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#211 | |
Navy Seal
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Location: CJ8937
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![]() -What version of Spiftire did you use as base for your own work (i.e. from what mod)? - What was you last tweak to the plane that might have arguably caused its rocket racks to disappear? - Have you saved any backups of your mod before the problem started? ![]() |
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#212 | |
Stowaway
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![]() ![]() Maybe I become crazy ... ![]() |
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#213 |
Stowaway
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Sorry to put my problems here, and to solve them the day after. But when I feel too tired to search what's wrong, I prefer to send a distress signal. It helps me to not lose hope ... and it can also help to save time !
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#214 | |
Navy Seal
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Location: CJ8937
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#215 |
Stowaway
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#216 |
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Hello. I need help to find or create better blurred propeller textures. As on this pic :
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#217 | |
Navy Seal
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Location: CJ8937
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#218 |
Navy Seal
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Location: CJ8937
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A while ago, I created a spinning propeller for the Wildcat that resembles the one seen in your picture, but it is a three-bladed one...
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#219 |
Stowaway
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I need one texture with 3 blades, and another with 4 blades. I'm searching for something simple : whole black, thin blades, blurred on the sides.
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#220 | |
Navy Seal
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Location: CJ8937
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![]() Like these? ![]() ![]() |
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#221 |
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#222 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Here they are, in tga format:
https://www.mediafire.com/file/3n0xs...0propellers.7z I hope they look better than the stock texture. I wonder what an actual propeller spinnig at 2000-2700 rpm would look like btw. I have been travelling on a prop plane a few monsth ago, and I wish I had payed more attenction to its spinning propellers since the look of them in pictures largely depends on the exposure time used and also videos are not much more reliable ![]() Quote:
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#223 | |
Stowaway
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![]() If you're not tired with that, could you create 2 more versions with larger blades please ? ![]() |
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#224 | |
Navy Seal
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Location: CJ8937
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Let me know how they look in game. It is possible the opacity channel will need some adjustments; in any case I will keep the 'static' templates on my HD, so to ease any further refinement of the texture ![]() |
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#225 | |
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