SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-26-20, 05:16 PM | #2401 |
Admiral
|
You shouldn't use any traffic mods that are not FOTRSU 1.39 compatible as there has been some convoy and merchant changes which could mess up your game saves.
It just so happens that I've updated the latest FOTRSU 1.39 convoy and merchant layers and I've provided a link for any one that wants to use them. I've also added some extra convoy routes down the East side of Japan as shipping was a bit bereft of targets in my opinion. The file below is only compatible with the 100_FalloftheRisingSun_UltimateEdition_v1.39_EN http://www.filedropper.com/fotrsutrafficv139
__________________
Last edited by Moonlight; 12-27-20 at 06:38 AM. |
12-26-20, 05:59 PM | #2402 | |
Admiral
|
Re: FotRS traffic...
Quote:
Grabbed the latest from you, & am thinking, after I dock to unactive the older report & traffic mod then activate the newer one.. & should be good to go on continuing the career... or am I going to need to start a new one.? Just for further clarification, Moonlight... M. M.
__________________
|
|
12-26-20, 06:14 PM | #2403 | ||
CTD - it's not just a job
|
Quote:
"Thor reached Yokohama on 9 October 1942 where she began refitting for a third voyage. However, on 30 November a series of explosions on the supply ship Uckermark destroyed her superstructure, sending a large amount of burning debris onto Thor, which was moored alongside.[8] Both ships were rapidly set ablaze, along with Nankin/Leuthen and the Japanese freighter Unkai Maru. All four ships were destroyed in the fire, and 12 of Thor's crew were killed. Thor was wrecked beyond repair and was abandoned. Her captain, Kapitän zur See Gumprich, later commanded the German auxiliary cruiser Michel on her second raiding voyage, from which he did not return.So even once you got off of one, and on to another, it was not good for the ship's hands... "Almost within sight of Japan and only 50 miles (80 km) out from port,[3] Michel was spotted by the US submarine Tarpon on 20 October 1943.[4] In one of the few instances of American submarines attacking a German ship during World War II, Tarpon fired a total of eight torpedoes in four successive strikes, of which four torpedoes struck home and also detonated[4] - the Mark 14 torpedo still had reliability problems.[5] Michel sank, taking down 290 of her crew, including the captain. The 116 survivors reached safety in Japan after a three-day journey in open boats. Scores of others had been left on rafts and floating wreckage, but the Japanese Navy search aircraft reported they had seen nothing. This caused some friction with the German Navy officers in Japan, who felt the Japanese seemed unconcerned about rescuing possible German survivors.[6] The loss of the Michel marked the end of the cruises of German auxiliary commerce raiders." Quote:
|
||
12-26-20, 11:42 PM | #2404 |
Admiral
|
Re: FotRS v1.39 report... updated...
Ok,
Despite My initial reservations, with the setup originally reported (on a fresh SH4 install) of... jsgme: Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\FotRSU-EN-NipponMaru\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.39_EN FotRSU-NipponMaru Beta_v1.1 FOTRSU_Traffic_and_Contact_Reports_Increased UStorp125plus150 International Radio mod 1-MM's Gramophone music mix I went back in doc's... & deleted the game save folder... pulled up jsgme & deactivated everything, leaving only activated: 100_FalloftheRisingSun_UltimateEdition_v1.39_EN FotRSU-NipponMaru Beta_v1.1 Then... reactivated only the following... International Radio mod 1-MM's Gramophone music mix So now, the jsgme activated list looks like: jsgme: Generic Mod Enabler - v2.6.0.157 [C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\FotRSU-EN-NipponMaru\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.39_EN FotRSU-NipponMaru Beta_v1.1 International Radio mod 1-MM's Gramophone music mix M. M.
__________________
|
12-27-20, 06:46 AM | #2405 |
Admiral
|
^ I can't fault you for that M. M. you did the right thing there.
