reaper7's mod does?
Where do I have Reaper 7's Stadimeter fix mod in my list ? Post in some other thread . I have nearly had enough .
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Old 10-23-13, 02:16 AM   #2544
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Obviously there being a conflict, does the New UI's fix the stock stadimeter bug as Reaper7's mod does?
Since long, long, I say looong ago

P.S: you broke at least two of my rules at once:

Quote:
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4. If you want to use a mod not featured in the safe mod lists, read mod directions to know what it is doing exactly and how to use it.

7. Unless you know what you are doing, absolutely avoid file conflicts reported by JSGME while enabling a mod not featured in the safe mod lists: continuing would probably result in loss of features, or unstable game in the worst cases.
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Last edited by gap; 10-23-13 at 02:29 AM.
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Old 10-23-13, 02:46 AM   #2545
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sobers 1300 22102013
added
sobers waves mod V13 22102013 SH5
Realistic_Hydrophone_1_0
Great stuff mate

Please tell, whats new in this revision of the waves mod?
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Old 10-23-13, 03:21 AM   #2546
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Great stuff mate

Please tell, whats new in this revision of the waves mod?
I am just trying to get the waves to look better imo . Version 14 will be out soon . Toned the wave heights down a bit , i am sure that large waves sink small craft such as elco etc .
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Old 10-23-13, 03:41 AM   #2547
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I am just trying to get the waves to look better imo . Version 14 will be out soon . Toned the wave heights down a bit , i am sure that large waves sink small craft such as elco etc .
Yep, this is a known issue.

On the other hand, it seems that the game never triggers very high winds along the coasts (hardcoded feature? It was reported by Volodya a while a ago). Thinking out loud here, but maybe adjusting a bit PT boat's buoyancy and limiting their usage to coastal waters as stricly as possible, would partly attenuate the problem without need of reducing high wind wave heights.
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Old 10-23-13, 03:52 AM   #2548
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I think the weather in SH5 is the big letdown now . Its from the last century pc gaming imo . Dynamic fog is in the shaders but probably not used to cut down on core usage . Hardly ever rains and if it does then fog should be automatically applied with the rain .
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Old 10-23-13, 04:18 AM   #2549
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I think the weather in SH5 is the big letdown now . Its from the last century pc gaming imo . Dynamic fog is in the shaders but probably not used to cut down on core usage . Hardly ever rains and if it does then fog should be automatically applied with the rain .
I fully agree on every single point, Sober.

Without going too far with our fantasies, I would be glad enough if TDW could do for SH5's weather what H.Sie did for SHIII
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Old 10-23-13, 05:35 AM   #2550
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sobers 1900 23102013
added sobers waves mod V14 23102013 SH5
no need to start a new career .
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