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02-24-19, 12:51 PM | #241 |
Village Idiot
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This what you referring to?
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02-24-19, 01:35 PM | #242 |
Admiral
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Is that Supermans fortress of solitude forming? It's beautiful!
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02-24-19, 01:39 PM | #243 |
Village Idiot
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That is an anomaly spotted in SH4 near Turk.
We believe it is caused by extra bytes added to the modified terrain files when recompressed to ZHF files. Or bad editing of edge pixels before recompression. |
02-24-19, 04:09 PM | #244 | |
CTD - it's not just a job
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Since I'm so-oh good at bad edits, if I get time tomorrow or Tuesday, I'll try a little of each, purposefully making "mistakes", and see what each type of those errors do to the in-game display. As for the pillar, other than color (I thought the ones I had were brown), they can also be jagged on the edges of the pillar, and not smooth looking at all when up close to them. That might depend upon the type of error created also... |
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02-26-19, 03:16 PM | #245 |
Admiral
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Here are some pictures during my passage through the Kiel canal. Ecomod in full affect. When I started in the pens, the trees were green. Did not take a photo, but as I passed, the tree colors changed. Is that the mod working? because it is seriously awesome! I never really cared about harbor mods, but this mod is so damn cool!
Here I am halfway through the canal when I noticed the trees changing color. It is mid September. Passing Brunsbuttel. A closer look at the trees in Brunsbuttel. |
02-26-19, 03:41 PM | #246 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Did you start from Kiel and what was your in-game date when you took those screenies?
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02-26-19, 03:47 PM | #247 |
Admiral
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Started in Kiel 19SEP39 @ 0700
Headed for Scapa Flow |
02-26-19, 03:48 PM | #248 |
Admiral
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Good stuff gap!
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02-26-19, 04:18 PM | #249 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Okay, that makes sense: the Kiel end of the canal is located on a different terrain type than the Brunsbuttel end. That's why you get to see different vegetation types while you cross the canal.
The alpha version of the mod that you are using only features two new terrain types, so the trees you are seeing in Kiel (and in several other locations) are part of the stock "temperate alpina vegetation and their dark green color doesn't change much throughout the year, thencr the striking contrast with the red/yellow colors I have chosen for autumn foliage of the new trees. Each terrain type can have up to eight different tree types (I wish we could add more, but that's an hardcoded limit). The new terrain types that I will add to the mod - right now I have four more ready on my HD, waiting for the next release, and I am planning many more - will have about half of their trees in common with the previous terrain type, so to make the landscape not to change as abruptly as you have experienced during your last patrol, and forest types to gradually transition to other types as you travel along coasts, canals, etc... Last edited by gap; 02-26-19 at 06:00 PM. |
02-26-19, 05:54 PM | #250 |
Admiral
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Honestly I did not think it was an issue! I thought I was watching seasons change!!!
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02-26-19, 06:30 PM | #251 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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No, in that case you didn't witness a season change but an eco-region change. Of course season changes are featured too, most regions will have four seasons, deciduous trees will feature brownish/reddish/yellowish foliage in autumn, they will be bare in winter (and covered in snow where snowy winters are to be expected), and they will display new brilliant green leaves in spring. The look of conifers and other evergreen trees and shrubs will evolve too over the year, but the changes will be lesser dramatic. In any case, I doubt you will ever witness a sudden season change: the game switches seasons based on, dates which are configurable for each climate zone, but I think it updates them while the player is in open seas.
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01-04-20, 11:02 AM | #252 |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 375
Downloads: 265
Uploads: 0
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Just discovered this amazing mod.
Long time nothing was posted, how is the actual situation of this mod, GAP? Runs it stable with actual TWoS? Is with the last version a campaign restart needed? Will this mod be a part of TWoS, what are the future plans? Lot of questions, but the mod looks amazing and iam very interested in this mod but also interested to have a stable TWoS.
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel Last edited by excel4004; 01-04-20 at 02:01 PM. |
01-04-20, 12:29 PM | #253 |
Village Idiot
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Gap is spending time on Sicily right now.
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01-04-20, 04:37 PM | #254 | |
Navy Seal
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Quote:
Yes , it should be perfectly compatible. Gap has explained everything nicely in the mod's download page. But, if I remember correctly, the mod is not completely finished and only few places have been edited. Gap will correct me if I'm wrong...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-04-20, 06:51 PM | #255 | |
Argentinian Skipper
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Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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Tags |
enviromental mod, environment, terrain, trees, vegetation |
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