SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-06-16, 05:23 PM | #211 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Got a basic gui knocked up for debug info and turning the 4 diesels on/off
Going to do the tank flood/venting later and see how she drives. Ill try to get a download as soon as its driveable.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
02-06-16, 07:16 PM | #212 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Got basic aft/fwd tank flooding/venting down for testing underwater dynamics. It drives... like a sailing ship.
attempting to cook and package it for ya'lll to play right now. Edit: Uploading extremely buggy early tech demo, drive a gato class around with ship, not boat dynamics and flood/vent tanks at dutch harbor alaska and... try to make it do a flip? http://www.filedropper.com/redwater - download here 250mb ~ to bring up console or mouse cursor when stuck T for tank controls wasd to drive... engine buttons do nothing yet E to interact (take control of sub just aft of conning tower) :/ If I get (alot) further with good response I'm thinking of starting a kickstarter. Donations can go to http://paypal.me/blendertek to anyone that wants to help the cause however this is only a days work... an afternoons work actually.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 02-06-16 at 08:07 PM. |
05-03-16, 02:39 PM | #213 |
Loader
Join Date: Sep 2013
Posts: 85
Downloads: 122
Uploads: 0
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I sent you an invite on Skype. I am a developer with a little C++ knowledge and a ton of C# tech (I work as a contractor for Department of Defense)
If you still need a developer I love creating new technology.
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________________________________________ From the depths of the sea you shall never know my presence until it is too late. |
05-03-16, 04:26 PM | #214 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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I'm sure I got it, I updated the trello today with some basic tasks now that theres 5-6 potentital team members to get the game really going, most people have just never developed with unreal engine before and thus have to learn the engine but so far I'm feeling confident!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
05-26-16, 06:35 PM | #215 |
Born to Run Silent
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Looking good.
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SUBSIM - 26 Years on the Web |
08-20-16, 08:38 PM | #216 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Who stickied this?
This is the old project when I was a (mostly) lone wolf doing the nautilus bit. The full GUPPY->688i cold war sim with a team of 10 working every day development log is the other thread, which is updated when 'Mail arrives from patrol' over at http://www.subsim.com/radioroom/showthread.php?t=224205 Dont want old stuff to be up here although I do appreciate the publicity!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
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