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Old 09-18-06, 08:04 AM   #211
Uber Gruber
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I'm not one for complaining but I was using SH3 Commander the other day, and as soon as I ran it two Jehovah Witnesses knocked at my door and tried to sell me some books about a bloke called "god" or something. Can you release a fix for this as it took me an hour to get rid of them.

Thanks, Hans.
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Old 09-21-06, 01:28 AM   #212
NKVD-crazyivan
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Hi JS i noticed you have a add on skins for SH3 what are they............
and are they for Sh3cmder 2.6..or is it an older file

Sorry cant find any more info on them am using GW 1.1a and the peri scop fix...

thanks for your great work and time love it .......
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Old 09-22-06, 02:24 AM   #213
JScones
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Quote:
Originally Posted by NKVD-crazyivan
Hi JS i noticed you have a add on skins for SH3 what are they............
and are they for Sh3cmder 2.6..or is it an older file
It's primarily an automated version of iambecomelife's early, mid and late ship skins. Add them to SH3Cmdr and the ship skins of certain ship types will change throughout the war.

My only concern is that they may overwrite any skins you already have installed, so whilst you'll get the benefit of "morphing" skins, you may lose the skins you already have in the game for the corresponding ship types. That I have no control over, nor can I offer advice.

Full inclusion list...
- MERCHANT VARIETY PACK by Iambecomelife
Early War Edition containing ~100 new skins (15 per ship type) and Mid-Late War Edition containing ~50 new skins

- AUXILLARY BRITISH CRUISER SKIN PACK by Type941 (5 new NAXC skins)
01. Gray hull, new repainted condition, funnel and superstructure,
02. Black hull, weathered condition, black funnel (HMS Jervis Bay), white superstructure
03. Black hull, yellow funnel with black lining, white superstructure
04. Black hull, rusty, very weathered, light tan funnel, slightly weathered white superstruture
05. Mountbatten Pink camouflage in late war variation. Darker hull, lighter superstructure and funnel
06. Default: (dark green hull with gray superstructure)
07. Default: (olive green hull with gray superstructure)
08. Default: (light green hull with dirty tan superstructure)

- PASSENGER LINERS SKIN PACK by Type941 (4 new NPPL_ skins)
11. All white hull/superstucture with tan funnel color (very common 1939 look)
12. Black hull with white lining on the upper part connecting with superstructure, yellow funnel w/ black lining
13. Gray hull, funnel and superstructure, looks best in the late stages of war when ships carried full armament
14. Lavender mauve grey hull with white lining joining with white superstructure/orange funnels. Paint scheme of Union Castle line
15. Default: White hull with blue lining, blue funnel with white cross
16. Default: Black hull with red funnel

- TRANSPORTS SKIN PACK by Type941 (7 new NPTR skins)
16. Black hull, yellow funnel w/ black lining, white superstruture, gray masts
17. White hull slightly weathered, yellow funnel w/ black bands & lining, white superstruture, tan masts
18. White hull weathered, light tan funnel, white superstruture, gray masts
19. White hull weathered, red funnel w/ black lining, white superstruture, gray masts
20. Lavender mauve grey hull and superstructures, orange funnel w/ black lining, white superstructure, tan masts. Paint scheme of Union Castle line
21. Black hull very weathered and rusty, light tan funnel, white superstruture, gray masts
22. Black hull weathered, black funnel, white superstruture, gray masts

- CAPITAL SHIP PAINT SCHEMES by Type941 with additional tweaks by Syxx_Killer (7 new skins in total)
1. Three schemes for the Bismarck (the sea trials scheme which Bismarck used until March 1941; the Operation Rheinubung scheme which was used from March until May 1941; and the final scheme which was used when the Bismarck sailed into the Atlantic)
2. Two 1941 schemes for the Prinz Eugen
3. Two schemes for the Tirpitz
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Old 09-22-06, 02:44 AM   #214
JScones
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Quote:
Originally Posted by JScones
FYI, in the next week or so I intend releasing a very minor maintenance fix (R2.6.1). It will be nothing more than a tweaking of a few internal aspects, for example:

- Read-only attribute will automatically be removed on any file that SH3 Commander modifies, as opposed to the current error message and abort.
- Number of days spent in base can be set between 0 and 2075 (ie the length of the war in Europe), as opposed to the current 100 day upper limit (I have no idea where that came from!).
- Title bar will display the full path to the SH3 installation, to better support and recognise multiple SH3 installations.
- Double clicking the "Existing careers..." entry will no longer collapse the careers list. This is just a minor thing that annoyed me.
- Clicking the "Existing careers..." entry will display the full path to the SH3 save folder. There's a reason for this which will become apparent over the next week or so as well.
- "before patrol 1" careers will be excluded from the careers list, because these careers don't actually exist!
- Will check if SH3 is running and advise the user to exit SH3 first, to avoid I/O errors and other file conflicts.

