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Old 11-15-10, 10:08 AM   #211
Captn Wilhelm
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Any consideration for making this modular much like IRAI is currently?
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Old 11-15-10, 10:15 AM   #212
TheDarkWraith
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Quote:
Originally Posted by Captn Wilhelm View Post


Any consideration for making this modular much like IRAI is currently?
what are you looking to be modular?
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Old 11-15-10, 10:36 AM   #213
Captn Wilhelm
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Quote:
Originally Posted by TheDarkWraith View Post
what are you looking to be modular?
Your mod is great and I do really like it a lot TDW. I personally would like to pull out the black particles from ship damage, or reduce the time they stay on the surface and spin, trailing behind a wounded ship. Also visible sub damage and the antenna changes. All are immersion killers for me in my humblest opinion. The external torp load times are more realism based, again, only in my opinion.


Would it be possible to make it modular based on what's effected?

Ships FX mod Pack = torp explosions, particles, flares , secondary explosions, ect.

Sub FX mod Pack = visible damage, antenna actions, external torp load time

Thanks for your time.
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Old 11-15-10, 09:55 PM   #214
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Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:


Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also
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Old 11-15-10, 10:42 PM   #215
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:


Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also
cool
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Old 11-16-10, 12:13 AM   #216
TheDarkWraith
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got my bleeder working:


Remember war is hell....these kind of things happened. This caused quite a stir when I introduced it in SH3. Remember also that this is a sim and thus it's supposed to model real life and what happened
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Old 11-16-10, 02:09 AM   #217
Obelix
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Wow!
And when you all have time?
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Old 11-16-10, 03:19 AM   #218
Sepp von Ch.
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Amazing what you can do TDW!
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Old 11-16-10, 07:49 AM   #219
[501]Otto
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Wow!!! Great work, as usual Thx, TDW

Last edited by [501]Otto; 11-16-10 at 07:59 AM.
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Old 11-16-10, 10:03 AM   #220
Captn Wilhelm
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Bodies are cool.

No acknowledgment for my question... I think I'll just stop asking you stuff. You seem very busy.. Best of luck.
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Old 11-16-10, 11:41 AM   #221
NONONO
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When the release will take place?
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Old 11-16-10, 11:45 AM   #222
TheDarkWraith
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Quote:
Originally Posted by NONONO View Post
When the release will take place?
soon. Adding the 5 other bodies I have for this. I need some officers being ejected from the command room also
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Old 11-16-10, 11:48 AM   #223
NONONO
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Quote:
Originally Posted by TheDarkWraith View Post
soon. Adding the 5 other bodies I have for this. I need some officers being ejected from the command room also
next version 007?
next week release?
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Old 11-16-10, 01:12 PM   #224
Kentrat
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[QUOTE=TheDarkWraith;1535993]Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:


You're only supposed to blow the bl**dy doors off.... (Michael Caine in 'The Italian job') Thanks TDW, super work! :-)
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Old 11-16-10, 01:22 PM   #225
Gunfighter
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Thats great kentrat
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