SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-23-16, 08:46 PM | #2146 | |
Sink'em All
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Thanks for those kind words, max. I could say something similar about the work you've done for FOTRSU.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-23-16, 09:17 PM | #2147 | |
CTD - it's not just a job
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Like most have said cdrsubron7, great shot. I like the Fleet Boat one, like you have in your current sig, the best too. I'm running late on getting to the '41 changes, maybe midnight... just don't know what day yet... |
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09-23-16, 10:20 PM | #2148 |
CTD - it's not just a job
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Alright all you CTDs... I zipped-up the wrong folder... wow - - I went into the Formosa area, and ~never~ did see a float plane, or anything resembling what I'd put in the SubHunter groups... just a bunch of Dirty Dog destroyers, and a bunch of land-based airplanes... Seen one, seen 'em all, and they've seen me three... Got shot at quite a lot... What gave it away was when I went into the ME, and went to do that "Play" thingie again, and I did one file at a time, and zoomed in on Formosa... "Wait a minute" says I... "There's no RGG anywhere near here... So I went back to my workspace on the hard drive, and sure enough, I zipped-up basically "stock" MIS files... wow. Again - - Needless to say, do NOT use the "1941CampaignChanged.7z" file, but rather instead, use the "1941aCampaignChanged.7z" file that's up there in its place now... As before, you should be able to use the JSGME with it, but get rid of the old one first...
Edit: 'course, all I can find on my way to Formosa is these beasties: still looking me for one of them floatie planes... do you know how difficult it is to get a picture of one of these dudes?... Last edited by propbeanie; 09-23-16 at 10:49 PM. Reason: planes and more planes... |
09-24-16, 09:10 AM | #2149 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Got to play today for the first time in three or four weeks
It's gonna be a bad day for this fella Particularly like this shot, with just the flag and the bow I must say - the latest Beta Build, with the Capn's fixes over the top, looks and plays beautifully
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
09-24-16, 11:39 AM | #2150 |
Sink'em All
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Hey guys, help me out. I'm trying to convert the Intro screen into a DDS.file and put in the game to see what it looks like. The software I'm using to convert from jpg to DDS doesn't seem to work to well. When the game boots and the intro screen appears things look out of kilter. Could one of you recommend something?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
09-24-16, 12:02 PM | #2151 | ||
Navy Seal
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And this campaign work demands even MORE time. I just can't seem to find any. I have two replacement ships to try out, Bismark and Nelson. I've got to check out sensors, which I had an hour last night to do. Traveling at 12 knots I got a long range sonar contact reported to me by the crew. Slowed down to 10 knots, submerged to periscope depth and.....no sonar spike. My crew member on the surface at cruise speed can detect targets beyond my ability slowed and at periscope depth when I'm manning the equipment. That isn't right. But I traveled in the direction reported by the sonar operator and did acquire the target later. Ran out of time and saved the game at that point. I'm still getting the drop out of TC with radar contacts and the radar operator reporting radar contacts when near a port when the radar is turned off. I do get FEWER contacts, but some of them still stop me. Turning radar off does allow me to use time compression on my way out with fewer interruptions than with radar on. This is a curious situation that smells hard wired. I hope I'm wrong on that. Graphically, the game is stunning. I spent a half hour moving around the control room of my Gato, looking at everything. It's impressive. I'm feeling really, really good about this mod. I sure hope we can get a handle on the 100 DD groups that spawn and metastasize until the game crashes. I hope the hunter-killer groups are not involved. Keep those hunter-killers handy because I had a brainstorm for a supermod within a supermod. Quote:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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09-24-16, 12:41 PM | #2152 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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09-24-16, 01:01 PM | #2153 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Hey subron
Send me the image and I can resave it in Photoshop as a DDS file Photoshop has all the correct check boxes and options to save the DDS File just the right way that sh4 likes it
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
09-24-16, 01:02 PM | #2154 | |
Sink'em All
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Quote:
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-24-16, 01:03 PM | #2155 | |
Sink'em All
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Will be done after I get home from work this afternoon.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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09-24-16, 01:06 PM | #2156 |
Navy Seal
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I'm also going to be getting the GIMP .dds filter settings right.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
09-24-16, 01:59 PM | #2157 |
Sink'em All
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He, boss. Have you checked your PMs today?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
09-24-16, 02:21 PM | #2158 | ||
CTD - it's not just a job
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In the meantime, team meeting in the PM room... . |
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09-24-16, 04:20 PM | #2159 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 209
Downloads: 290
Uploads: 0
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Just fyi, I am blown away by how awesome you guys are. The talent, vision and dedication really renews my faith for this world. Being in law enforcement in the US it's difficult these days but being able to escape into the undersea world with professionals like yourselves really helps remove some of the weight on my shoulders each night. God speed and fair seas my friends!! And to quote a fellow shipmate years ago, "There are only two things in our oceans, Submarines and Targets!".
Jack
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"Freedom is not owed, it is bestowed upon those who earn it!" by....ME / QM3 Jack Frost, USS IOWA BB61 - Precom 1983 - 1987 / CTR2 Jack Frost - NSGA Northwest Chesapeake, VA. 1987 - 1994! |
09-24-16, 04:22 PM | #2160 |
Navy Seal
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Okay, changelog for FOTRSU v.26 Beta EN:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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