I have a question for you Mr beanie, this convoy in the Nippon Maru mod has a CommandEntry=8 when all the other .mis files in the 100_FalloftheRisingSun_UltimateEdition_v1.39_EN have been corrected to CommandEntry=0, is this an oversight on your end or is it a special convoy of some kind, if I find any more I'll take note of them. Oh, one more thing, what does a CommandEntry=8 actually do or mean.? [RndGroup 2] GroupName=42b_Jap_Convoy_002 Category=0 CommandEntry=8 I am in the process of updating the convoy and merchant files only to make them compatible with the Nippon Maru mod, I'm expecting to finish them later on today, that's if I can stop Jennifer Aniston from phoning me up constantly for a date with her. UPDATE I looked through 20 or so .mis files and I didn't see CommandEntry=8 anywhere so I'll put it down to an oversight. The fotrsu traffic and contact reports increased mod is provided in the link, one for Nippon Maru 1.39 players and one for the fortsu 1.39 base game. http://www.filedropper.com/fotrsutra...portsincreased
__________________
Last edited by Moonlight; 12-27-20 at 09:24 AM. |
12-27-20, 09:19 AM | #2406 |
XO
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
|
Sunset at Midway
__________________
"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". Last edited by Front Runner; 12-28-20 at 05:58 PM. |
12-27-20, 10:36 AM | #2407 | |
CTD - it's not just a job
|
Quote:
Now, taking into account the way the game "builds" its convoys (refer to "[ENG] Mission Editor V17.pdf" in the Support / MissionEditing folder), you never know where the ninth vessel will be (unless you really study it out). With a "zero" setting, it is almost always one of the middle vessels, dependent upon the number of rows used for the arrangement. Not seeing the image Front Runner... |
|
12-27-20, 11:58 AM | #2408 |
Sonar Guy
|
USS Trout, ex-Midway, off Kyushu, attacked a junk on 12/25/41: flag remained after masts came down. May have occurred with other ship types later in the patrol.
Otherwise a great improvement on the flags, especially the sub's own. Also marked the first occasion of personal combat in SH4 for me when a sailor on the wheelhouse fired a rifle and was shot in turn by our .50 caliber. Nice. I acknowledge the prohibition against other mods for now but may have to add sonar lines once escorted convoys start up. ETA: Spelling updates Yugomu ---> Yugumo class DD Myazaki ---> Miyazaki Shizouka ---> Shizuoka Last edited by Mios 4Me; 12-27-20 at 01:34 PM. Reason: spelling |
12-27-20, 02:40 PM | #2409 | |
CTD - it's not just a job
|
Quote:
In the meantime, here is the Japanese DD list in the mod: DDAkatsuki... or are you maybe referring to DD "named" in one of the "Battle" mis files? Those names are gathered from inet web research, and are spelled the way we found them. But we do not have but the one "Class" of DD you note... ?? |
|
12-27-20, 03:51 PM | #2410 | |
Sonar Guy
|
Quote:
|
|
12-27-20, 04:53 PM | #2411 | |
I break things
|
Quote:
We have altered the spelling on the Yugomu class, which will be released in the next update, we have also corrected the floating flag issue with the junk you found. But as propbeanie has asked, those other names do not exist in the ship rosters of FotRSU that serve the RC manual.. Where did you see these other names please ?
__________________
Last edited by s7rikeback; 12-27-20 at 05:03 PM. |
|
12-27-20, 05:53 PM | #2412 | |
Sonar Guy
|
Quote:
The other descriptors are place names: Miyazaki in eastern Kyushu, Shizuoka west of Tokyo. Kudos to whoever switched "Jawa" to "Java" awhile back. |
|
12-27-20, 06:29 PM | #2413 |
Watch
Join Date: May 2009
Posts: 20
Downloads: 16
Uploads: 0
|
Sorry if this question has been asked. I did a fresh install of SH Gold. Installed JSGME and then Rising Sun. Installed the mod and activated it, all seems fine. Start SH4 and it works with no problems either but should there be some kind of splash screen like Trigger Maru? I have no idea if this mod is running:P Had a quick single mission game, it seemed fine but I could see no noticeable changes in anything.
|
12-27-20, 07:02 PM | #2414 | |
I break things
|
Quote:
we will look into this as soon as we can.
__________________
|
|
12-27-20, 07:11 PM | #2415 | |
I break things
|
Quote:
Once you get past the set of short video's, once you start the game, you "should" be seeing a screen like this with a progress bar. Between the "Ultimate Edition & v1.39"
__________________
|
|
|
|