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09-19-13, 04:15 PM | #2296 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Heya,
Thanks again for this wonderfull compilation that is saving me months to sort through all available mods. You I run into a few issues tho, prolly PEBKAC, but I cant figure out what I'm doing wrong. - My TAI is borked. I play at full realism + free camera to check what that torp is doing as I'm still learning how to fire those well. My nav officers possition updates dont show on the TAI. I need to plot courses and attacks on the navmap, or use the TAI as a blank piece of paper, and not bother with where exactly I am .. which is fine as we are working with relative positions .. but still .. any obvious things I could be doing wrong ? - My nav map does not show these nice colored pencils and tools in the corner .. just the regular normal nav map. Same question here: something obvious I'm missing ? - If I teleport around I sometimes find myself unable to release camera control from the attack scope, leaving me unable to get a range ? I need to press Esc. and then I find myself on the observation deck instead of next to my attack scope If I then walk over to the attack scope, things go back to normal .. if I teleport there again, repeat... - The game really dislikes friendly fire ... it rewards it with a total lockup. Got this twice now. Once while taking shots at harbor cruisers while exiting port, the other while finaly thinking I had a contact ... a destroyer even ... lined it up at well over 2km ... badaboom! ... closing in with the camera to see this odd black pattern on what should be a Polish flag ... oops When I went into the screen where it tells you your mission and mission tonnage and such, game freeze. Is this normal and do I deserve this for sinking German destroyers ? - My non working TAI makes the hydrophone kinda useless, or do I need to learn how a hydrophone works before I make an ass out of myself with this one ? I guess I coul manually plot stuff ... and if I manually mark the position my nav officer gives me it shows on TAI, but it's kinda clumsy ... (sortof adapting to it's user it seems) So yeah .. got my first full realism kill ... only downside was it had the wrong flag :p .. shouldnt be there near a polish harbour anyway :p |
09-19-13, 04:23 PM | #2297 |
Ace of the deep .
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I have my TAI disabled with the options editor .
MODS\NewUIs_TDC_7_5_0_ByTheDarkWraith\data\Applica tions\OptionsFileEditorViewer I noticed the stuck camera control and its annoying . Dont teleport and see if that helps . What computer specs ? Make sure the war has started before sinking anything . Never sink a friendly or ctd . |
09-19-13, 05:07 PM | #2298 | |
Navy Seal
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Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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09-19-13, 05:17 PM | #2299 | |
Ace of the deep .
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Quote:
added sobers 0900 20092013 R.S.D. - Reworked Submarine Damage v3 by vdr1981 Start a new career Last edited by THE_MASK; 09-19-13 at 05:28 PM. |
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09-19-13, 05:27 PM | #2300 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Intel Core2 Quad 2.4GHz
ATI Radeon HD 4800 (512 MB) 6 GB RAM 64b Win7 ------------------ TAI is essentialy useless on full realism ? Those colored markers .. and the protractor and ruler stuff on the map, where does that come from ? Thanx for your time! |
09-19-13, 05:29 PM | #2301 |
Ace of the deep .
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Post a picture please .
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09-19-13, 05:43 PM | #2302 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I'm not sure what you want me to capture ?
I see, on screenshots you guys post when explaining stuff to n00bs like me, that you guys have a navmap with colored pencils, and the other tools used for plotting in usualy the upper or lower left corner. I figured someone modded in colored markers and a nicer way to get to the tools .. am I mistaken ? As for the TAI ... given that it only 'holds' data that I draw on it myself, and not (for instance) the positions the nav officer calls out when I ask him, and you disable it yourself, does that equate to: it's useless on full realism, dont use it ? I'm not sure how I can post a screenshot of either situation :p |
09-19-13, 07:05 PM | #2303 | |
Ace of the deep .
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=174841 and there is a setting in the options editor viewer you must set to True MODS\NewUIs_TDC_7_*_*_ByTheDarkWraith\data\Applica tions\OptionsFileEditorViewer if you want the smaller tools afaik . |
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09-20-13, 02:39 AM | #2304 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Thanks man, that was it There are so many options to set if you start out with your community modpack, it's easy to get lost in them
Now all I need to do is get my wife and kids to go on a short holliday without me, so I can win the war :p |
09-20-13, 03:03 AM | #2305 |
Ace of the deep .
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At least 3gig cpu would be better with all the mods . Not sure how that video card would go being only 512mb .
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09-20-13, 03:27 AM | #2306 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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If I put shadows on about half, and antialiassing too, rest maxed, works fine
It scores 7.2 on the windows system performance index (the system) :p |
09-20-13, 06:11 AM | #2307 |
Seaman
Join Date: Oct 2011
Location: Finland
Posts: 32
Downloads: 159
Uploads: 0
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Hey Sober, just a little thing on your list.
"Speech fixes and additions (english version)" <- Shouldn't this be German Version if "Warfox deck crew always whispering SH5 German Version" is also or vice versa? |
09-20-13, 04:04 PM | #2308 |
Ace of the deep .
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09-20-13, 04:05 PM | #2309 |
Ace of the deep .
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Started a new career with the new mod list . Started the game with no problems . No ctds playing the atlantic gap atm .
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09-20-13, 08:17 PM | #2310 |
Ace of the deep .
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sobers DOF V6 SH5
is now called sobers Realistic contrast V6 SH5 Just download the mod and load the latest MEP file . Install anytime and carry on with the current patrol if you are just changing this 1 file . |
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