SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-12-07, 04:14 PM | #226 |
Grey Wolf
Join Date: Feb 2003
Posts: 755
Downloads: 110
Uploads: 0
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yep ive posted in the wrong thread
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11-12-07, 04:49 PM | #227 | |
Electrician's Mate
Join Date: May 2005
Posts: 133
Downloads: 4
Uploads: 0
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11-12-07, 05:45 PM | #228 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Last edited by lurker_hlb3; 11-12-07 at 07:47 PM. |
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11-12-07, 07:19 PM | #229 |
Torpedoman
Join Date: Jul 2005
Posts: 112
Downloads: 16
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I apologize in advance for the time that will be wasted and the bothans that will die replying my question which is based solely on my complete ignorance of this mod's structure.
I tried RSRDC along with RFB following the simple instructions by sober. I liked RSRDC so much that I'm more than willing to say that it does for the campaign layers what leovampire's work did for the sea. It's a whole new game, and a MUCH better game than stock. There were, however, some features in RFB that didn't match my playing style completely, and I missed many aspects of TMaru, so I duplicated my TMaru 1.6.5 folder, removed any folders that conflicted with RSRDC and added some extra ROW stuff on top of it all. I got no crashes, but it would seem that the improved plotting is gone (I could clearly see ship silhouettes, and what's more, colored ones). I also noticed that hydrophones worked in the surface rather well, something I believe didn't happen before. I didn't try it much further, assuming that I had done something wrong, but I suppose there would be more issues. Probably due to my ineptitude alone I also had some issues with the ROW realistic camera, but that's another matter. The solution to merge RFB and RSRDC doesn't seem to apply that well to TMaru, yet it has been said here that it works with TM 1.6.4. Is there a known way of using TM 1.6.5 with RSRDC's awesome missions, radio messages and the like? |
11-12-07, 07:31 PM | #230 | |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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11-12-07, 08:05 PM | #231 | |
Torpedoman
Join Date: Jul 2005
Posts: 112
Downloads: 16
Uploads: 0
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The sensors are vital for me. I don't know what exact point is "realistic" or "historically accurate", but after playing TMaru for a long time I find non-modded AI to be basically blind in the dark (I believe Clay Blay Jr. mentioned in "Silent Victory" that the Japanese were excellent night fighters, due among other things to their obscenely large binoculars?). Again Fincuan, thanks *a lot* for using your time and skills to merge these two outstanding mods. |
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11-12-07, 09:08 PM | #232 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Thx AVGWarhawk.
I'm going to install 1.3 and have a go. The reads sound like this is going to. be alot of fun And Thx lurker for this mod. Alot of hard work by the look of things and will be thoroughly enjoyed. |
11-12-07, 09:20 PM | #233 |
Ace of the deep .
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Have i mentioned before how much i love this campaign mod . Have i !!!!!!!!
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11-12-07, 10:59 PM | #234 | |
Torpedoman
Join Date: Jul 2005
Posts: 112
Downloads: 16
Uploads: 0
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It's a masterpiece. This, ROW and TMaru (or RFB, to taste!), much like GWX did for SH3, would justify the game costing twice as much. I am truly amazed, and grateful. The SubSim community is unlike any other I've ever seen, except perhaps Battlefront.com's back when I frequented the place |
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11-13-07, 05:38 AM | #235 | |
The Old Man
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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Nice story btw! I'm gradually getting rid of "cheat mods" (you know...turbo-charged subs, ICBM-power torpedoes, Gatling deck guns, hull and ship parts made of mithril :rotfl now that I've started to get the hang of the game, and it feels much greater! Will take some time to convince myself to revert to normal sub speeds though ETA: Whoops! There was a whole new page after your post. My bad! ETA#2: Now that I remembered, is "Make daily reports a 0001Z daily to ComSubPac" mandatory, or is it there for increased "player immersion"? My bet is the latter, but I just want to make sure. It does help with keeping track of time, and as a "save now!" reminder, that's for certain.
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Let the Beast inside you free! |
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11-13-07, 07:27 AM | #236 |
Grey Wolf
Join Date: Feb 2003
Posts: 755
Downloads: 110
Uploads: 0
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whats the differences between this mod anf tater's campaign layers?
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11-13-07, 07:42 AM | #237 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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11-14-07, 04:28 PM | #238 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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To All
Currently “strongly” considering making a TM 165 compatible version on RSRDC. Will let you know what I decide shortly |
11-14-07, 05:08 PM | #239 |
The Old Man
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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God Bless mate Lurker
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11-14-07, 06:15 PM | #240 | |
Lucky Jack
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Great! Please keep a stand alone version if you would Thanks a million!
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