One thing I want to stress is that this release will NOT break any current compatibilities with ANY mod. For current SH3Cmdr users it will just be a one file release which will overwrite the current SH3Cmdr.exe.

BTW, I have changed a bit of the code which *may* make SH3Cmdr backward compatible with Win98 and ME. If anyone running SH3 on Win98 or ME (with IE4 or greater installed) wants to test this latest SH3Cmdr, pls let me know.
Re the above, I would like a few people to test the latest release. Whilst it's been well tested on more "mainstream" systems (ie Windows XP with IE6), I'd like to have peace of mind that it works on other systems and configurations. I am particularly after people running SH3/SH3Cmdr under any of the following environments:
-Windows ME, Windows 98 or Windows 2000 or
-Without Internet Explorer installed

All you'll need to do is replace your current SH3Cmdr.exe with the new one I'll send you, and if it opens OK, all is sweet.

Pls PM me and I'll email you the link. Please only PM if you are a confident SH3Cmdr user.

If I can get a few testers over the next day or so, and assuming that all works fine, R2.6.1 will be released in the next few days.
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Old 09-23-06, 04:40 PM   #215
Tuddley3
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I downloaded some Splashscreens for the Intro and Map loading screens, and am curious if they can be randomized. I saw this same kind of question where I downloaded these Splashscreens(here in the workshop somewhere), and have asked this question myself, and the answer was the same. They both said they think SH3 CMDR can do it, but I've read the Read Me, the FAQ , and this thread, and can't find anything about Splashscreen Randomization.

I know I can use JSGME, but don't want to have to open JSGME up everytime before I start SH3.

Also JScones , I've left you a PM at UBI about JSGME installation problems(not me, other UBI users). I was hoping you could get VikingGrandad to post a JSGME sticky for you.

Thanks in advanced

Disregard the Intro question, bigboywooly found an old thread from July that talked about the 6 Random folders. But the JSGME still needs to be answered whenever you get time to hop over to UBI. Thanks again.

Last edited by Tuddley3; 09-23-06 at 04:54 PM.
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Old 09-23-06, 10:54 PM   #216
JScones
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Quote:
Originally Posted by Capt USA
Also JScones , I've left you a PM at UBI about JSGME installation problems(not me, other UBI users). I was hoping you could get VikingGrandad to post a JSGME sticky for you.
There already is one... http://forums.ubi.com/groupee/forums...3/m/3031058373

Looks like it has been unstickied for some reason. :hmm:
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Old 09-24-06, 05:36 AM   #217
JScones
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Release 2.6.1 of SH3 Commander is now available!

- Read-only attribute now automatically removed from any file that SH3 Commander modifies
- Number of days spent in base can now be between 0 and 2075 (ie the length of the war in Europe)
- Title bar now displays the full path to the SH3 installation (for easier recognition)
- Double clicking the "Existing careers..." entry no longer collapses the careers list
- Now supports save folder names other than the default "SH3" (will become apparent later)
- Clicking the "Existing careers..." entry now displays the full path to the SH3 save folder (for easier recognition)
- Now excludes "before patrol 1" careers from the careers list (such careers don't actually exist)
- Now checks if SH3 is running and advises user to exit SH3 first

As you can see, this is a maintenance release, containing a number of minor internal changes.

DOWNLOAD INSTRUCTIONS
CURRENT SH3CMDR R2.6 USERS
1. Either use SH3 Commander's "Check for updates" feature to download the update or download direct from here.
2. Open SH3 Commander and press the "Rollback SH3" button.
3. Exit SH3 Commander.
4. Unzip the contents of SH3Cmdr261.zip into your SH3 Commander folder, overwriting the current files. As only one core SH3 Commander file is updated, you do NOT need to reinstall any other files. Just simply unzip and play!

NEW SH3CMDR USERS
1. Download the full version from here and follow the installation instructions.

As always, please post your questions/feedback/problems to this thread after reading the readme and FAQ (both files are installed into your SH3 Commander folder).
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Old 09-24-06, 12:28 PM   #218
mountainmanUK
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Many thanks JScones!

I hope you won't mind if I stick your two new 2.6.1 files on Rapidshare? Some of the guys over at Wolves at War asked, when I posted a link to this thread on the Forum there, so I uploaded them!
I particularly like the full path showing...makes it easier to check which Persona/SuperMod you are running!

