SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-29-10, 05:30 PM | #2341 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
|
|
03-30-10, 08:51 AM | #2342 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
|
03-30-10, 01:50 PM | #2343 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
I just got me a strange mission ojective:
1st Flot type 2D from (brest) Precise date not sure I think june or juli 1941 I got a mission to scout an photograph Perth Australia, I don't think I will comply to those orders P.s. I just sank a Queen E BB took all 5 torps but I nailed her sailing at 17kn |
03-30-10, 02:02 PM | #2344 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
|
|
03-30-10, 03:16 PM | #2345 |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
Rgr that, and thanks.
I was finally able to recreate it by hitting the "Battlestations" button twice within a short period of time, almost double-clicking it. This suggests the problem isn't with OpMonsun but the SH4 engine or something with my system. |
03-30-10, 03:39 PM | #2346 | |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
Quote:
I'm gonna redo the mods.. tomorrow I think it got fouled up somewhere |
|
03-30-10, 05:55 PM | #2347 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
For your Type VII to continue with a valid mission To fix, go to c:\Documents and Settings\xxxx\My Documents\SH4\data\cfg\SaveGames\ find your last save and open CareerTrack.upc with wordpad find the following entry PlayerCurrentObjectiveCode=WAP_Coastal_2 PlayerDefaultObjectives=ID1 PlayerCurrentObjectives=ID1 and change to PlayerCurrentObjectiveCode=WesternApproach PlayerDefaultObjectives=ID1 PlayerCurrentObjectives=ID256 |
|
03-31-10, 12:35 AM | #2348 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
tnx.
that could be the problem indeed, I'll try it tonight. |
03-31-10, 06:59 AM | #2349 |
Electrician's Mate
Join Date: Jan 2002
Location: Dublin, Ireland
Posts: 137
Downloads: 56
Uploads: 0
|
Can someone else confirm if enabling this mod somehow disables Anti Aliasing.
Without the mod it works, with it doesn't, how can that be? Any suggestions appreciated. Thanks |
03-31-10, 10:46 AM | #2350 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
I don't know about OM, but I do see this in RFB and I use the Nvidia Control Panel to take control of AA and force the issue when SH4 executes. It is a solution that works for me in this case.
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
03-31-10, 10:53 AM | #2351 | |
Medic
Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
|
Quote:
That's how I do it now too. AAx4, AFx16, Gamma Off. Doesn't work with nHancer and the latest Nvidia drivers. Never heard of a mod actually altering your ability to enable AA or not though. I get AA in all 3 installs of SH4. TMO. OM. RFB. |
|
03-31-10, 11:48 AM | #2352 |
Watch
Join Date: Dec 2008
Posts: 16
Downloads: 38
Uploads: 0
|
Not going to scan through over 100 pages of text to find an answer to my question. Like wise I did a search and it didnt help.
I just downloaded all three parts to Operation Monsun, V705, V705 to V720, and V720 patch 2. I put each extrated folder into its own folder under mods (V705, V705 to V720, and V720 Patch 2) and I enabled them through JSGME one at a time starting with V705, V705 to V720, and then lastly V720 patch 2. I went into game and nothing was changed. Is there some special way of doing this with these three seperate downloads? First time doing a super mod and I am at a lost. Folder layout appears as follows Silent Hunter Wolves of the Pacific - MODS - then four folders under MODS, !BACKUP Operation Monsun V705, Operation Monsun V705 to V720, and Operation Monsun V705 to V720 Patch 2. When I used JSGME to activate the three sections one at a time they are all in their own folder under the main SHIV directory. Is this how this is supposed to be?
__________________
Kommandant von U-95 86 Vessels Sunk ~ Total Tonnage 277,249 |
03-31-10, 12:23 PM | #2353 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
When you start a German campaign what do you see? |
|
03-31-10, 12:25 PM | #2354 | |
Watch
Join Date: Dec 2008
Posts: 16
Downloads: 38
Uploads: 0
|
Quote:
When I go to german campaign it only has options for 1943 and 1944 with the IX U-boat. I am currently looking through the readme files included in the mod but so far it appears I am doing everything right only thing is I might not be putting them into JSGME correctly.
__________________
Kommandant von U-95 86 Vessels Sunk ~ Total Tonnage 277,249 |
|
03-31-10, 12:32 PM | #2355 |
Medic
Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
|
It sounds like you extracted them and it placed each one in a directory with the same name as the compressed file. In turn, within that directory is probably a similar directory for use with JSGME.
This is a common occurance with .RAR files if you use WinRAR to extract them. Though I could see it happening to .7z files if you use WinRAR for that as well. |
|
|