SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-11-11, 12:23 AM | #211 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
Hi mate,
Yep i just give a simple slide in animation for the torpedo but i have to made some test with statemachines controller to have an event that trigger it, logically the trigger should be when reload occur There will be a couple of surprised in the inside of the boot Best regards Hans |
02-11-11, 01:22 AM | #212 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
Hi Hans,
Will you have a torpedo room in the VIIC? Are you able to incorporate Flakmonkey's interior work, or do you have to re-do those sections he modeled? This is all very exciting stuff, mate! |
02-11-11, 04:12 AM | #213 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
Quote:
Yes there will be a torpedo room in VIIC&IX-B because it is not that hard once you have done one like i did for my typIIA many parts are reusable like the torpedo tube. And yes if Flakmonkey allowed me to included is great interior mod i will surely put it in my VIIC if not i will have to redo it let's hope Flakmonkey is in a good mood toward me Some folks here simply refused to answer my request when i politely ask them permission to use their work in my mod only Anvart so far give me full permission to included is magnificent flag&antenna mod. My typIIA have a complete interior and i even redid the control room and radio room plus all others compartments and it work flawlessly with an average framerate of 31 to 58, the trick is to well optimized the 3d models and not to detail it too much like modeling every screws&nuts in the boat Best regards Hans |
|
02-11-11, 06:56 AM | #214 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
|
Sounds really nice Hans. Any pics yet of those interiors?
Also, rather than making your mod totally independent of the supermods, have you considered designing your mod to dovetail with the supermods? Basically, activate your's with JSGME after GWX or LSH and then retain the original mods gameplay aspects. This way you can retain the original supermod's campign, ships, various gameplay tweaks, etc without having to re-do all of that. That's an awful lot of work beyond what you're doing already. |
02-11-11, 08:07 AM | #215 | |
Hellas
|
Quote:
or... you mean that the scopes's hole was something like oval shape...giving different horizontal and vertical dimensions ? oh , thats very nice Reaper ! will be very interesting to exchange opinions during the developments of this project...once Hans gives us the ''green'' light !
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
02-11-11, 09:47 AM | #216 | |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
Quote:
|
|
02-11-11, 10:03 AM | #217 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
|
And me , please release so that we can jsgme it. Great work
|
02-11-11, 03:32 PM | #218 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
Quote:
Like i already mention in this thread it is technically not possible and i am not going to reverse engineering all my work to retrofit in other supermod instead of wasting my time doing this i am modeling all the stuff people want to see in game. Wait until it is release and watch carefully how they will try to add part of my mod to other supermod with the endless crash to desktop festival! Only some parts are possible without problem like crew and some environment and not all . And a small army is building around me to help integrating the stuff other supermod have, first it will be release with some gameplay mechanic enhancement and as time go by all the rest will be included as update. So please guys read all the posts before asking the same question over an over again Best regards Hans |
|
02-11-11, 03:34 PM | #219 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
Hi mate,
It is already jsgme ready Best regards Hans |
02-11-11, 06:39 PM | #220 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
Quote:
The green light will come soon enough i am just very busy at the moment testing some new stuff in the new typIIA interior. As soon i am done with that thing will go a lot faster Best regards Hans |
|
02-11-11, 06:54 PM | #221 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
I believe that's the thread. I know I down loaded a version that works for SH3/4 (Not that I ever do Menu stuff, but I try to grab Tools to keep them safe) If you can't find the down load? I'll dig it up. |
|
02-12-11, 07:24 PM | #222 |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
|
*craves for spoiler*
__________________
Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. |
02-13-11, 01:57 AM | #223 |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
God i hate spoiler with a passion
The wait is not going to be very long the biggest part are all done so rejoice mate After that update will bring this mod to a new height never before seen At the moment i am putting the finishing touch to the interior and doing the interior was a hell of a job because i change everything and redone all shadows plus heavy modification. Best regards Hans |
02-13-11, 05:42 AM | #224 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
|
02-13-11, 11:25 AM | #225 | |
Eternal Patrol
|
Quote:
And a small army is building around me to help integrating the stuff other supermod have, first it will be release with some gameplay mechanic enhancement and as time go by all the rest will be included as update.[/quote] And that has me excited. Now if there was just something for SH4 u-boats.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
|
|