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09-15-10, 09:34 AM | #211 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
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I just substitute existing game .dds files with new ones, without editing .ini files (only 1 .cfg file is edited). I also want it to stay that way for simplicity and full compatibility with any other mods - as I understand editing .ini files would greatly increase chances of incompatibility with other mods.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-15-10, 03:53 PM | #212 |
The Old Man
Join Date: Mar 2010
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My advice for anti-aliasing images(if it is critical), is to scale them up by factor 2 from stock, and apply a Gaussian blur factor <or= to 0.7. Then apply an unsharp filter of 0.10 or greater. All this can be done in GIMP. Plus, you will get slightly better quality if you use gamma corrected mipmaps.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
09-15-10, 04:19 PM | #213 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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09-15-10, 04:48 PM | #214 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Quote:
Also, though you did not have it set to save the images compressed in that screen shot, it is imperative that you not save any image file with a compression unless it is gigantic. Saving with compression, no matter how high quality of a compression you use will damage/distort the image. It will do this in GIMP and in PS.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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09-17-10, 11:41 AM | #215 |
Watch
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09-19-10, 09:59 AM | #216 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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For my Map Tools mod - do map tools, which are only displayed in one, base size, need mipmaps at all? Wouldn't it be better resources-wise to get rid of mipmaps in dds files?
And IF mipmaps are not needed and safe (for every configuration - this is a must condition), do we need the map tools in dds format? Dds files are 35% bigger than identical tgas.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-19-10, 10:07 AM | #217 | |
Black Magic
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09-19-10, 10:50 AM | #218 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Quote:
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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09-19-10, 12:22 PM | #219 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
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Much appreciated. Thank you!
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-20-10, 03:47 PM | #220 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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With every tiny mod I make my appetite for more serious modding grows. I hope to find a cure soon, as this actually keeps me out of game , but got a question:
Is it possible (makeable) to have a draggable tool consisting of 3 elements overlapping each other (half-transparent), where one is fixed (is a "base" of the tool) and the 2 others move freely to sides (in 1 axis only, horizontal), where freely means when dragged with mouse coursor (part #2 moves independently of part #3)?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-20-10, 03:52 PM | #221 | |
Black Magic
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09-20-10, 04:06 PM | #222 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
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Downloads: 46
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Quote:
Back to topic: your attack disc and the bits of information you dropped about how it was made actually incepted me with the idea described above. However you mentioned a few times, that the movable parts of AD are attached to circular indicators (variables?), and that you are already out of these variables for use with other interface elements. The tool I'm thinking about (a slipstick) would make little sense without the Attack Disc as well - or, rephrased: Attack Disc is more valuable a tool to have than a slipstick (it is my opinion, I know some would not share it - it's quite irrelevant now though). So the question is - could we have such tool as an addition, without getting rid of the Attack Disc? The important part of its description is: none of the parts needs to be (or even could be) attached to any sub related value/dial.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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09-20-10, 04:20 PM | #223 | |
Black Magic
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09-20-10, 04:33 PM | #224 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Quote:
What about 3 independent mouse-draggable elements that can be moved only in horizontal dimension? (X-axis?) This would simulate the tool better than keyboard keys.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC sunk x4, retired x2; SH5+TDW still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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09-20-10, 04:42 PM | #225 | |
Black Magic
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