SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-18-20, 11:08 AM | #2206 | |||
CTD - it's not just a job
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11-18-20, 01:24 PM | #2207 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
Uploads: 0
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Will an updated version of the megamod be released soon?
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11-18-20, 04:42 PM | #2208 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 228
Downloads: 1507
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Thank you to Propbeanie and KaleunMarco as that fixed the issue. I love having a cup of coffee in the wardroom while its quiet on patrol and read a good submarine book.
JeffG
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Jeff Gerbert |
11-18-20, 04:46 PM | #2209 |
Admiral
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Re: Next release....
See post #2197 & pay attention to the 2nd half of that post... that would be the bottom half...
That's if nothing else crops up that they have to delay releasing it, around that time... It does take time to do the work, so best advice... patience, is the watch word of each & every day. To the team, much appreciation for your hard efforts to bring this mega out into the light of day... a tip o' the hat to y'all... M. M.
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11-18-20, 05:10 PM | #2210 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
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OK thanks
where can i find the youtube video? |
11-18-20, 07:07 PM | #2211 |
CTD - it's not just a job
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I ran into computer issues the other night, or rather, local utility power issues. We had a bit of a wind "storm", that in most localities would have resulted in minimal, if any impact on the power grid. But around my side of town near Indianapolis, it causes disasters with electronic equipment. I was down for over 24 hours just with the power going off and on for various lengths of time throughout the day. My suspicion is that the same tree that fell into the power lines 3 years ago somewhere nearby, is still resting on the wires. Get a little breeze, get a power outage. Wind blows again, power outage... very irritating.
On top of all of that, it ruined the boot record on one computer, and trashed the power supply in an older machine. Those took me another 24 hours to "fix" between replacing the PS with a spare, and the ChkDsk scanning of five hard drives in the other, and recovering lost fragments. I was in the middle of editing files for the next version, with maybe about 12 windows open with various files when the power started going out. The previous round of power issues trashed the battery in my UPS... not cool, not cool at all... In the meantime, I lost probably about 20 minutes worth of video. The files are there, but they no longer play, so I only have two 10 minute segments, and about maybe 6 in a third vid, that I'll be uploading shortly... again, not cool, not cool at all... Needless to say, we have now lost another several days, and still haven't found why the Tench now crashes the game... can't have that. Anyway, on Page One of this thread is Post #4, Team and Other Videos, most of them are older, but Wolfpack345 has his "Cinematic" vid listed first, especially since it is way better than anything we've done... lol |
11-19-20, 02:30 AM | #2212 | |
Seaman
Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
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11-19-20, 03:51 AM | #2213 |
CTD - it's not just a job
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Glad it worked. Here are a couple of the S-18 vidz:
and one with what we're trying to accomplish for the next release: The video quality really shtinks, but with all of the issues, I'm surprised these turned out OK. I have a few more minutes of the S-18 stuff, but the rest of it went bye-bye with the power outages we had, and it does not seem to be recoverable. Last edited by propbeanie; 11-19-20 at 04:00 AM. |
11-19-20, 04:11 PM | #2214 |
Admiral
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11-19-20, 07:18 PM | #2215 |
Silent Hunter
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if you hold your monitor upside-down and close one eye, it might say Kyushu.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
11-20-20, 03:09 PM | #2216 |
Nub
Join Date: Apr 2020
Posts: 2
Downloads: 26
Uploads: 0
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Unsinkable ship
So I recently started playing this mod, and for the most part I've had no issues. However, I've had issues with sinking a "Large Ocean Liner." I've tried at least 4 attacks on it, with some saving and loading. I've put up to 10 torpedoes in this ship for no sinking. the only visible damage is that the Props have stopped, and lots of fire. I've been told it can take a while for larger ships to sink, but I've also lurked around it for over 2 in game hours for no visibile changes to the ship. I've even completely restarted the patrol, and it's been the same. (Found a similar convoy, with slight differences (two merchants were changed). The in game Date is March 31st, 42'. I am patrolling Area 7.
Am also playing on V1.24. My question is this ship bugged, or does it take a lot sink? It might just be a base game bug, but it's still annoying, and I wanted to see if anyone else had this issue. |
11-20-20, 03:51 PM | #2217 | |
Admiral
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Re: Unsinkable ships...
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Accordingly, this was due to 'mod soup' issues... concerning the sub... On that ship, the LPC, I have to wonder...??? Of all the torps I pumped out & into the LPC, 1/2 were set to go off below her hull & the other half, into her side. I forget what the keel draft was... but I staggered the 3 into her side and I did offset them from the center-line... 1 aft of that line & the other forward of it. I even varied up the depth by a few feet. I believe I set the 1 aft to be shallow, like 8-9 feet... the center line shot was about 7 feet I think, above the keel draft & the 3rd, the 1 I sent forward of the center line, I set for about 10-11 feet deep... which is a standard set up I use for the big boys, as it were... Will be interested to hear a reply back about that particular ship... M. M. p.s. Just thought about it & would say of going into your JSGME and in the center of it is a 'Tasks' listing, click on that & scroll down to find 'export activated mod list to', hover the mouse over & then click on 'clipboard' in the menu that pops up. After that, go to desktop & create a text file, name it JSGME FotRSU active mods list. Open that text file & right click in the page select 'paste' then select save in the file listing at the top. .. or just simply be logged in & on this forum post to then paste that into a reply back here, so that the team, has a clear idea what mods you have activated.... Your choice on which method to go with to achieve that. Hope this helps... M. M.
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11-20-20, 04:23 PM | #2218 |
Nub
Join Date: Apr 2020
Posts: 2
Downloads: 26
Uploads: 0
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In the most recent attack, I hit her with 4 torps, spread across her side. 1 of them was set to explode under. All hit within 10 seconds of each other. Generally, I find that most merchants can be sunk by 1-2 torps. For a ship of that size, 4 isn't unreasonable.
Generic Mod Enabler - v2.6.0.157 100_FalloftheRisingSun_UltimateEdition_v1.24_EN |
11-20-20, 04:34 PM | #2219 |
Gefallen Engel U-666
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welcome aboard!
Archduke!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
11-20-20, 06:11 PM | #2220 | |
Admiral
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The latest patch can be found in the link, read the post and install it when you're back in the office, let Jsgme overwrite your original install and it just might fix things for you....... or it might not. https://www.subsim.com/radioroom/sho...postcount=1924
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