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Old 04-30-10, 05:04 PM   #2491
lurker_hlb3
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Quote:
Originally Posted by Salvadoreno View Post
Lurker how does that change the gameplay? I was thinking of using your settings but dont know exactlly what those percentages mean and what it will effect.. More realism?
Those values are from my "test" rig. I don't normally use them for game-play, "but" I haven't done "any" normal gameplay in the last 3 years.
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Old 05-03-10, 05:17 PM   #2492
diesel97
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Hi

Can anyone tell me which of the OM missions are for U-flak boats ?. Searched through the docs & forum to no avail.

Cheers

D97
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Old 05-03-10, 05:42 PM   #2493
lurker_hlb3
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Originally Posted by diesel97 View Post
Hi

Can anyone tell me which of the OM missions are for U-flak boats ?. Searched through the docs & forum to no avail.

Cheers

D97
http://www.subsim.com/radioroom/show...postcount=2449
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Old 05-03-10, 06:51 PM   #2494
diesel97
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Thanks Lurker (and for a great mod).
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Old 05-04-10, 10:15 AM   #2495
markdenny
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Is there anybody out there who can answer my question posted 30-4-2010 regarding my crew facing inwards on all four flack missions PLEASE HELP i know its only visual and doesnt affect game play but it is annoying
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Old 05-04-10, 01:01 PM   #2496
Sammi79
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Quote:
Originally Posted by markdenny View Post
Is there anybody out there who can answer my question posted 30-4-2010 regarding my crew facing inwards on all four flack missions PLEASE HELP i know its only visual and doesnt affect game play but it is annoying
Hi Mark, this is a very minor problem concerning the 3D model of the conning tower of this particular U-boat type. This model contains the nodes wihich dictate the position and orientation of the watch crew, and in this case 4 out of 5 of them are rotated 180' in the wrong direction, it is very simple to tweak if you have Skwasjers S3D editor. Otherwise, I am sure Lurker will fix this in his next update though that may be some time as he has only recently released this one. If you want to try and fix it yourself, feel free to PM me if you want I can walk you through it.
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Old 05-04-10, 06:08 PM   #2497
rubmyducky
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Default Great Mod but...

This is one helluva mod! However its unplayable for me at the moment and I'm getting frustated over 1 simple problem. I can't keep a target locked! The Kiub looks amazing, but I cannot keep a lock on target and it's driving me absolutely nuts. I've searched forums all I can find is posts about keep spamming "L" key. If that's the case I guess this mod is unplayable for me, because when I lock a target i want it locked until I lose sight of it or want to choose a new target. Help please.
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Old 05-04-10, 06:13 PM   #2498
lurker_hlb3
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Quote:
Originally Posted by markdenny View Post
Is there anybody out there who can answer my question posted 30-4-2010 regarding my crew facing inwards on all four flack missions PLEASE HELP i know its only visual and doesnt affect game play but it is annoying




http://www.filefront.com/16367463/Uflak_turm_fix.rar
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Old 05-04-10, 06:14 PM   #2499
lurker_hlb3
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Quote:
Originally Posted by rubmyducky View Post
This is one helluva mod! However its unplayable for me at the moment and I'm getting frustated over 1 simple problem. I can't keep a target locked! The Kiub looks amazing, but I cannot keep a lock on target and it's driving me absolutely nuts. I've searched forums all I can find is posts about keep spamming "L" key. If that's the case I guess this mod is unplayable for me, because when I lock a target i want it locked until I lose sight of it or want to choose a new target. Help please.
Auto lock on works when the "target" is "less than" 4000 meters
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Old 05-04-10, 06:20 PM   #2500
rubmyducky
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Quote:
Originally Posted by lurker_hlb3 View Post
Auto lock on works when the "target" is "less than" 4000 meters
I'm unsure what u mean by Auto lock on... What I'm referring to is when I mark a target and press "L" its only locked for a second or less and I am sure i am well within 4000 meters. Perhaps I am not as close as I believe I am I will test again here quickly and get back to you. Excellent mod btw lurker! I really had no use for playing american subs. Another quick question if i may. Whats the conning tower slots for and what do they affect. And also whats the crew berthing slots for? Is that just for gaining crew experience? Thanks
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Old 05-04-10, 06:29 PM   #2501
lurker_hlb3
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Quote:
Originally Posted by rubmyducky View Post
on... What I'm referring to is when I mark a target and press "L" its only locked for a second
I know what your referring to, for it to work you have to get "up close & personnel"



Quote:
Originally Posted by rubmyducky View Post
Whats the conning tower slots for and what do they affect. And also whats the crew berthing slots for? Is that just for gaining crew experience? Thanks

Read the "readme" for the answer to your questions

http://www.subsim.com/radioroom/show...13&postcount=1
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Old 05-07-10, 02:22 AM   #2502
markdenny
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Lurker many thanks for the u-flak turm fix all sorted now much better keep up the good work.
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Old 05-08-10, 07:11 AM   #2503
Zakalwe
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Only found out about this great mod a few weeks ago on simhq. On Wednesday, if found SH4 Gold for 10 € in a supermarket.

To makes thing short, big THX for a great mod, one has to admit that Sh4 looks much better than SH3. Install worked like a charm.

The only thing I have to get used to is the water, to me it looks too much "Pacific" for the Atlantic. I would prefer darker and less rich colours.

Z.
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Old 05-08-10, 07:53 AM   #2504
cgjimeneza
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Quote:
Originally Posted by Zakalwe View Post
Only found out about this great mod a few weeks ago on simhq. On Wednesday, if found SH4 Gold for 10 € in a supermarket.

To makes thing short, big THX for a great mod, one has to admit that Sh4 looks much better than SH3. Install worked like a charm.

The only thing I have to get used to is the water, to me it looks too much "Pacific" for the Atlantic. I would prefer darker and less rich colours.

Z.
get OMEGU (op monsun graphics and enviroment upgrade) a couple threads down and get ready for a very "atlantic" north atlantic.
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Old 05-08-10, 10:24 AM   #2505
Zakalwe
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THX,

but I already have OM + OMEGU installed.
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