SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-18-16, 09:21 AM | #226 |
Navy Seal
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Billy, you just scored a touchdown in a soccer game!
Goes in the core mod of course.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
06-18-16, 09:54 AM | #227 | |
Admiral
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Adding those files XTBilly has been porting over from FOTRS v2.0 is really GREAT!!!
Those images are just fantastic!! I've been looking at the interiors. I know vickers did some work with the stock game and TMO. Ducimus did some work for FOTRS with gauges (least that's what the Read-Me states). I did work with both vickers and Ducimus's interiors to put a Radio Room in all subs, plus making the interiors as interactive as possible with mouse clicks to raise periscopes, go to periscope views; go to Maps, sub management screens; use interior dials at the various stations to apply rudder, speed, course changes on compass's etc. Put system lights throughout the different sub's to have the appearance of the interiors coming alive. What do you think?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-18-16, 02:02 PM | #228 | |
Officer
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The graphics thing was in the back of my mind, torturing me from the beginning. How can this project, FOTRS Ultimate, be really "Ultimate" without these graphics? I started experimenting and at the and I couldn't believe my eyes. I didn't expect this to work, thankfully I was wrong! I'm not done yet with the "high-level modding", (copy-paste-check) , but I was so excited of the success that I HAD to share it. Looks like we're good on graphics boys! Back to SDM now... Billy. |
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06-18-16, 04:26 PM | #229 |
Argentinian Skipper
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Shots from my FOTRS v13 with a mix of TMO smoke and FOTRS v2 smoke, and sea tweaked.
Trying in the Webster´s Torpedo Test Mission. I´m trying a mix between the FOTRSv2 sounds and Poul´s sounds. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
06-18-16, 07:06 PM | #230 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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06-18-16, 07:13 PM | #231 | |
Navy Seal
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Thanx!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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06-18-16, 08:37 PM | #232 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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How do you make the crew stop with the cheers and applause when your torpedoes hit...No free camera inside of sub...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... Last edited by Berserker; 06-18-16 at 09:40 PM. |
06-18-16, 09:09 PM | #233 | |
Sink'em All
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Akagi is already in v1.3. Kaga is not. I'm going to make a check and see which warships are missing.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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06-18-16, 10:40 PM | #234 | |||
Admiral
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I'm not sure if the fans are running or not in FOTRS v1.3......I'd have to play it again to see. They will be when I get through. Quote:
Free camera inside the the sub.....darn tootin'!! Why put the effort into making things touch sensitive if you can't get to them!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-18-16, 11:01 PM | #235 |
Sink'em All
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Here are the warships from v2.0 that are not in v1.3.
Kaga Tone Yubari Akatsuki Hatsuharu Matsu Momi Momi II Shimakaze Wakatake Fubuki II Chidori Chidori II
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
06-19-16, 05:05 AM | #236 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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love that smoke !
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06-19-16, 08:47 AM | #237 | ||
CTD - it's not just a job
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What we could do, I suppose, is do an informal vote on who wants what sound in the base mod. There are some differences between the stock SH4 v1.4 & v1.5 sounds, but most of them are the same, just basically some additions, with minimal changes. When you get into some of the sound mods, some of the changed sounds are much different, including their playtime length, which I feel is the main problem with some of the mods. I do not know the audio 'engine' they use in SH4, but Windows does NOT like it when a person tries to play more than one audio file at a time. There is definitely an audio issue with the stock versions of SH4 when coming out of the higher TC levels (32 and above), so I'm reasonably certain that none of the sound mods address that / those issue(s), nor can they - probably. Comments?? Last edited by propbeanie; 06-19-16 at 01:23 PM. Reason: The "system" dropped half of my quotes... |
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06-19-16, 03:17 PM | #238 | |
Sink'em All
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You could try this.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 06-19-16 at 03:26 PM. |
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06-19-16, 07:14 PM | #239 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Tried that and going to silent running...Doesn't work,maybe if I shoot the clappers and shouters at the next target the rest of the crew will take a hint..
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
06-19-16, 07:28 PM | #240 |
CTD - it's not just a job
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In the Google Drive is Creaks_Test_Sounds.zip for the testers downloading and testing. All it is, are the four (4) Creaks_Levelx.wav files (1, 2, 3 & 4), re-done to conform to the "Stock" v1.4/.5 lengths. It'd be nice to have some documentation of what is and what is NOT allowed in an audio file in the game, but oh well, "experimentation is the mother of invention", or something to that effect... 'Course, Edison (the inventor) was, for all practical purposes, deaf... probably from playing Silent Hunter 4 and encountering "The Sound"...
Put the un-zipped folder in the Mods folder, and all should be good for use in JSGME. Let me know if you have issues with that, CTDs afterwards, or - heaven forbid - you encounter "The Sound" - or, if all is well, also... I've tested until I'm almost tired of SH4 ("SACRILEGE!!!") - er, sorry - tired of waiting on the intro & loading of the game and/or scenario... whew! - I haven't had another encounter with "The Sound" lately. However, I wasn't getting them regularly anyway lately... Might have been something else... Two of the Creak files were definitely several seconds longer than the "Stock" versions, one was shorter, and another just barely longer, so maybe that was the trouble. You might also notice that the new sounds are actually a mix of the "Stock" and the FOTRS version of the individual files. The Level2 file, for whatever reason, is quieter. That's in the "Stock" game like that also. The FOTRS version was louder. @ cdrsubron7, I took it that Rabid Wolverine was referring to the FOTRS v2 sound files, 'cause while they can be a bit over-the-top in stock, in FOTRS v2, they go absolutely bonkers, and if you've got a few hits close together, the crew is still raving about the hits after the ship has sunk... - I'm probably wrong though... |
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