SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-15-10, 10:08 AM | #211 |
A-ganger
Join Date: Oct 2010
Posts: 73
Downloads: 55
Uploads: 0
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Any consideration for making this modular much like IRAI is currently? |
11-15-10, 10:15 AM | #212 |
Black Magic
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11-15-10, 10:36 AM | #213 |
A-ganger
Join Date: Oct 2010
Posts: 73
Downloads: 55
Uploads: 0
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Your mod is great and I do really like it a lot TDW. I personally would like to pull out the black particles from ship damage, or reduce the time they stay on the surface and spin, trailing behind a wounded ship. Also visible sub damage and the antenna changes. All are immersion killers for me in my humblest opinion. The external torp load times are more realism based, again, only in my opinion.
Would it be possible to make it modular based on what's effected? Ships FX mod Pack = torp explosions, particles, flares , secondary explosions, ect. Sub FX mod Pack = visible damage, antenna actions, external torp load time Thanks for your time. |
11-15-10, 09:55 PM | #214 |
Black Magic
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Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also |
11-15-10, 10:42 PM | #215 | |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Quote:
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11-16-10, 12:13 AM | #216 |
Black Magic
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got my bleeder working:
Remember war is hell....these kind of things happened. This caused quite a stir when I introduced it in SH3. Remember also that this is a sim and thus it's supposed to model real life and what happened |
11-16-10, 02:09 AM | #217 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Wow!
And when you all have time?
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
11-16-10, 03:19 AM | #218 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Amazing what you can do TDW!
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U-552 Tiger IDF |
11-16-10, 07:49 AM | #219 |
Commander
Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Wow!!! Great work, as usual Thx, TDW
Last edited by [501]Otto; 11-16-10 at 07:59 AM. |
11-16-10, 10:03 AM | #220 |
A-ganger
Join Date: Oct 2010
Posts: 73
Downloads: 55
Uploads: 0
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Bodies are cool.
No acknowledgment for my question... I think I'll just stop asking you stuff. You seem very busy.. Best of luck. |
11-16-10, 11:41 AM | #221 |
Seaman
Join Date: Jun 2010
Posts: 37
Downloads: 366
Uploads: 0
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When the release will take place?
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11-16-10, 11:45 AM | #222 |
Black Magic
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11-16-10, 11:48 AM | #223 |
Seaman
Join Date: Jun 2010
Posts: 37
Downloads: 366
Uploads: 0
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11-16-10, 01:12 PM | #224 |
Torpedoman
Join Date: Feb 2003
Location: Sitting on the Becks crate scraping the mould off the bread...
Posts: 112
Downloads: 116
Uploads: 0
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[QUOTE=TheDarkWraith;1535993]Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
You're only supposed to blow the bl**dy doors off.... (Michael Caine in 'The Italian job') Thanks TDW, super work! :-)
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Kentrat Kapitänleutnant, U-136, (typ. VIIb 16v GTi) If God didn't want us to eat animals, He would not have made them out of meat.... |
11-16-10, 01:22 PM | #225 |
Seasoned Skipper
Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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@kentrat
Thats great kentrat
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