SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-30-10, 05:04 PM | #2491 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Those values are from my "test" rig. I don't normally use them for game-play, "but" I haven't done "any" normal gameplay in the last 3 years.
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05-03-10, 05:17 PM | #2492 |
Sailor man
Join Date: Apr 2005
Posts: 44
Downloads: 327
Uploads: 0
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Hi
Can anyone tell me which of the OM missions are for U-flak boats ?. Searched through the docs & forum to no avail. Cheers D97 |
05-03-10, 05:42 PM | #2493 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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05-03-10, 06:51 PM | #2494 |
Sailor man
Join Date: Apr 2005
Posts: 44
Downloads: 327
Uploads: 0
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Thanks Lurker (and for a great mod).
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05-04-10, 10:15 AM | #2495 |
Sparky
Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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Is there anybody out there who can answer my question posted 30-4-2010 regarding my crew facing inwards on all four flack missions PLEASE HELP i know its only visual and doesnt affect game play but it is annoying
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05-04-10, 01:01 PM | #2496 |
XO
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Hi Mark, this is a very minor problem concerning the 3D model of the conning tower of this particular U-boat type. This model contains the nodes wihich dictate the position and orientation of the watch crew, and in this case 4 out of 5 of them are rotated 180' in the wrong direction, it is very simple to tweak if you have Skwasjers S3D editor. Otherwise, I am sure Lurker will fix this in his next update though that may be some time as he has only recently released this one. If you want to try and fix it yourself, feel free to PM me if you want I can walk you through it.
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05-04-10, 06:08 PM | #2497 |
Nub
Join Date: May 2010
Posts: 2
Downloads: 3
Uploads: 0
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Great Mod but...
This is one helluva mod! However its unplayable for me at the moment and I'm getting frustated over 1 simple problem. I can't keep a target locked! The Kiub looks amazing, but I cannot keep a lock on target and it's driving me absolutely nuts. I've searched forums all I can find is posts about keep spamming "L" key. If that's the case I guess this mod is unplayable for me, because when I lock a target i want it locked until I lose sight of it or want to choose a new target. Help please.
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05-04-10, 06:13 PM | #2498 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
http://www.filefront.com/16367463/Uflak_turm_fix.rar |
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05-04-10, 06:14 PM | #2499 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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05-04-10, 06:20 PM | #2500 |
Nub
Join Date: May 2010
Posts: 2
Downloads: 3
Uploads: 0
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I'm unsure what u mean by Auto lock on... What I'm referring to is when I mark a target and press "L" its only locked for a second or less and I am sure i am well within 4000 meters. Perhaps I am not as close as I believe I am I will test again here quickly and get back to you. Excellent mod btw lurker! I really had no use for playing american subs. Another quick question if i may. Whats the conning tower slots for and what do they affect. And also whats the crew berthing slots for? Is that just for gaining crew experience? Thanks
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05-04-10, 06:29 PM | #2501 | ||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Quote:
Read the "readme" for the answer to your questions http://www.subsim.com/radioroom/show...13&postcount=1 |
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05-07-10, 02:22 AM | #2502 |
Sparky
Join Date: Jan 2009
Location: stow,lincolnshire GB
Posts: 150
Downloads: 216
Uploads: 0
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Lurker many thanks for the u-flak turm fix all sorted now much better keep up the good work.
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05-08-10, 07:11 AM | #2503 |
Torpedoman
Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
Posts: 113
Downloads: 3
Uploads: 0
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Only found out about this great mod a few weeks ago on simhq. On Wednesday, if found SH4 Gold for 10 € in a supermarket.
To makes thing short, big THX for a great mod, one has to admit that Sh4 looks much better than SH3. Install worked like a charm. The only thing I have to get used to is the water, to me it looks too much "Pacific" for the Atlantic. I would prefer darker and less rich colours. Z. |
05-08-10, 07:53 AM | #2504 | |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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Quote:
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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05-08-10, 10:24 AM | #2505 |
Torpedoman
Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
Posts: 113
Downloads: 3
Uploads: 0
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THX,
but I already have OM + OMEGU installed. |
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