Great work as usual.
Cheers
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Old 09-28-06, 11:58 PM   #219
Tuddley3
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by Capt USA
Also JScones , I've left you a PM at UBI about JSGME installation problems(not me, other UBI users). I was hoping you could get VikingGrandad to post a JSGME sticky for you.
There already is one... http://forums.ubi.com/groupee/forums...3/m/3031058373

Looks like it has been unstickied for some reason. :hmm:
No, it hasn't been unstickied, I found it in
Kaleun1961's guide to installing mods (includes step-by-step screenshots) as a subdirectory to New to SH3? Patches, mods, tools, guides, online teams, etc.
I wish I could have found it last week while getting carpal tunnel trying to get 2 people hooked up with JSGME. I appreciate your help, and I also appreciate how you answer all questions from everyone.

One more question for you( I hope I don't sound greedy), but there are some recent problems with people not getting ship names on the patrol log. I have them, but some new SH3 Cmdr user are having trouble. There is also a new thread simply titled Ship Names over at UBI.

Thanks again JScones, keep up the good work. BTW, I put the Intro screens in the Date folder, instead of Random, works just fine.
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Old 09-29-06, 02:34 AM   #220
JScones
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Quote:
Originally Posted by Capt USA
One more question for you( I hope I don't sound greedy), but there are some recent problems with people not getting ship names on the patrol log. I have them, but some new SH3 Cmdr user are having trouble. There is also a new thread simply titled Ship Names over at UBI.
I assume that the affected players read the SH3Cmdr FAQ, particularly Q: How do I get real ship names in my Patrol Logs? [EDIT: I've now read the "Ship Names?" thread to which you refer. Proves I should never assume...]

The other reason why ship names FOR SOME SHIPS won't show up in the log is if the ship class hasn't been added to SH3Cmdr's "Ship names.cfg" file. Essentially, this means ANY new ship created since about January this year (apart from two I added for NYGM in R2.6).

I've recently spoken to BBW and expect that this will be corrected somewhat in GWX - it should include an up-to-date version of the file including entries for all the new ships that GWX has added. Still not 100% exhaustive, but still much better than now.

Last edited by JScones; 09-29-06 at 05:22 AM.
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Old 09-29-06, 05:40 PM   #221
Enfilade
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I'm about to upgrade from 2.5 to 2.6 and have uninstalled the previous version. I do wish to keep a current WaW career running and am aware that I should retain the SH3 Commander .ini file which still remains after the uninstall. However, after uninstalling 2.5, I notice that there are several other sub-folders also remaining. They are 'ibackup' (empty), 'Date' (232 mb), 'Nightclub' (25kb I think) and 'Personnel Files'. Should I manually delete these folders, only leaving the 'ini file or will this cause problems with my current career? Thanks.
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Old 09-29-06, 06:27 PM   #222
JScones
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Quote:
Originally Posted by Enfilade
I'm about to upgrade from 2.5 to 2.6 and have uninstalled the previous version. I do wish to keep a current WaW career running and am aware that I should retain the SH3 Commander .ini file which still remains after the uninstall. However, after uninstalling 2.5, I notice that there are several other sub-folders also remaining. They are 'ibackup' (empty), 'Date' (232 mb), 'Nightclub' (25kb I think) and 'Personnel Files'. Should I manually delete these folders, only leaving the 'ini file or will this cause problems with my current career? Thanks.
Did you install the Combined Ship Pack at some stage? Its files will be left behind by the SH3Cmdr uninstaller.

Anyway, essentially delete everything but "<path>\SH3 Commander\SH3Cmdr.ini".
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Old 09-29-06, 07:06 PM   #223
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I could use a bit of help figuring out why SC 2.6 and NYGM 2.2 wont work on my setup. I installed SC to a separate dir.

I deleted the random cfg files from sC3 and installed the optional sh3 commander files from NYGM 2.2. But I cannot load any game or start a career. The game simply stalls on the load screen with the red bar about 1/3 full. I have to alt-ctrl-del the process to get out of that. If I roll back SH3C, I can play NYGM again.
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Old 09-29-06, 07:47 PM   #224
Enfilade
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[quote=JSconesDid you install the Combined Ship Pack at some stage? Its files will be left behind by the SH3Cmdr uninstaller.

Anyway, essentially delete everything but "<path>\SH3 Commander\SH3Cmdr.ini".[/quote]

I did indeed install the CSP but I don't see any of its files remaining. In any case, thanks, I will delete everything from the folder except the .ini file. Then I will install 2.6 and reinstall the Combined Ship Pack. After that, it's installing the newly released NYGM 2.2 which includes three files to make it compatible with 2.6... fingers crossed that all goes smoothly.
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Old 09-30-06, 02:58 PM   #225
Immacolata
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Quote:
Originally Posted by JScones
Release 2.6 of SH3 Commander is now available!
Oi! This link is for the old version 2.6. Fix'er upper ta
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